Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
01-03-2012, 01:12 PM
Quote:
Originally Posted by Stormnnorm
My problem is that I am too fast. I fly at full throttle and am constantly passing everyone by. Should I be reducing my throttle a lot and camping in one spot to shoot things? For tanking the big stuff like gates, etc. that works okay, but against other enemies it's too fast. I run 100/50/25/25, maybe I can lower the engine power more because it's simply wasted power if you have to cut the throttle to keep a manageable speed?
Yeah, I usually have to throttle down to avoid flying passed. In STFs, when shooting stationary targets like a gate or nanite probes (cure), I will usually come to full stop about 3 km away, and just tank and unload. Sometimes, I'll actually go reverse to reposition (I think there is 'some' defensive bonus from doing this too). You can be a reasonable tank with the builds outlined in this forum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
01-03-2012, 03:43 PM
Quote:
Originally Posted by Agathos_Daimon
I am currently running Elite STFs in PUGs and the only thing i am really concerned about are the non-heavy plasma torp hits.

I don't have a real idea how to deal with them, as even with a full resibuffed fleet escort those little invisible buggers hit me for as high as 70k which is simply to much for my fleet escort.
Resists are the only way to defend against those torps... Brace for Impact, Subspace Field Modulator, Attack Pattern Delta or Omega, etc. stacked. But even then you usually die.

So, the BEST way to defend against them is to stay out of the firing arc :p
Quote:
Originally Posted by Stormnnorm
Lastly, has anyone tried the rapid reload transphasic you can get from the Breen missions? What about the Transphasic cluster torpedo? I noticed running with TS1 and TS2 I am almost activating the skills faster than my torp can shoot. I tried using the RRT launcher to see if it improves things any. Does the RRT have the same cooldown as the Quantums though?
I've used those. Yes, they have the same cooldown as Quantums but have significantly LOWER critical hits.

The shield bypass doesn't seem to do crap
Quote:
Originally Posted by ainu
I typically go at 1/4 impulse or even full stop, if I'm confident I won't take excessive damage as a result.
Ditto.
Quote:
Originally Posted by Latinumbar
Yeah, I usually have to throttle down to avoid flying passed. In STFs, when shooting stationary targets like a gate or nanite probes (cure), I will usually come to full stop about 3 km away, and just tank and unload. Sometimes, I'll actually go reverse to reposition (I think there is 'some' defensive bonus from doing this too). You can be a reasonable tank with the builds outlined in this forum.
Yes, best thing to do against targets that aren't shooting back or targets you can tank without needing the extra speed defense, is just to stay put and shoot.

I was on a team last night in Khitomer Accord Elite, and the Tac Cube at the beginning died in about 20-30 seconds due to our team just parking and shooting with several Escorts. Granted someone was using Target Shield Subsystems and I think some other de-buff skills were going on, but I never saw an Elite Tac Cube die so quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113 nice
01-03-2012, 03:45 PM
Gotta say thanks to people givin good input on the STFs, this is the type of input for The "noobs" witch maybe they can use the skill sets and practice.. lol

But how many realy read the forums,,

anyhow awsome posts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
01-04-2012, 12:43 AM
Quote:
Originally Posted by kostamojen View Post
Resists are the only way to defend against those torps... Brace for Impact, Subspace Field Modulator, Attack Pattern Delta or Omega, etc. stacked. But even then you usually die.

So, the BEST way to defend against them is to stay out of the firing arc :p
Hehe did stack even more resist to those you mentioned, AuxtSIF and HE running.

So i will have to try to evade the arcs, which is pretty tough, as i easily pull aggro, even if my group has already worked them for while.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
01-04-2012, 09:57 AM
In trying to make the STFs go 'quicker', I switched my sci toon out of the Intrepid-R, and into an advanced escort. Didn't want to keep transferring gear back and forth between ships, so I took some extra borg parts that I had, and decided to give those a try. Crafted up some DHCs, and just gave it whirl. It actually seems to work fairly well.

