Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-11-2012, 05:51 PM
I really think the current shipyard area should be scrapped and moved to operations.

Have Kurdland in his office and such.

And I really think the Observation Deck is way underused, the current exchange and mail area could be moved up there.

Next the hallways in quarks are way to freaking big, i'd say just get rid of them and put in turbolifts.

Next make Quarks bar part of the main zone, make it accessible from observation deck like in the show, also make the doors open an close that lead to the prom, and open up the bar area on that has seating on the prom.

Next get ride of the cargo bays were the exchange the and the shipyard were.

Move the medical officer near the infirmary for now, at least until you open the infirmary up.

Thats all good luck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-11-2012, 06:29 PM
Just out of curiosity what's the scope of your changes/improvements to DS9? Will it be ust a minor tweeking of the lighting and textures or a wholesale revamp similar to ESD back in the day?

I think we really need to know the parameters of your revamp before we get all pie-in-the-sky over this.

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-11-2012, 07:06 PM
Aye as we stand now the upper Tier of the Stations Balcony has an Ambassadors Contact
Who's used for a bi hourly Vote.

The Vote rally doesn't have any follow up results other then a few items non-Ambassadors can claim as gifts. Perhaps Diplomatic Reception area or Annex Can be added on the DS-9 station?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-11-2012, 08:39 PM
Right now, I'm polishing up Bajor.
I haven't done anything to DS9 yet, and the most I've heard is some lighting and performance tweaks to the Promenade. No huge rework as far as I'm aware.

I haven't even loaded the map yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-11-2012, 08:42 PM
DS9 was always a bit on in how the location was depicted. Despite the move away from Bajor, as I recall the distance they gave should have Bajor itself still fairly visible, but you never saw it from the station after the first episode, probably a budget thing. But the systems sun should be visible as well. Honestly, I'd be pretty thrilled if we canned the brown space and put in black space with the purple nebula as shown in the opening sequence.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-11-2012, 08:51 PM
Quote:
Originally Posted by Tumerboy View Post
I'm polishing up Bajor.
....
that could be taken soooo many ways....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17 The Big Problem with DS9
01-11-2012, 09:40 PM
The Big problem is that it's waaaaaaaaaaay too big.
In an IP that prides itself on scientific and technical accuracy, it's a bit silly to have DS9 be that over-sized.
I can't think of a valid reason for the model to be so very large...not a technical reason, not a game reason...

What's the deal?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-11-2012, 09:45 PM
Hoo boy. DS9 is "my" Trek, and I've got a laundry list of things that I'd like to see, many of which have been mentioned already. I know a major revamp might not be in the cards, but here's my wish list.

Exterior
Please consider shrinking the station to something closer to what you see in the show's opening credits. This is admittedly TINY by STO standards, but it's SO important to me to see the Defiant docked and looking properly scaled. My hope is that having such a "small" station would highlight how IMMENSE player ships are. For reference, see this and this. I also agree with replacing the brown starfield with a black one, ideally with the signature purple nebula. I know the brown is there to tie it in visually with Cardassian space, but IMO it just doesn't work.

Interior

General: I think the colours of the textures need to be toned down and brought to more of a brown/grey than the current brown/gold. I REALLY wish the black textures on the computer panels looked glossier - they always struck me as "dirty."

Shipyard: I'm actually okay with this where it is. I think it's intended to be the outer docking ring, with a hallway down the crossover bridge to access the Promenade. I would suggest moving the spawn point to this room, and have the player "fade in" rather than "beam in." I'd love to feel like I'm walking in through the airlock after docking my ship, rather than beaming straight onto the Promenade.

Bank/Exchange: I HATE this room as-is. I think it's supposed to be a cargo bay? It doesn't make sense, and is not an attractive space. As a replacement, I would suggest the assay office. It was rarely seen on the show, but was essentially a bank. Also, it was just off the Promenade, which could always use a little more bustle. I have no idea why the station's medical officer is hanging around in this cargo bay, when he should be in the...

Infirmary: A key set on the show, and a must-have for the game. The CMO should be found here. I believe the doors are already modeled into the Promenade.

Security Office: Another prominent, must-have set. This office and accompanying holding cells probably wouldn't have much day-to-day functionality, but could perhaps be used in a mission or three.

Ops: One of the key DS9 sets, this is actually looking pretty decent now that the Commander's office is open (though Kurland should be in there!). The one thing that drives me nuts is that the textures on the "command table" have been backwards since the game launched. It's FUGLY.

Quark's: Probably the other "main" set, this also looks pretty good. I'd love to see some stools at the bar. The giant ramp is obviously non-canon, but I understand the issues that the spiral staircase would lead to. The holosuites desperately need to be added to the third floor (even if they're just doors for now), and the Dabo table needs to be replaced by the spiffier version found at Drozana Station.

Wardroom: This would be cool to see at some point, perhaps in a mission involving Federation/Klingon peace talks. Probably wouldn't be accessible from the main DS9 zone, as it appears to be located in the Habitat Ring.

---------------------------------

I know I'm not likely to see a lot of this stuff any time soon, if ever, but I am extremely passionate about this station, and hope to see it get a makeover comparable to the one ESD got, with the attention to detail seen in the TOS Enterprise interior and the forthcoming Defiant interior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-11-2012, 09:47 PM
Quote:
Originally Posted by PerseusTong View Post
The Big problem is that it's waaaaaaaaaaay too big.
In an IP that prides itself on scientific and technical accuracy, it's a bit silly to have DS9 be that over-sized.
I can't think of a valid reason for the model to be so very large...not a technical reason, not a game reason...

What's the deal?
Even though I also complained about the size in my post, I'd say the reason is that when you first warp into the system, it looks PERFECT. Unfortunately, when you fly up to it it looks absurd, but that initial glimpse is amazing.

That said, I agree with you - shrink it!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-11-2012, 09:55 PM
Quote:
Originally Posted by Tumerboy View Post
Right now, I'm polishing up Bajor.
I haven't done anything to DS9 yet, and the most I've heard is some lighting and performance tweaks to the Promenade. No huge rework as far as I'm aware.

I haven't even loaded the map yet.
Oh man I was really hoping that you'd be adjusting the size of the promenade so that the doors are no longer three times your character's height
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