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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-14-2012, 10:24 PM
lookout, cap data, new observer on patrol.

its all in your head falcon760, pls level a fed sci and put him in a sci ship, and level a klingon tac, and put her into a BOP....

tell me which one is easier to kill with in pvp.

then we can talk about it more

have fun kill bad guys

horizon

edit: i do whole heartedly agree with your second post tho, sad it cant be simple and balanced huh? gg cryptic, gg.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-15-2012, 11:27 AM
Quote:
Originally Posted by Falcon760 View Post
There are a trillion more options in EVE online, in building your ship and battling your buddy. I think STO is going for a more simplistic approach to appeal to a more general audience. Not saying it is better, but that's the way it is. It just sucks when you can't get the simplistic approach balanced or working correctly.
Then go play eve and stop trolling. Klinks arent OP, your just under powered. It's the capt of the ship not the one he flies in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-15-2012, 01:22 PM
Quote:
Originally Posted by Falcon760 View Post
It's good for Klingons, since they inheritantly rule PVP. I certainly thought Klingon ships were a lot weaker than Federation ships because of size, technology, and power. I mean, I shouldnt bang on a midget Klingon whatever ship all day and nothing happens. Seriously, I can't even weaken their shields. And it's a tiny little ship and I'm a friggin cruiser. PVP is pretty darn stupid if you ask me.
lol. Then stay in pve where you belong.

Or learn your ships role and actually do what you are meant to do in combat. Here's a hint. Engie Cruisers arent DPS. They never will be either, short of some uber pay to win console that increases their output by 50 percent.
Klinks rule pvp (or are supposed to... there's alot of Alexander feddies masquerading as klinks these days) because that's all klinks have to do.

If you pvped more, and saved the deferi less maybe you wouldn't suck as much.

btw I play fed. And there's nothing I detest more short of an afker than some Wesley Crusher that thinks his cruiser is supposed to be doing damage to kill all the klinks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-15-2012, 04:38 PM
Okay, I'm a cruiser and I'm not supposed to destroy the Klingon guy? WTF am I supposed to do? My weapons dont even hurt the Klingon shields, so what is my role then? To sit around? You must be joking. PVP is not inclusive then, for cruisers who have twice the hp of Klingons but die the fastest. I still don't understand the point, "Hey don't fly a cruiser because the Klingons rule PVP and you don't do damage." Uhh what? The biggest and most expensive ship in the game can't do anything to Klingons? Shouldnt be part of PVP? So by the arguments here, the Exclesior and the Galaxy Refit are utterly useless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-16-2012, 01:09 AM
Quote:
Originally Posted by Falcon760 View Post
Okay, I'm a cruiser and I'm not supposed to destroy the Klingon guy? WTF am I supposed to do? My weapons dont even hurt the Klingon shields, so what is my role then? To sit around? You must be joking. PVP is not inclusive then, for cruisers who have twice the hp of Klingons but die the fastest. I still don't understand the point, "Hey don't fly a cruiser because the Klingons rule PVP and you don't do damage." Uhh what? The biggest and most expensive ship in the game can't do anything to Klingons? Shouldnt be part of PVP? So by the arguments here, the Exclesior and the Galaxy Refit are utterly useless.
Have you looked at the list of Engineering Bridge Officer Powers? There are plenty of heals and support powers there. Use them on your team mates. Add to the DPS of the team, but primarily, keep your team alive against your enemies DPS and Spikes, allowing it to deliver its own DPS and damage spikes to devestate the enemy.

Consider this - if the Klingons really put so much focus on their offense, than naturally their defense is reduced. To make DHCs really work on a Klingon Battlecruiser, you need to invest into your maneuverability. Which will cost you on the defensive side. Which means, overall, the Klingons are always weakest on the defensive. If you can have your team mates survive a typical Klingon offense (and that is possible!), then your team can mount counter-attack.

Did you ever do some FvF by chance? It may seem the kiddie pool half of the time. BUt when you encounter a Premade team, or even a PuG with similar play experiences as Klinks, then you will find your Cruiser just as useless DPS wise than you do vs the Klingons. It's not really something that has to dow ith the factions, it has something to do with how healing and damage work in this game and are distributed by ship and career.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-16-2012, 02:24 AM
Quote:
Originally Posted by Mavairo
This game wishes it was wow in space. At least then we would have more than 2 game types... that are done poorly.
Why would ANYONE want to make another game like WOW. It's got poor gameplay, poor graphics, costs a lot...

