tac consoles: 4 of the 26% boost.
sci: cloaking // borg sci console
eng: capacitance cell // resist mod // 35% shield mod
device: subspace field mod, engine battery
specced all 9's in weapons, starship projectile spec 7 points. no points in energy weapon spec. Should I?
targeting/defense/impulse thrusters full. shields full. engine performance high. Hull plating full, armor reinforcements 6 points.
Only skill i regret is the energy weapons spec, for more criticals more often and higher in damage, but its energy weapons not torpedoes, so their criticals dont reach that high right? But they are the shield strippers of a build since torps cant do it...they fire a lot too which means more chance, what you guys think?
cmdr tac THY1 // APB // CRF 2// CRF3
LTCMDR TT1 // THY2 // APO:1
Ensign TacTorp Spread
ENG: EPtS // RSP
SCI: ST:1 // HE2
my reserve BO's
I have a tac for crowd control with torp spread 2 and CSV 3.