Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 power drains on STF NPCs?
01-14-2012, 07:40 AM
When I first started playing STO at launch, power drain skills never worked against NPCs; NPCs were regarded to have infinite resist to power drain so you couldn't debuff them with power drain iirc. Now people are saying they can power siphon an STF tac cube and shut it down? Is this intended mechanic or did something change in the last year since I actually used a power drain skill?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-16-2012, 10:46 AM
Quote:
Originally Posted by Pardigm
Moderators, GM's and Admins: Don't ban me. I'm simply asking a question that I think everybody should try out as it doesn't effect PvP - if the other guy is awake in what they're doing.

If you have the correct skills on your Klingon captain and enhance them with Boff/Doff skills, you can deploy a wave on a transformer, another wave on the other transformer, then turn all attention on the gate. This bypasses the generators and the point of the transformers. The energy is siphoned from the transformers and they cannot actively heal the gate. As enemies are spawned as the generators are torn down, you essentially bypass this feature alltogether and can quickly burn through a couple of the STF's.

A properly setup elite STF'S group could thus send 1 carrier to one gate, another carrier to the other gate and the other three in the group can attack the marin gates. This basically completes the optional VERY quickly.

However, I'm left to suspect that the STF's were not intended to be played this way as the probes keep coming through even though the gate is not there. I believe that is a scripting issue.

Could some Klingon captains test this out with their fleets on Tribble (may require a respec for the energy transfer skills)? It would be great if we could get a couple people testing this and FIXING IT, before F-2-P goes 100% live.

HOWEVER, with the rework of the STF's and the skill tree, I'm forced to believe that this was an intended feature of the game for those creative personalities out there to find.

I'm just going to through it out there if in PvP and your target is not paying attention and you happen to get two full deployments of these energy siphon fighters on them, they have NO POWER! There shields are down, they have almost no movement, and you can forget about their auxiliary power. Furthermore, if they don't properly use an EPS Transfer and fire at will 1 (with beams), they can't get out of your hold and you're free to torpedo volley them to death - rather quickly I might add. I'll let the quick-to-reason ship fitting captains to come up with their own group fit to take full advantage of this seemingly OP ability.
Tac Cubes, Transformers, Gates, etc...
The only real way to get away from the OP weapons of an elite Tac Cube is shutting it down completely so that it can't fire and has no shields. This WORKS!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-16-2012, 11:30 AM
I can second this. I have a Klingon Carrier specifically built around an energy siphon build, and I've locked down Tactical Cubes on Elite STF runs, and as far as I'm concerned it's the only way you're going to kill it without getting blown up yourself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-16-2012, 12:45 PM
Quote:
Originally Posted by ShinobiDragoon View Post
I can second this. I have a Klingon Carrier specifically built around an energy siphon build, and I've locked down Tactical Cubes on Elite STF runs, and as far as I'm concerned it's the only way you're going to kill it without getting blown up yourself.
Players love my Vo'Quv!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-16-2012, 03:42 PM
Power drain has always worked on NPCs, and has pretty much been one of the more OP ways to kill NPCs since they just can't handle it.

One of the easiest ways to tank the tactical cube in infected or KA was simply bring an escort with target weapons 3. Shuts down its damage completely. And it still works. Target shields 3 also works nicely, of course.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6 Its a duzzy
01-17-2012, 08:28 AM
Works like a charm every single time.
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