hang on a sec, am I describing WOW or STO?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-16-2012, 04:25 AM
Quote:
Originally Posted by Falcon760 View Post
It's good for Klingons, since they inheritantly rule PVP. I certainly thought Klingon ships were a lot weaker than Federation ships because of size, technology, and power. I mean, I shouldnt bang on a midget Klingon whatever ship all day and nothing happens. Seriously, I can't even weaken their shields. And it's a tiny little ship and I'm a friggin cruiser. PVP is pretty darn stupid if you ask me.
Your doing something wrong then.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-16-2012, 04:26 AM
Quote:
Originally Posted by Falcon760 View Post
Okay, I'm a cruiser and I'm not supposed to destroy the Klingon guy? WTF am I supposed to do? My weapons dont even hurt the Klingon shields, so what is my role then? To sit around? You must be joking. PVP is not inclusive then, for cruisers who have twice the hp of Klingons but die the fastest. I still don't understand the point, "Hey don't fly a cruiser because the Klingons rule PVP and you don't do damage." Uhh what? The biggest and most expensive ship in the game can't do anything to Klingons? Shouldnt be part of PVP? So by the arguments here, the Exclesior and the Galaxy Refit are utterly useless.
Reallly Really wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-16-2012, 07:06 AM
Quote:
Originally Posted by Falcon760 View Post
Okay, I'm a cruiser and I'm not supposed to destroy the Klingon guy? WTF am I supposed to do? My weapons dont even hurt the Klingon shields, so what is my role then? To sit around? You must be joking. PVP is not inclusive then, for cruisers who have twice the hp of Klingons but die the fastest. I still don't understand the point, "Hey don't fly a cruiser because the Klingons rule PVP and you don't do damage." Uhh what? The biggest and most expensive ship in the game can't do anything to Klingons? Shouldnt be part of PVP? So by the arguments here, the Exclesior and the Galaxy Refit are utterly useless.
Nope unless you are following a fairly narrow Tac Cruiser build your job isn't dps (and then with a tac cruiser the best ones in my opinion, treat damage at best as an equal partner to the ships native role fedside). Your role is support, first and foremost as a cruiser. You have to keep your team mates alive through the alpha strikes coming in from the klingon attacks / enemy escorts (FvF if the latter). Once you keep your team mate alive (most likely an Escort since those are almost always priority one in pvp to kill, they are the squishiest fedside. Though, I often target Gal X's first, as nothing is so clearly a Noob Pilot as someone in any Galaxy Class Variant) then your enemy you'll find has alot less damage for around thirty seconds or so afterwards, in which case it's a slow build up back up, which is far more managable with healing.

Cruisers are actually the hardest ships to kill when built properly, due to having very high native damage reduction, shield strength and hull points. Especially engineering cruisers, as they have access to a host of self heal capability that other classes do not have. When the pilot of a cruiser doesn't suck, he doesn't become a high priority/easy quick kill. Use powers like Emergency Power to Shields 2, and 1, Engineering team 2 and 3, Aux to structural integrity field 3, Extend Shields 2, Reverse Shield Polarity1, and if you are a Tac, Emergency Power to Weapons1, or if you are an engineer or sci captain, Emergency Power to Aux1. For tactical slots, run Tactical Team1, and either Attack Pattern Delta1, or Tactical team 1, and Beam Overload2. (if you are a tac) Science powers, Hazard Emitters1/Polarize Hull1, and Transfer Shield strength2, or two transfer shield strengths. (1 and 2)

If you have an extra ensign slot, you might as well throw target engines there to assist in controlling enemy movement.

If you have the following powers on your ship remove them immediately because they are utterly worthless. Emergency Power to Weapons 2 and up. Emergency to Aux 2 and up, Emergency to Engines 2 and up. Aux to Battery 1 and up. Boarding Party 1 and up, Aceton Field 1 and up. Aux to Inertial Dampeners 2 (1 is just as good as 2 is), Jam Sensors, Scramble Sensors (not really worthless but it's not a cruiser power by any means), Tachyon Beam1 or 2, (1 is terrible and you do not have the turn rate to make 2 work) Energy Siphon1, Torpedo High Yield 1 or 2 *again you don't really have the turn rate for this one, and only tacs really get the miles out of this use Torp Spread instead great for Escorts though* Beam Overload1 (only good for killing shuttles... BO2 is much better)

Power levels should be weapons /25 Shields /75, Engines /25 Aux /75 for healing configuration, and if you are running emergency to weapons instead of aux, weapons /75 shields /75 engines /25 aux /25

That's just a sample fairly standard healcruiser build it works great with the Assault Cruiser, and the gal X (as much as anything can work with that ugly, and horrible ship seriously gtfo out of it ASAP the Galaxy X is a terrible ship. It's not as bad as it used to be but it's still the worst cruiser in the game. It's a Vanity Item at best and a Bullseye creator at worst as no other ship in the game clearly marks you as a Noob as a Gal X.. cause everyone that has experience avoids it, and the Gal Retrofit like the black plague) star cruisers I'll cover later. There's a few other more advanced build options you can run, but this is a good one to learn on as it has plenty of healing for team mates, (and heal your team mates! if you save them all for yourself you are only getting your allies killed!) The Excelsior is a damage ship, but is best employed by Tactical and Science captains. Engineers need not apply unless you enjoy wasting your time. (as Engineer captains do not do DPS, nor do they do Debuffing like science captains do)

