Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-05-2012, 03:25 PM
Quote:
Originally Posted by Captain Data
I would like a new lag free UI so when I activate powers, they you know activate. Nothing like hitting HYT and press fire and only one torp comes out and you see your HYT still available.
or worse, your HYT is not available for a 15 sec global cooldown and you still didn't get your HYT
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-05-2012, 09:31 PM
i support anything that brings more players into the fold.

that being said i have absolutely no idea how to impact pvp gameplay. im glad to hear for season 6 we may be getting some love...but i am apprehensive of what that will actually be. some love sucks my butt.

wheres that leftover eggnog?

*pukes*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-05-2012, 10:09 PM
First: The gameplay needs to be balanced. It's ok to get killed a lot of times, so you can learn to adapt, but adapting to also use overpowered abilities (like feedback pulse at this moment) is NOT good. Some attention to PvP players does the trick.
Second: A Fleet ladder ranking system.. with some good prizes at the top.. with resets every week and limiits to those who where in the top last week, so all the fleets have a chance to be there.

It's just my 2 cents.. I love PvP, for me it's the best part of the game, it just needs attention.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 my view on pvp
01-06-2012, 08:26 AM
Quote:
Originally Posted by PWE_BranFlakes
I am going to move this to the PvP forum because we have some devs who will be working on the PvP updates watching it. Keep the ideas coming!

Cheers,

Brandon =/\=
sorry in advance for my bad english

when I read that post for the first time I laughed because of promises made by the devs and never kept before the game came out, then I got the urge to write how pvp could be improved without changing drastically its structure.
i play STO from open beta, but last year my playing time was reduced greatly, and I can say with certainty that i still play because I did the lifetime from the release date and because it is Star Trek!

I'd like to see the implementation of fleet bases, possibly customizable, that have an active role in the life of the guild and make the users feels like a member of that fleet unlike it is now. (Need fleet points)
this base of the fleet should be so fortified that no one would dream of attacking making it a safe place for members.

mechanics of pvp
the background of star trek, as we all know, is very huge, and for example the feature of the neutral zone here in STO could be the core of pvp establishing battles to conquer the territory between factions and between fleets.
devs should add new sectors to this, the battles between factions could be on the scale of 20vs20 30vs30 50vs50 depending on the number of users available in which everyones faces in an open field for the conquest of entire sector of space, once a faction has established the supremacy of a given sector can extract dilithium ore from the mine within it, it need only a small amount of dilithium to promote this new concept of pvp.
once the factions would have faced thus establishing the distribution of the territories would start the fight fleet vs fleet of the same faction to ensure the dominance of resources. This battle between fleets could be made with 5vs5 meetings to ensure that even small fleets can participate.
After a fleet prevailed against another takes possession of an outpost and a dilithium mine and can begin to extract material until another fleet does not decide to try to conquer this outpost already occupied. Thus began a new kind of battle against the outpost.

in summary, there would be 3 new stadiums of conquest:

1- War between factions consisting of a large number of users on the same map that fight for a sector, this kind of war could be held once or twice for month to distribute the space among the factions.

2- Internal fight between fleets consisting in 5vs5 arenas such as existing. winner is awarded with a dilithium mine including a small outpost of defense.

3- Fight for the recapture of already assigned outpost consisting of a new type of battle: offensive team, with only ships against defense team made up of ships and defensive turrets from the outpost. if the offensive team win the first space step, the 2 teams could fight in a ground outpost map to determine who will be the owner.

instead of using the dilithium as a resource, could be inserted as a new resource, maybe trilithium, with which we could buy specific pvp gear

this structure is to exploit the completely instanced features of STO. devs should design new maps but I think the bottom is something feasible for the current devs, the big issue for them would be to be able to balance the factions skills and adjust broken skills instead of continue to put absurd console into the game ruining the gameplay...

cryptic + pwe make a lot of money with the space bug gambling and they will continue with the ftp, now they must and they can focus their attention to add more contents and give us a better game
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-06-2012, 09:06 AM
Quote:
Originally Posted by matcap View Post
sorry in advance for my bad english

when I read that post for the first time I laughed because of promises made by the devs and never kept before the game came out, then I got the urge to write how pvp could be improved without changing drastically its structure.
i play STO from open beta, but last year my playing time was reduced greatly, and I can say with certainty that i still play because I did the lifetime from the release date and because it is Star Trek!

I'd like to see the implementation of fleet bases, possibly customizable, that have an active role in the life of the guild and make the users feels like a member of that fleet unlike it is now. (Need fleet points)
this base of the fleet should be so fortified that no one would dream of attacking making it a safe place for members.

mechanics of pvp
the background of star trek, as we all know, is very huge, and for example the feature of the neutral zone here in STO could be the core of pvp establishing battles to conquer the territory between factions and between fleets.
devs should add new sectors to this, the battles between factions could be on the scale of 20vs20 30vs30 50vs50 depending on the number of users available in which everyones faces in an open field for the conquest of entire sector of space, once a faction has established the supremacy of a given sector can extract dilithium ore from the mine within it, it need only a small amount of dilithium to promote this new concept of pvp.
once the factions would have faced thus establishing the distribution of the territories would start the fight fleet vs fleet of the same faction to ensure the dominance of resources. This battle between fleets could be made with 5vs5 meetings to ensure that even small fleets can participate.
After a fleet prevailed against another takes possession of an outpost and a dilithium mine and can begin to extract material until another fleet does not decide to try to conquer this outpost already occupied. Thus began a new kind of battle against the outpost.

in summary, there would be 3 new stadiums of conquest:

1- War between factions consisting of a large number of users on the same map that fight for a sector, this kind of war could be held once or twice for month to distribute the space among the factions.

