Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Let's Talk STFs
01-04-2012, 12:29 PM
After nearly 300 STFs runs, I have to say I'm at my limit with these STFs and I know you all are as well. And I really hope that you all will voice your viewpoints as well.


Here is my viewpoint:

STF Drops:

After 300 runs with most of them being on Elite, drop rates are absolutely HORRIBLE! I've receieved only 1 tech drop (a common) and 1 Prototype Salvage. It's extremely discouraging to spent all this time and not get anything for my trouble. What angers me even more if when I hear people on the chat channel bragging how often they get tech drops and end up trashing it because they don't need it. And here am I getting nothing but EDCs! I'm know there are others out there that had the same thing happen as well, especially if they are on the same team.


1-Shot Kills:

I know everyone hates these and frankly there needs to be more warning of somekind or limit such an ability to Boss Mobs only. Cryptic, you have to remember that you stripped us of our HPs with the Ground Revamp.

And in Space, the only kind of warning you get regarding 1-shot kills is if you have a High Yield Torpedo heading your way. Oh and got to love that they are practically indestructable with the Torpedo Revamp. I mean a full Cruiser Broadside not taking them down? Or how about the ones in the Red Alerts that require a full Cannon Barrage from an Escort to take out?


Components:

While the Critical Components are more available on the STFs, they really aren't enough. At this point Cryptic really needs to add them to vendors.


Objectives:

On Normal they are all doable, though Infecteds require some coordination and a good team to pull off. But on Elite, they do need to be adjusted.
  • Infected Space - Needs at least 2 more minutes. (Only way to beat this now is if you have high DPS, and from what I hear, "No Cruisers allowed".
  • Infected Ground - Needs at least 2 more minutes. (So far only one group has managed to get this and basically requires a miracle of high DPS and no mistakes).
  • Cure Space - Needs a massive revamp. Even hardcore groups have trouble with this one and even though tricks have been found it still requires high DPS (No Cruisers Allowed).
  • Cure Ground - Doable. But with Armek you have to have a Sci. That or a miracle to finish without one.
  • Khitomer Space - Need 2 more minutes. And no Cruisers.
  • Khitomer Ground - Highly doable.



DPS vs No DPS:


As I pointed above, seems that it's becoming a necessity for people to have very high DPS and Cruisers are very bad at that. And today I was told to get an Escort. That really bothered me because the character I was on is supposed to be a dedicated Cruiser captain and I shouldn't have to go out of my way to buy an Escort to do a particular event or mission.

I'm sure many of you are cash strapped in this bad economy and can't afford such luxaries to do such a thing. Like buying ship slots to make room for an escort, buying the escort, equipping the escort, then buying BO slots to get BOs that are suited for Escort combat (Especially Tacticals). I'm sure many of you would shrug this off as a minor thing, but again not eveyrone has money to splurge.


Conclusion:

I ask Cryptic if they would please revamp the STFs to be more player friendly by making the STFs fun and not aggrivating or discouraging. Increase the Tech Drop Rate (maybe completing the Objectives increases the odds of a good final reward?), reduce the attacks on the Borg so they are more mangable (and not having you die often) and of course making STFs more Cruiser Friendly than just an unwanted ship type. Last but not least, make the STFs FUN, not a grind!


That's my rant for the day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-04-2012, 12:48 PM
Are you talking only on Elite? Because with a good team Cure, Infected and KA space can be finished, and with optional done too, with anywhere from 5-9 minutes left on the counter in Normal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-04-2012, 01:29 PM
That must be elite because I started playing the space STFs on normal for the very first time literally two days ago and I've never had a problem getting rare borg salvage. I'm also flying a cruiser. I've played Khitomer once where we failed the optional objective (but still finished the mission) and Cure and Infected several times. I've been successful with the optional objective 100% of the time in Cure and about half the time in Infected but I've never run out of time to completely fail the mission. Still working myself up to playing the ground portions as I've heard those are harder and longer to complete.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-04-2012, 01:43 PM
I agree with most of the stuff brought up by the OP.

I do have to disagree about the infected space optional; itís quite doable on Elite, in fact if you check the PVE forums Iíve posted a 100% tested method for dealing with the transformers and being able to finish the mission with time to spare.

You donít need high DPS but it helps.

I agree with everything else that was mentioned.

Iím also starting to hear team members complaining about me using my VOíQuv and saying I should be using a Raptor or BOP for space STF missions.

I do just fine in elite space STF missions and Iím not about to change my play style because some random STFer tells me that my Carrierís not good enough.

Sadly, Elite Space STFs do seem to be tailored to fast moving high damaging escorts.

I do feel that the damage that random NPC mobs get in STFs needs to be capped, there are far too many one shots being handed out in space and ground on Elite.

I wouldnít complain about the one shots if it went both ways but has players our damage is capped and getting one shots on the ground for us is impossible and very rarely will we ever see one in space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-04-2012, 02:00 PM
Can't speak for Elite STF gameplay (I'm not an LG yet), but having run a great many normal-grade STFs, I'd like to see one of these fabled "Common Borg Tech" drops I've heard so much about. Not Rare, nor even Prototype. I'm not asking for the world here. Really, though, with all the complaints I've heard, all of the special drops should be bumped up a little.