Emergency powers are the lifeblood of a good fedcruiser, as they enable you to greatly boost your power level for whatever emergency to X you are running at the time. Emergency Power to Shields can be chained one after another (which is why so many ships seem ''invincible'' to you) Tactical team makes all but the most fiercesome anti proton beam overload 3 crit a complete joke, even if your emergency power to shields isn't up at the time. Reverse shield polarity is used as an oh crap button when you have already given away your transfer shield strengths to a team mate and you are almost out of shields. (it's especially useful just after you get sub nucleaonic beamed, and you pop a shield battery with it. Then you can usually save Rotate Shield freq if you are an engineer for the second sub nuc if it's coming and chances are someone's given you a sci team to clear the debuff, and an emergency power is probably also ready at that point) you should always always always if possible have an emergency power to shields up.

And yes you can run two emergency powers at the same time if they are for different subsystems.

When running at the /75 powers I mentioned emergency power 2, is enough to put your shields at full strength, which boosts your shield regen, and it's native damage reduction, it also has the pleasant side effect of almost maxing out your extend shields' damage reduction bonus. While emergency 1 almost kicks everything to capacity as well.

Don't forget to put Distribute Shield power somewhere you can easily keep hitting it, when the enemy starts attacking you. Most people keybind it to the space bar, but honestly I shield tank worse then I run it there, because it throws off the rhythm of the shield distribution when damage comes in. Sure it's more micro intensive than what most people do, but honestly it pays dividends especially when tac team is on cool down. (and now you all know my secret for shield tanking... I'm doomed)

Also, pay attention to your positioning relative to the other players on your team. Cruisers should either be in the middle where they can put their extend shields outwards, or circling slowly behind the Escorts on the outside edge of combat, and adjust your throttle as you go along. Also, I recommend you move throttle control to the mouse scroll wheel. That lets you pull off fancy moves, like the reverse flat spin which is very difficult if not impossible with the default bind of it being on your keyboard, this also frees up your fingers so they can more easily hit the number rows and keep fighting, or frees up the default throttle keys for staple abilities so you do not have to hunt the keyboard and never leave WASD.

For example when I'm at a buddies place, and I need my sto fix and I forget to take my Razer Naga with me (which really is worth the investment if you plan on playing alot of mmos and rts games) I bind whatever my emergency power to shields is, (third ability, on the top row usually) to Q, and the second emergency power to shields to E.

Speaking of, if you really want to get serious in pvp without springing for a razer naga you might want to consider a keyboard layout different from the standard WASD+ Numbers and start binding various abilities to other keys, like the aformentioned E and Q. Some other good non number keys to bind powers to are also C, X, Z, V and B, just to cite some examples. This means you never leave total control over your ship, while you are hitting powers. Which is one of the reasons the Razer Naga is just so good. All the numbers are on the side of the mouse leaving your other hand free for actually moving about, hitting push to talk keys, firing weapons etc.

I also recommend heavily regardless of what you do for ability activation running the 3 row power tray instead of the default one with the silly pictures of your bridge crew. The default tray is completely useless in pvp, wastes time in searching for abilities, and even worse clutters up your screen. Also, practice using the numbers instead of mouse clicking abilities. It saves your mouse for healing allies then or clicking through enemy targets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-16-2012, 08:57 AM
Quote:
Originally Posted by Mavairo
lol. Then stay in pve where you belong.

Or learn your ships role and actually do what you are meant to do in combat. Here's a hint. Engie Cruisers arent DPS. They never will be either, short of some uber pay to win console that increases their output by 50 percent.
Klinks rule pvp (or are supposed to... there's alot of Alexander feddies masquerading as klinks these days) because that's all klinks have to do.

If you pvped more, and saved the deferi less maybe you wouldn't suck as much.

btw I play fed. And there's nothing I detest more short of an afker than some Wesley Crusher that thinks his cruiser is supposed to be doing damage to kill all the klinks.
Posts like this help no one. The poor manners and negativity on some of these forums is actually going to start activily HURTING the game. All the new little F2P Nublets are going to start joining these forums tomorrow, and when all they see is people yelling "L2P!" and insulting eachother they aren't going to stick around for very long.

Whether they stick around very long after they reach VA and get constantly face-rolled 15-0 by hardcore PvP Klingons is a matter for another thread.


EDIT: The second post was awesome. More helpful advice and less insulting new players!
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