2- Internal fight between fleets consisting in 5vs5 arenas such as existing. winner is awarded with a dilithium mine including a small outpost of defense.

3- Fight for the recapture of already assigned outpost consisting of a new type of battle: offensive team, with only ships against defense team made up of ships and defensive turrets from the outpost. if the offensive team win the first space step, the 2 teams could fight in a ground outpost map to determine who will be the owner.

instead of using the dilithium as a resource, could be inserted as a new resource, maybe trilithium, with which we could buy specific pvp gear

this structure is to exploit the completely instanced features of STO. devs should design new maps but I think the bottom is something feasible for the current devs, the big issue for them would be to be able to balance the factions skills and adjust broken skills instead of continue to put absurd console into the game ruining the gameplay...

cryptic + pwe make a lot of money with the space bug gambling and they will continue with the ftp, now they must and they can focus their attention to add more contents and give as a better game
This.
Please some dev read this a give a serious thought about it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-06-2012, 09:29 AM
Quote:
Originally Posted by CoreyTaylor View Post
This.
Please some dev read this a give a serious thought about it
Yeah! Yeah! <deep bassy YEAH! >
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-06-2012, 09:35 AM
Ground map/capture the flag type zone. For examples of how this can be done well, use WOW's Arathi Basin for a point of comparison, where each flag held gives you bonuses, like one gives you an NPC engineer who places mortars/phaser cannons/mines, and another that gives you a medical officer who can group heal. Lose the strategic point, lose the perk. Then the other team gets the perk.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-06-2012, 10:16 AM
Quote:
Originally Posted by matcap View Post
sorry in advance for my bad english

when I read that post for the first time I laughed because of promises made by the devs and never kept before the game came out, then I got the urge to write how pvp could be improved without changing drastically its structure.
i play STO from open beta, but last year my playing time was reduced greatly, and I can say with certainty that i still play because I did the lifetime from the release date and because it is Star Trek!

I'd like to see the implementation of fleet bases, possibly customizable, that have an active role in the life of the guild and make the users feels like a member of that fleet unlike it is now. (Need fleet points)
this base of the fleet should be so fortified that no one would dream of attacking making it a safe place for members.

mechanics of pvp
the background of star trek, as we all know, is very huge, and for example the feature of the neutral zone here in STO could be the core of pvp establishing battles to conquer the territory between factions and between fleets.
devs should add new sectors to this, the battles between factions could be on the scale of 20vs20 30vs30 50vs50 depending on the number of users available in which everyones faces in an open field for the conquest of entire sector of space, once a faction has established the supremacy of a given sector can extract dilithium ore from the mine within it, it need only a small amount of dilithium to promote this new concept of pvp.
once the factions would have faced thus establishing the distribution of the territories would start the fight fleet vs fleet of the same faction to ensure the dominance of resources. This battle between fleets could be made with 5vs5 meetings to ensure that even small fleets can participate.
After a fleet prevailed against another takes possession of an outpost and a dilithium mine and can begin to extract material until another fleet does not decide to try to conquer this outpost already occupied. Thus began a new kind of battle against the outpost.

in summary, there would be 3 new stadiums of conquest:

1- War between factions consisting of a large number of users on the same map that fight for a sector, this kind of war could be held once or twice for month to distribute the space among the factions.

2- Internal fight between fleets consisting in 5vs5 arenas such as existing. winner is awarded with a dilithium mine including a small outpost of defense.

3- Fight for the recapture of already assigned outpost consisting of a new type of battle: offensive team, with only ships against defense team made up of ships and defensive turrets from the outpost. if the offensive team win the first space step, the 2 teams could fight in a ground outpost map to determine who will be the owner.

instead of using the dilithium as a resource, could be inserted as a new resource, maybe trilithium, with which we could buy specific pvp gear

this structure is to exploit the completely instanced features of STO. devs should design new maps but I think the bottom is something feasible for the current devs, the big issue for them would be to be able to balance the factions skills and adjust broken skills instead of continue to put absurd console into the game ruining the gameplay...

cryptic + pwe make a lot of money with the space bug gambling and they will continue with the ftp, now they must and they can focus their attention to add more contents and give as a better game
Imo, Fleet v Fleet works for KDF side w/Houses et al, but the Fed side would break immersion for many. Some sort of politics/diplomacy/black ops for fed side?

Also, it's too easy to just respawn currently. Imo, there should be some mechanism for loses to be non-trivial, at the very least if your ship pops you're removed from the battle until some timer expires.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-06-2012, 10:27 AM
Quote:
Originally Posted by Iamid
Also, it's too easy to just respawn currently. Imo, there should be some mechanism for loses to be non-trivial, at the very least if your ship pops you're removed from the battle until some timer expires.
How about group respawn?
When you die, you're a spectator until the last of your allies is killed, then the whole group respawns together.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-06-2012, 10:29 AM
Quote:
Originally Posted by kirian_darkstar View Post
Like, I would like to see a Briar Patch PvP zone. Explosive Metreon gas pockets, plenty of big asteroids to doge behind, gas pockets that mimic the Theta radion (shield and crew killer)
Um...

We have that already :p It's one of the 3 existing Arena maps (Solar Wind, Cracked Planetoid, and Briar Patch).
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