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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-03-2012, 11:44 AM
Quote:
Originally Posted by CaptainHorizon
The 1 area klingons in my opinion have a big advantage, is the ability of that big first strike, and keep the damage/pressure on..and at a very high level. now put that advantage in the hand of the best pilots in the game...and well, you get fedballers crying about it on the forums.
have fun. kill bad guys.
Yeah, the battle cloak, an insane turn rate and the universal bridge stations make a bop raptor wolf pack the most lethal armada of the game and they are also supported by the spam carriers! They can choose the right time to strike first and hard always surprising the feds...but CaptainHorizon just admit it!
And no, you bad guys are killing us!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-03-2012, 11:51 AM
Quote:
Originally Posted by Starwrath
Yeah, the battle cloak, an insane turn rate and the universal bridge stations make a bop raptor wolf pack the most lethal armada of the game and they are also supported by the spam carriers! They can choose the right time to strike first and hard always surprising the feds...but CaptainHorizon just admit it!
And no, you bad guys are killing us!
lol, yeah dude, you gotta play both factions a lot to really get a solid feel. i have 3 VA feds, 1 of each captain..and im working on my second klingon LG.

but IMO, if you want the most lethal 5 on the field...you want this:

sci/mvae
sci/mvae
tac/mvae
sci/defiant
tac/defiant

give me 4 players who will be on constantly and want to win and ill put that together for you.

horizon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-03-2012, 11:53 AM
Klinks as a faction weren't over powered but there are a lot of broken mechanics and poorly balanced toys floating around, all of which were introduced at pretty much the same time. Unfortunately, many of the new consoles revolved around things that aren't working like they should (or are working better than they should).

There is a post in the Tribble forum where they point out, for example, that the power drain resistance from the skill tree doesn't work. When you take that into account with the prevalence of new items which drain your power it really hurts. That Hazard Emitters isn't countering, and hasn't countered for some time, Theta or Warp Plasma is just another example. There are a number of problems but most of it stems from poorly implemented or broken mechanics that Cryptic can't seem to prevent themselves from releasing.

They dump all this crap and then go on vacation (I'm not saying they don't deserve some time off) but once more they leave a mess. The best part is, maybe we get these things fixed at some point and then they'll just do it all over again with the Enterprise-F or some silly thing.

Bleh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-03-2012, 11:58 AM
Quote:
Originally Posted by SteveHale View Post
Klinks as a faction weren't over powered but there are a lot of broken mechanics and poorly balanced toys floating around, all of which were introduced at pretty much the same time. Unfortunately, many of the new consoles revolved around things that aren't working like they should (or are working better than they should).

There is a post in the Tribble forum where they point out, for example, that the power drain resistance from the skill tree doesn't work. When you take that into account with the prevalence of new items which drain your power it really hurts. That Hazard Emitters isn't countering, and hasn't countered for some time, Theta or Warp Plasma is just another example. There are a number of problems but most of it stems from poorly implemented or broken mechanics that Cryptic can't seem to prevent themselves from releasing.

They dump all this crap and then go on vacation (I'm not saying they don't deserve some time off) but once more they leave a mess. The best part is, maybe we get these things fixed at some point and then they'll just do it all over again with the Enterprise-F or some silly thing.

Bleh.
Exactly. Not OP, just broken or not well thought out, ignored, unfixed, overlooked or un-adjusted to reflect the changes in the skills themselves they are derived from, etc, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-03-2012, 12:08 PM
Ah, SteveHale, you're a wise guy! And Roach, come on, what's the difference between op and broken? But you klis tell me, why are we feds complaining about the bop wolf pack? And why aren't you afraid of a Defiant wolf pack?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-03-2012, 12:41 PM
I want to express my thoughts with an example: you are like Schumacher and the Ferrari, a deadly combination of skill and power! I know you're like the german driver, but you also have a Ferrari....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-03-2012, 12:46 PM
Quote:
Originally Posted by CaptainHorizon
-everytime you put a "toy" console on a BOP, you loose either defense, mobility, or punch....3 very important things. especially for the tiny no hull/no shield ship that it is. only the top players can fly a BOP to effectiveness.
.
^^ THIS is so TRUE and thank you Horizon for revealing it this way.(I m liking this phrase so much that i m going to use it as my signature if u dont mind)

KDF players in STO are a tiny minority compared to the Feds mainly because of the show itself.Everyone wants to be a Picard ,a Janeway,a Sisko,a Kirk ,a Spock etc ( the player names in the game with hundred different "Picard" and "Kirk" versions reflect just that..) Very few want to be "Worfs" and even less enjoy the role of the "nameless" Klingon.
From the beggining of STO the small amount of KDF players had to go through "iron and steel" to level up.PvP only.In Kerrat Klings were always the "dirty dozens" that were spawn camped ,hunted and killed whenever the odds were good for the Federation side.And the odds were ALWAYS good because there ALWAYS were more Feds than klings.In order to survive,KDF players and the BOP pilots in particular had to resort to other methods to "survive"....They started to team up and be supportive to one another regardless of fleet.The coordinated their attack,surgicaly striking the Feds at their weak points.It took many months for these guys to excell in their versatile yet fragile vessels.
90% of the KDF players u come across in Kerrat are among the best escort pilots in STO.Most of them are true veterans who realy know STO space battle.
Ignorant feds ,mainly those that have never leveled or realy played a KDF at a competitive level are crying and shouting about the OP Klingons..."Their battle cloak is OP"....."Their weapons are superior"....They now have OP and broken consoles that makes them further OP.."
NO. I know you dont accept this but let me give u the facts:
KDF if ""OP" is only because most of them are SUPERIORLY SKILLED players.Even without any stupid console they would dominate Kerrat when numbers are not overwhelmingly against them.
They are the better players.It took them a long time to reach that level.Respect that.Face them ,be beaten and know the truth.Strive to improve and maybe one day you can reach their level and stop whining in forums about how OP they are.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-03-2012, 01:12 PM
The trade off isn't as simple as that.

For examle, if you just use Theta Radiation you gain Jam Sensors (AoE), Vent Warp Plasma and Tachyon Beam (or a CPB over time, however you want to look at it). A deaf, blind and dumb target is worth an Anti-proton mag or the +35% Shield console (or any other console boost you can get). All you need is Aux power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-03-2012, 01:14 PM
Quote:
Originally Posted by Starwrath
Ah, SteveHale, you're a wise guy! And Roach, come on, what's the difference between op and broken? But you klis tell me, why are we feds complaining about the bop wolf pack? And why aren't you afraid of a Defiant wolf pack?
Ams and a reliable counter? I hated AMS only becuase it had no reliable counter. Now that it does, very little *****ing is heard from the Klinks about it becuase we can now design a build that can use that counter - if we desire.
The same holds true for the new KDF consoles- The leech was proven to be faulty in its drain mechanics (aka - Broken) the assimilator has no counter (aka-Broken), Theta Vent has no reliable counter (aka- Broken)

Simply put the issues of these consoles need to be fixed not the Blame on the KDF for using them since we have watched the feds use broken abilities for a long time now.

Whats good for the goose is good for the gander, and all that it implies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-03-2012, 01:19 PM
Epic! But Cryo, my favourite kli enemy (because you target me every time you see me!), I know that, I know the PvP story and let me say I admire you and all the kli guys. You are the most experienced Stol players and you maximize the characteristics of the kli vessels like no other.
I'm just saying that if you go to Ker'rat with the defiant you'll not get the same result!
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