And for the love of God, if they HAVE to be made to drop mid-mission as well, take them OFF the Need or Greed system and restrict them to the player who made the kill, like the common consumables. That was a major slap in the face when two Rare Borg Salvage went "up for grabs" that time I was running Infected Space and we had to leave it to a game of chance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-04-2012, 02:02 PM
Armek really needs to be completely revamped.
Its ridiculously hard on both Normal and Elite.

I play with a real hardcore group, and today even with a medic we could not complete it becuase the tank kept getting Insta-assimilated in half a second flat(not exagerrating) after which he would pretty much toast everyone.

After 1 hour on Armek alone we just called it the quits, because absolutely nothing worked or came close to working.... despite the fact that weve completed cure ground dozens of times before on Elite.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-04-2012, 02:17 PM
200 STFs in and I'm getting tired too, I predicted this in a prior thread of mine. People are going to get worn out, tired, sick of STFs to the point they don't want to do them anymore. They use to be "fun", or at least had a better experience that kept you coming back, and you didn't have to do them 250 times. The easiest way to alleviate this issue is to just bring down the requirements of EDCs for equipment, bring it down to 20 per piece, instead of 40. The queues are lightening up already because people are tired of doing them.

The Omega and Maco space sets aren't even that epic to warrant such extreme measures to get them. I'm going to have both Omega and Maco sets (currently have all of Omega space and need just one more piece for Maco space). But in the end I'm going to end up just using the retro-borg set because its better. I think the Omega and Maco sets need to really be beefed up to warrant the effort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-04-2012, 02:56 PM
Quote:
Originally Posted by The-Doctor.
200 STFs in and I'm getting tired too, I predicted this in a prior thread of mine. People are going to get worn out, tired, sick of STFs to the point they don't want to do them anymore. They use to be "fun", or at least had a better experience that kept you coming back, and you didn't have to do them 250 times. The easiest way to alleviate this issue is to just bring down the requirements of EDCs for equipment, bring it down to 20 per piece, instead of 40. The queues are lightening up already because people are tired of doing them.

The Omega and Maco space sets aren't even that epic to warrant such extreme measures to get them. I'm going to have both Omega and Maco sets (currently have all of Omega space and need just one more piece for Maco space). But in the end I'm going to end up just using the retro-borg set because its better. I think the Omega and Maco sets need to really be beefed up to warrant the effort.
Couldn't have said it any better than that. People are tired of doing the same thing over and over again, especially those who been aroudn since the original STF days. Then factor in the discouragment from the drops and the tireness of the excessive grinding. It's basically killed the mood.

And you are spot on with the gear sets, they are inferior to the old Borg Set whose heals are far more useful than the other set effects. Now this might change if it's true of the set tweeking, but that remains to be seen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-04-2012, 03:33 PM
I'm not at 300, I think I'm around 90 STFs run but I totally agree. Especially the part about overemphasis on DPS. You're basically cutting out 2/3 of the players in the game by saying only Tac captains (or at least Escorts, for ground) need bother. Especially now with the "new dilithium economy", this makes picking up a new ship and equipping it for STFs a significant task.

A while back I tried to do the CE- and needed to get an escort to do so. It was kind of liberating and fun- buy the ship for a couple hundred thousand EC (pocket change to my char.), fit it up with some basic components, and off you go. I had never flown escorts before so it was a neat way to experience another facet of the game. If I were to try the same thing now, I'd have to invest basically all the dilithium I have earned since the beginning of the game (up to now about 200k, and that is including the 80k gift I got for Tribble testing) just to buy the ship- no way I'm gonna do that.

I only run normal STFs, and all but about 3 or 4 of my STFs have been space. Those I am okay with gameplay wise. I have run them enough to know that most of the time there is an optional failure, it is the fault of the team and not the game.

On ground, I have tried Cure and Infected. Cure is pretty good except Amrek- the difficulty jump between the whole mission up to that point and Amrek himself is absurd. The most "successful" run I've had on that map was where we only missed the optional by about a minute or two, and then spent the next 40 minutes zerging Amrek over and over until people started quitting. I don't know what others were carrying but I was toting Mk X and Mk XI purple gear- which should be more than sufficient. It's almost faster to take the leaver penalty than to try and finish the mission.

And I agree about the drop rate. Does the game not spawn you common borg tech if you have already gotten once piece? I think I was lucky and hit 1 each common shield, deflector, and engine probably within the first 15-20 runs. I haven't bothered to trade them in yet, but I've received no other tech since then. The solution needs to be something along the lines of simply transferring the entire drop schedule of Elite STFs to Normal, and then doubling them for the Elite STFs. That means you should be able to obtain the Mk XII versions of gear through Normal STFs too, and with 2 EDCs per run the grind would be a lot more reasonable. 120 runs of Normal for 240 EDCs which equates to Mk XI full set of both sets (ground or space) that seems more tolerable. High, but tolerable. As it is now, 480 runs of Normal STFs to get everything in Mk XI is ridiculous.

Since there is such a slanted distribution of characters for Elite STFs (3:1 Tacs to Eng/Scis) the "rest of us" may be getting cut out from participating or access to the gear since we aren't the right build. And that doesn't seem right.
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