Borg Engine, Borg shield, Borg console
2x Nutronium consoles.
3x phaser relays, 1x tropedo console
Shield emitter console (can't remember how many off the top of my head) - I think 2x

Weapons: 3x DHC, 1x QTorp fore; 2x Turrets, 1x torp rear
Tac skills: 2x tac team, CRF2 and 3, HYT3, TorpSprd 2, APB1
Eng: EPtS 1, AUXSif 2
Sci: HE 1, TSS 2, PH 1

The borg shields have less HP than the Aegis or other covariants, but the regeneration can be quite amazing with TSS2 and EPTS. As long as you keep tac team active, your shields come back pretty quick - a lot faster than on my tac's fleet escort which uses Aegis. Each facing gets a higher regeneration rate, so you can get your shields back pretty quick after you get hit with the shield neutralizer attack or shield drain attack (seems to take forever with Aegis). And with 3 borg parts, the multi-regnerative shield array proc supplements this quite nicely.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
01-04-2012, 10:21 AM
Quote:
Originally Posted by kostamojen View Post
So, the BEST way to defend against them is to stay out of the firing arc :p

I
Note even that... sometimes you explode beeing 17k+ away from a cube..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 117
01-04-2012, 10:31 AM
Quote:
Originally Posted by Alendiak
I know I've said this once, but I'll say it again, this time in caps because it warrants it.

DO NOT ARM YOUR ESCORT AS IF IT WAS A CRUISER!

6 beams and one torp is not remotely a good setup for an escort.

I keep seeing these escorts in STFs and it's really starting to get on my nerves. I don't care how good you think this set up is, it's not.
Amen! I learned that lesson the hard way. Granted cannons and turrets do take a bit getting used to but once you do you will love them! The worst of the worst are the Rainbow builds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
01-04-2012, 10:48 AM
The Following fit is for the POOR man!

Retrofit Defiant

Forward Weapons: 2x Disruptor Dual Heavy Borg Purple Cannons Mk XI, 1x Quad Phaser from Refit Defiant, 1x Quantum Torpedo Borg Purple MK XI
Rear Weapons: 3x Disruptor Turrets Mk XI (from STF drops and such (at least rare quality))

Engineering Consoles: 2x Neutronium Console (+18 defense to Kinetic & ALL Energy Damage) (Found in the rewards from that certain Undine Episode Mission - so basically FREE), Field Generator MK XI (+35% shield capacity - used Dilithium for this)

Science Consoles: Science Consoles: Assimilated Module (Borg Console), Cloaking Device (Cloaking IS Required for elite STF's for the added alpha damage to assist dropping shields of Tac Cubes and such)

Tactical Consoles: 2x of the Energy Weapon type you are using (Disruptor), 2x Zero Point Quantum Chamber (+18 to Energy Weapon) (Got some with Dilithium, some off drops)

Equipment: Borg Shield, Bord Deflector, Bord Engine (With Science Console - ENTIRE Borg Set - Mainly FOR the tractor beam)

Devices (You only get 2!): Subspace Field Modulator (defensive buff, similar to Brace for Impact), AUX Batteries

Bridge Officer Skills-

Commander Tactical: Torpedo Spread 1, Cannon Scatter Volley 1, High Yield Torpedo 3, Attack pattern Omega 3
Lt. Commander Tactical: Tactical Team 1, Cannon Rapid Fire 1, Attack Pattern Beta III (For its offensive buff instead of Deta)
Ensign Tactical: Torpedo Spread 1
Lt. Science: Hazard Emitters 1, Transfer Shield Strength 2
Lt. Engineering: Emergency Power to Weapons 1, Reverse Shield Polarity 1



I know. I know... You guys (and gals) out there are saying from the weapons, this fit is just ludicrous. HOWEVER, based off of testing, this IS the best fit. Let me explain:

Ever notice on Tachyon weapons that they seem to proc all about the same time where you'll have proc, proc, proc, proc, then a period of nothing, then proc, proc, proc, proc, proc, then nothing again? From test after test after test, the weapon proc is CURRENTLY ACTING LIKE A BOFF POWER! You'll have a time where the weapons can actually do the extra damage or whatever the proc of the weapon type, then a period where it just REFUSES to proc.

That being said, Disruptors are THE BEST weapon set for the Borg. You not only reduce the damage resistance for your shots of your target, but for everyone else in the instance. This, for all intensive purposes, BOFF effect from your weapons helps everybody and thus is more beneficial. Secondly, the off chance that phasers will disrupt a borg's weapons, shields, auxillary (regeneration), or engines is amazing when combined with the sheer power of the Quad Cannons. The combination of the tactical consoles helps both, with the added damage on the disruptors as they typically do more damage anyway. However, if in crafting or DOFF mission, we could take our Phaser Quad Cannons and make them whatever energy type we wanted - that WOULD ROCKZORZ!

