Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Mirror Event Strategy
01-05-2012, 02:24 PM
Mirror Event Strategy


The Mirror event for the FED and KDF is a relatively straight forward mission.
  • Defeat the 4 Mirror universe squadrons
  • Optional: Upload a Virus to the 4 satelites in the shipyard if successfull the ships will be damaged when they emerge during the final scene
Then
  • Defeat the Flagship and it's hopefully damaged escorts.

A fairly simple exercise with two quirks.
1. The Optional does Not provide a reward if it is completed other than damaging the ships in the dry docks
2. If the satelites are activated before the squadrons are engaged then the squards will move to secure the satelite and cause the mission to fail. This can lead to the Spawn point being overrun by two or more squardrons of ships. Not fun.

The Difficulty lies in timing completion of the Optional task without overloading the spawn point.

To Complete:
First Engage and Destroy Squardron Alpha then Beta. Once Destroyed Move to Engage either Delta or Gamma and send one fo your team members to activate the all fo the Satelites. By the time your team has destroyed the remaining two squadrons the virus should be uploaded and successfull.

The Flagship will appear in a cutscene, I like to hit the Stadi with power drains to slow it down and the destroy the damaged ship that are coming out of the shipywards. Once the damaged escorts are dead take down the Stadi, Disable Shield Systems are nice at this point since its shields are pretty resilient. Also try and stay out of it's front arc, it is a Dreadnought and will happily hit you with it's phaser lance.

The rewards are typically an item and 480 Dilithium.The skill points for killing the enemy ships are especially nice for leveling an alternate character.

The common question regarding the Optional task is why bother? Or Why not just race around uploading the virus immediately?

Simple: these events only last for one hour, thats 60 minutes. I have successfully cleared this mission in 10 minutes with a good team and I usually average around 15. That means I can run this mission and all of its rewards in skill points, dilithium and items at least 4 times. That typically results in 1-2 levels for an alternate character and 1920 dilithium plus items that drop.

By doing the satelites correctly, the ships during the final scene are weakend and go down extremely quick, AND I do not have to deal with the Spawn point turning into a death trap because Alpha, Beta, and Gamma Groups are sitting on top of it as I re-spawn. When this happens this mission can turn into a long desperate grind that can last for 30 and even upwards of 45 minutes on a bad day.

So please.. Kill the first two groups, then hit the Satellites, and then kill everything else and enjoy the rewards.

Cheers,
FyreMouse
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-05-2012, 02:50 PM
I actually use a different strategy. There's little reason not to upload alpha right from the start - it's obviously the first group that'll be aggro'ed anyways. If you're unlucky then someone has aggro'ed beta or delta (and if you're really unlucky both!) so you might as well upload to that satellite as well. As long as the squadron can be aggo'ed away from the satellites there's no reason not to upload the virus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-05-2012, 06:37 PM
I would disagree, typically when someone start the first Sat, Alpha and Beta squadrons move to intercept. Once they do then you have two groups on top of you. At later levels such as Rear and Vice Admiral it is not too much of a difficulty to clear them out if you have a good escort in the group.

However at Lt CMD-Captain it can be overwhelming and turn the Spawn into a nightmare. Besides the point is too quickly and efficiently finish the mission to allow the maximum number of repeats. Being mobbed at Spawn is not what one would call efficient.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-06-2012, 01:33 AM
Quote:
Originally Posted by FyreMouse
I would disagree, typically when someone start the first Sat, Alpha and Beta squadrons move to intercept. Once they do then you have two groups on top of you. At later levels such as Rear and Vice Admiral it is not too much of a difficulty to clear them out if you have a good escort in the group.

However at Lt CMD-Captain it can be overwhelming and turn the Spawn into a nightmare. Besides the point is too quickly and efficiently finish the mission to allow the maximum number of repeats. Being mobbed at Spawn is not what one would call efficient.
How not so?

Do an escort spider tank with ES1. Po pa shield bat before using ES1 and you will notice a notable decrease is getting your ship whooped.

Then have your escorts scatter volley the mooks.


Really, the close formation groups of ships in this event is just begging to be scatter volleyed. Have the rest of the team also throw in torp spreads.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-06-2012, 01:37 AM
Every time I have done the Mirror Universe event, the only time I have seen multiple squadrons attacking is when someone pulls group Alpha, then someone else pulls group Beta. Or group Delta catches up with Alpha before they are destroyed.

One thing I have noticed though. If you activate one of the satellites, all you need to do is attack the ships heading towards it, and they will stop going to the satellite, and come after you.

My strategy for the event is similar to the OPs, but goes as follows:

1. Activate satellite Alpha,
2. Take out group Alpha,
3. Activate satellite Delta,
4. Take out group Delta,
5. Activate satellite Charlie while the rest of the team engages group Charlie,
6. Activate satellite Bravo,
7. Distract group Bravo until group Charlie is down,
8. Take out group Bravo.

Quote:
Originally Posted by claydermunch View Post
Really, the close formation groups of ships in this event is just begging to be scatter volleyed. Have the rest of the team also throw in torp spreads.
This is so true. Also, Gravity Well and Tyken's Rift help here too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-06-2012, 03:41 AM
There isn't much to add here. Just prevent yourself from being overrun while clearing out Alpha first. The thing I'm at odds with though is the following:

Is it easier to clear out the damaged ships first before ganging up on the Stadi?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-06-2012, 06:18 AM
Quote:
Originally Posted by Bort1980 View Post
1. Activate satellite Alpha,
2. Take out group Alpha,
3. Activate satellite Delta,
4. Take out group Delta,
5. Activate satellite Charlie while the rest of the team engages group Charlie,
6. Activate satellite Bravo,
7. Distract group Bravo until group Charlie is down,
8. Take out group Bravo.
I find this works pretty good myself
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-06-2012, 02:02 PM
Quote:
Originally Posted by RexTorvan
There isn't much to add here. Just prevent yourself from being overrun while clearing out Alpha first. The thing I'm at odds with though is the following:

Is it easier to clear out the damaged ships first before ganging up on the Stadi?
Well I can't comment on anything but the Captain/VA versions. But taking out the (not) damaged ships can work well before ganging up on the Stadi. Thjat's been the usual strategy that I've seen with my Mirror Event runs. They are speed runs w/o uploading the viruses at the satellites. The Stadi is a study ship, but it isn't fast. Once players can keep the Stadi distracted while the others on the team can concentrate on the Damaged Ships. Or vice versa. Gang up on the Stadi, let AoEs work on the Damaged ships and then clean up after the Stadi is taken out.
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