Quote:
Originally Posted by DialgaChampion
Question, why do you prefer turrets over beams for the Aft part? Don't beams have more DPS? Or are you going for the turrets because of the 360 firing arc?
|
Now, I do not play tactical all that often, so feel free to ask someone with more experience.
My main character is a science officer and for the first year, I mostly stuck him in cruisers. Then, I decided to make a second character, a Klingon tactical officer who I leveled up mostly in birds of prey.
It was a huge change. At first, I tried to do what I did with my science officer, give him heals and such to keep him alive, but I realized that was ultimately counterproductive. Your best bet is to play to the strength of your occupation and class of vessel.
Escorts are great at pumping out damage, but their shields and hull are made of paper. The way you win in an escort is to destroy the other guy before they destroy you, by buffing your attacks, not healing your shields and hull.
That is why I prefer turrets in the back and dual heavy cannons up front. In an escort, in order to win, you need to keep the enemy in your narrow firing arc up front. The turrets will plink away when they escape your arc and the dual heavy cannons will help ensure that you do not miss too much damage if they get out of your arc. Abilities like tactical team are better than shield heals because they keep your forward shield strong.
The only point of beams in the back is to him them hard while you are running, which I suppose is a good choice in weapons if you plan to be running a lot. My advice though is that if you have to run, get out of their weapon range quick and cloak (if you are in a BOP or Defiant) and then hit them again when you have some shields.
Now, when you are fighting B'ger, the beams in the back actually seem to work pretty well because the thing is so big that you can fire your cannons and your beams at the same time. Also, you might keep a powerful weapon in the back, like a tri-cobolt or bio-neural torpedo to turn tail and fire when their shields are down. That might work for you.
But do not take my advice. Try different configurations yourself and see which ones work better. Ask around. Pick a play style, because different weapons configurations have different advantages and disadvantages.
For instance, I have done three dual beams on the Prometheus with beams in back. It works and it has some advantages over cannons (mainly that you can attack from a distance and use beam abilities like fire at will and beam overload). If you have trouble keeping people in your arc, that might work well for you, but overall I prefer three DHC up front with one torpedo launcher and three turrets in the rear.