Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 I'm puzzeled :)
01-06-2012, 12:22 PM
Hello,

First of all, I am a returning captain and would like to say hello to all the fellow captains - the ones who stuck around and new ones! I also need to say I would have never left but cryptic made it impossible for me to renew my subscription so I had to wait till the game became f2p to start playing again at all, but nwm, it's great beeing back!

The other thing is I just played a couple of quick pvp matches and my damage sucked! I was in awe to see another old Raptor captain dishing out half a mil damage while I sucked at 150k. I'm actualy asking for your help, my build remained exactly the same as before and I made half of what I used to do, or even less. I'll share my build and please tell me what I'm doing wrong:

tac officer - raptor
tac buffs: tacteam1, apb1, apo1, crf3, target W subs. 2, bo, thy3
dmg equipment: 4 disruptor induction coiles, 3 forward dual heavies, forward and back quantum, 2 back beam banks

I filled all which has to do with damage completely out in my build, so that shouldn't be a problem and I always have max power in weapons. However I have dmg resistance items on eng slots, are some other important for high damage?
My strategy revolved always about having maximal constant damage and putting out consistent high damage on a single opponent. I never considered imba alfa strike builds, they break my immesion feeling in sto. ))

So if anyone actualy understood what I wrote above, please do help me not to suck so increadibly hard as I did today. ))
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-06-2012, 12:34 PM
You will need to give a lay-out of what your build is first before an assessment can be given.
What mark equipment and type as well a your abilities will help.

Also timing is the key to PvP firstly, for both resists and DPS management.
As well, DOffs now play a big part.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-06-2012, 02:20 PM
i agree with roach, give us your whole layout and what points you have in the appropriate skills and we'll comment no prob.

but in all honesty if you remember yourself being more effective, you may just need a lil time to get back into the swing of things. heck, even with the patch last night.....EVERYTHING moves much slower and it took a few minutes to get my timing back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-06-2012, 02:29 PM
Get rid of the beams and quants on the rear. Get another CRF and HYT. I will start here and once you post your specc we will delve in a little further.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-06-2012, 03:04 PM
I'd drop the Target Subsystems: Weapons 2 in favor of another Rapid Fire.

Here's the build I use in my Escorts:

Cmdr Tac: TacTeam 1, Beam Overload 2, Attack Pattern: Omega 1, Cannon: Rapid Fire 3
LtC Tac: TacTeam 1, Cannon: Rapid Fire 2, Attack Pattern Omega 1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-07-2012, 03:59 AM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-07-2012, 04:05 AM
Quote:
Originally Posted by mvs5191 View Post
I'd drop the Target Subsystems: Weapons 2 in favor of another Rapid Fire.

Here's the build I use in my Escorts:

Cmdr Tac: TacTeam 1, Beam Overload 2, Attack Pattern: Omega 1, Cannon: Rapid Fire 3
LtC Tac: TacTeam 1, Cannon: Rapid Fire 2, Attack Pattern Omega 1
Since I wasn't here for a long time, don't same abilities share the cooldown? i.e. if one clikcs APO1, dosn't the it's duplicate go on the same cooldown?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-07-2012, 05:25 AM
Quote:
Originally Posted by Abohac View Post
Since I wasn't here for a long time, don't same abilities share the cooldown? i.e. if one clikcs APO1, dosn't the it's duplicate go on the same cooldown?
Not the exact same cooldown, but a shared cooldown which is shorter than it's individual cooldown. Certain abilities, for example, the emergency power to subsystem abilities, the shared cooldown is the same as the abilities duration, so you can effectively chain 2 (actually 4, but that's only really possible on a cruiser) copies of an ability indefinately.

I would look into a new engine deflector shield setup if I were you.
A few runs of the new stf's for some data chips will get you enough currency for a few pieces of the borg set (maybe the engine and deflector) coupled with the assimilated console (from assimilation mission (undine front)) for a 3 piece set bonus and a covariant capx2 shield from skirmish (the borg shield is quite low capacity). Individually the pieces may not be the ideal type you would choose but the set bonus procs are an absolute steal at 5 edc/piece.

Is your weapons power reaching 125? It looks set quite low, so if it isn't I'd recommend getting it to 125 (you might get away with setting it at 90 or 95).

Quote:
Originally Posted by Roach View Post
timing is the key to PvP
QFT
Practice, practice, practice
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-07-2012, 05:38 AM
Quote:
Originally Posted by Dan_Trainor
Not the exact same cooldown, but a shared cooldown which is shorter than it's individual cooldown. Certain abilities, for example, the emergency power to subsystem abilities, the shared cooldown is the same as the abilities duration, so you can effectively chain 2 (actually 4, but that's only really possible on a cruiser) copies of an ability indefinately.

I would look into a new engine deflector shield setup if I were you.
A few runs of the new stf's for some data chips will get you enough currency for a few pieces of the borg set (maybe the engine and deflector) coupled with the assimilated console (from assimilation mission (undine front)) for a 3 piece set bonus and a covariant capx2 shield from skirmish (the borg shield is quite low capacity). Individually the pieces may not be the ideal type you would choose but the set bonus procs are an absolute steal at 5 edc/piece.

Is your weapons power reaching 125? It looks set quite low, so if it isn't I'd recommend getting it to 125 (you might get away with setting it at 90 or 95).
The borg set looks very nice, is the only way to get it doing stfs? Since I plan staying with regen shields the borg ones seem to be the best in the game, yes? The console also looks like a must and the engines I guess I need for the boni... However I realy dislike the looks of the borg deflector.

Power level was beneath 125, I was curios what the difference between 100 and 125 is. Should I put it back to 125?

Also, I do appericiate your oppinion and the effort for writing the post but my problem is damage output, not survivability. In those couple of games I played since I got back I didn't die even once and a lot of that comes from regen shields which realy reward me if I can get off the heat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-07-2012, 06:01 AM
Quote:
Originally Posted by Abohac View Post
The borg set looks very nice, is the only way to get it doing stfs? Since I plan staying with regen shields the borg ones seem to be the best in the game, yes? The console also looks like a must and the engines I guess I need for the boni... However I realy dislike the looks of the borg deflector.

Power level was beneath 125, I was curios what the difference between 100 and 125 is. Should I put it back to 125?

Also, I do appericiate your oppinion and the effort for writing the post but my problem is damage output, not survivability. In those couple of games I played since I got back I didn't die even once and a lot of that comes from regen shields which realy reward me if I can get off the heat.
Staying alive longer=more damage
Yeah, you can do the stf's in smaller parts now where one run of a normal space stf (laughably easy) rewards you with at least 1 EDC and the old borg set is 5EDC/piece. I don't know if the borg shield would be the best of it's type in the game or not as I don't use regen shields very often.
As for the looks of the set, you can just right click the icon and disable the visuals if you don't want them.

As for damage output I would definately recommend getting your weapons power to 125, or as close as possible.
I'd also make a decision whether you want to use torpedoes or dual beam bank overload for your spike and run with that, filling the rest of your forward slots with DHC's and the rear with turrets. Slot in another CRF, drop the beam target subsystem and drop the APB. Don't get me wrong, I love attack pattern beta to death, it's my favourite attack pattern, but with the prevalnce of TT and movement debuffs meaning near death for escort type ships omega moves up in priority for me.
Something like:
TT1 CRF1 APO1 CRF3
TT1 THY2 APO1
THY1
For topredoes, or slot BO1/2 in place of the high yields if you'd rather go all energy.
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