Secondly, THE SOLE PURPOSE of any escort in a STF is DPS! You have to be able to tank and get away from a Tac Cube's High Yield Torp, but mainly - DPS! To that end, when the EPS Transfer III Power wears out, you tap your emergency power to weapons. When you are about to send a salvo of Cannon Rapid Fire or Cannon Scatter Volley, you tap Omega III, Tactical team, (Previously described EPS Transfer III or Emergency Power to Weapons 1), High Yield Torpedo III, and let loose the dogs of war (FIRE AT WILL). The forward facing shield of a Tac Cube go DOWN! You can typically hold out until that 15 seconds counts down until the Tac Cube starts in with the HY Torps. When you see those, simply press Cannon Scatter Volley and no more HY Torp...

If you get targeted by tractor beam and shield depleters, no problem. Hit that tactical team then Transfer Shield II. If you begin to take heavy damage, call in fleet support, pop an AUX Battery, then Hazard Emitters and if need be - Miracle Worker. You just went from 12% Health and no shields to Full Health and shields - in an instant! If you remain the target and your shields begin to falter, then pop your reverse shield polarity 1 and that tactical team again.

Doing these actions can get you soloing the Nanite Tranformers and gates. If you have help, then you can complete the STF's Optionals with 8 Minutes to spare. Yeah, you can actually do the missions in less than HALF the time allotted.

The Torpedo Spread 1 and Cannon Scatter Volley 1 are for crowd control on the Nanite Probes and Nanite Spheres. When somebody throws up a Tychon's Rift you can turn around from facing the gate and waste the whole lot of them with mainly one salvo of these two BOFF effects.

When you're waiting for Omega III to be available, Beta III is ready in 15 seconds. Often I find alternating between these on larger targets gets the job done. HOWEVER, if you have the Attack Pattern skill up to 9, you have to wait until the effect actually wears off, before you hit the next one. Otherwise, you're just wasting the Omega III.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
01-04-2012, 06:53 PM
Quote:
Originally Posted by Latinumbar
The borg shields have less HP than the Aegis or other covariants, but the regeneration can be quite amazing with TSS2 and EPTS. As long as you keep tac team active, your shields come back pretty quick - a lot faster than on my tac's fleet escort which uses Aegis. Each facing gets a higher regeneration rate, so you can get your shields back pretty quick after you get hit with the shield neutralizer attack or shield drain attack (seems to take forever with Aegis). And with 3 borg parts, the multi-regnerative shield array proc supplements this quite nicely.
I was testing out the Borg shields with the appropriate consoles plus EPtS I and II, and found that even though the shields were up, I was taking significant hull damage!

I had full shields, but my hull dropped to 80%, then 60%. This was from the first cube in Infected Elite.

I had to use my Haz emitters and Brace for Impact just to keep from taking more hull damage!

Thats my biggest issue with the Borg shields at that point, because you loose hull resists by having to use the regen Engineering console and if you use a Resilient shield like the MACO MK XI (which BTW, is getting a HUGE improvement in stats!) your squishy escort hull doesn't get eaten up so quickly. I ended up switching to the MACO MK XI with 2x EPtS and 1x RSP with the Neutronium console instead of the Regen I was using with the Borg shield, and I could tank the Cubes from Elite (not the Tac cubes, just the regular cubes) without incurring hull damage that required the use of Hazard Emitters or anything other than the normal shield skills.

I just wish I didn't have to use the Fleet Escort to use that layout so well
Quote:
Originally Posted by Pardigm
Engineering Consoles: 2x Neutronium Console (+18 defense to Kinetic & ALL Energy Damage) (Found in the rewards from that certain Undine Episode Mission - so basically FREE), Field Generator MK XI (+35% shield capacity - used Dilithium for this)

Bridge Officer Skills-

Commander Tactical: Torpedo Spread 1, Cannon Scatter Volley 1, High Yield Torpedo 3, Attack pattern Omega 3
Lt. Commander Tactical: Tactical Team 1, Cannon Rapid Fire 1, Attack Pattern Beta III (For its offensive buff instead of Deta)
Ensign Tactical: Torpedo Spread 1
Lt. Science: Hazard Emitters 1, Transfer Shield Strength 2
Lt. Engineering: Emergency Power to Weapons 1, Reverse Shield Polarity 1
You need another tactical team and EPtS instead of EPtW with that build. Otherwise, you are too squishy...

We've had discussions about the proper Engineering consoles for the Borg Shields too. 2x Neutronium won't really help improve that shields capability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
01-05-2012, 04:45 PM
I run the MVAE console on an Advanced Escort. I use the Borg set (The plasma resistance helps me), and for a while, I was using all beams (Two dual beam banks on the front), with Fire at will, overload, and Q Torps. Science shield heals/consoles, phaser (My beams) tac consoles with q torp consoles, and dmg res for engineering console.

The only times I die are when I have to fight 4+ spheres at a time, or if the Tac cube singles me out. I found it very effective.
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