Lt. Commander
Join Date: Dec 2007
Posts: 120
the Borg Spam boarding parties in every STF and Red Alert...

going into any of those without a counter will just turn out badly because these things slow down EVERYTHING on your Ship.
No, not one random thing like the usual Boarding Party skill players can use, but EVERYTHING at once.

so what counters Borg Boarding parties?

- Tactical Team ( every Escort player has one or two of those) so escorts are fine.
- AFAIK there is a DOff who has a CHANCE to clear boarding parties when you activate the SCI ability "Transfer Shield Strength"
i have no idea how reliable that works
and getting your hands on that DOff can turn out to be rather difficult too i guess (at least getting a purple one).
and this is probably better for SCI ships to have, they have a few more SCI slots ;P



soooo... what about my Cruiser? (i am talking strictly Sovereign here, other cruiser may have a slot more or less somewhere, i won't switch because of that)

My Cruiser only has 3 Tac Slots which are desperately needed for firepower abilities (a cruiser just can't be without Beam Overload and Beam Fire at Will, and i LIKE having at least one Torpedo skill too, so there isn't really any room to fiddle around with funky TAC abilities or attack patterns...


And 2 low level SCI slots which are forced to be Hazard Emitters and Polarize Hull
because those 2 are NEEDED to counter the other 2 uber abilities of the Borg, Tractor Beams, and that OP Shield Drain.


So do i see this right that Cruisers and probably Sci-Ships too, have to waste a precious TAC slot for TAC Team because there is just no other (reliable?) way to counter these pesky boarding parties?

I'd think both those Shiptypes have enough Shield Heal possibilities so that the TAC Team's shield rebalance speed boost has little to no positive effect and the 10% dps boost for a few seconds isn't something that i would file under "worth one of three slots" either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-16-2012, 06:42 PM
If you're flying a cruiser, most especially a Sovereign, without Tactical Team... You're doing it wrong. :p

Besides the obvious perk of clearing tactical debuffs (boarding parties...) the applications they have for rapidly bringing shield strength back up where it's needed makes the skill a no-brainer for anyone flying a ship that is principally a tank.

Overload, FAW and Spread/High Yield? Honestly, you should consider dropping one of them. In my humble opinion, Spread 2 and Tac Team are too good not to have, so I'd put those on the Lieutenant station, then keep a couple of Ensigns around who have BFAW 1 and Overload 1, and swap them out depending on your mood.

Tactical Team is, as best as I know, the only ability that clears a boarding party.

EDIT: ...and so far as your Science abilities are concerned, Polarize Hull is... not necessarily a great choice. Hazard Emitters clears the Borg shield drain, and Transfer Shields, combined with EPTS and Distribute Shields is all you should ever need to keep your shields up.

If you're flying a cruiser, then being pinned by a tractor beam is not the end of the world, and you should be able to suck it up. I'm flying a Tactical officer in a Sovereign as my main, and I've never had any problems against the Borg using the above set up.

Longer term, you may wish to consider working toward the MACO engines (any mark will do) as they have the same ability as the Breen engines, allowing you to maintain 25% speed even while disabled by Tractors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-16-2012, 07:23 PM
*Transfer Shield Strength DOff gives a '40%' chance to remove boarding parties, if the ability is in the tray. Not a 100% active, but it is a nice secondary backup.

Quote:
Originally Posted by Koppenflak
If you're flying a cruiser, most especially a Sovereign, without Tactical Team... You're doing it wrong. :p

Besides the obvious perk of clearing tactical debuffs (boarding parties...) the applications they have for rapidly bringing shield strength back up where it's needed makes the skill a no-brainer for anyone flying a ship that is principally a tank.

Overload, FAW and Spread/High Yield? Honestly, you should consider dropping one of them. In my humble opinion, Spread 2 and Tac Team are too good not to have, so I'd put those on the Lieutenant station, then keep a couple of Ensigns around who have BFAW 1 and Overload 1, and swap them out depending on your mood.

Tactical Team is, as best as I know, the only ability that clears a boarding party*.

EDIT: ...and so far as your Science abilities are concerned, Polarize Hull is... not necessarily a great choice. Hazard Emitters clears the Borg shield drain, and Transfer Shields, combined with EPTS and Distribute Shields is all you should ever need to keep your shields up.

If you're flying a cruiser, then being pinned by a tractor beam is not the end of the world, and you should be able to suck it up. I'm flying a Tactical officer in a Sovereign as my main, and I've never had any problems against the Borg using the above set up.

Longer term, you may wish to consider working toward the MACO engines (any mark will do) as they have the same ability as the Breen engines, allowing you to maintain 25% speed even while disabled by Tractors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-16-2012, 07:35 PM
TrueWarper, well, DOFF assignments aside, I was referring to Bridge Officers. If boarding parties are that much of a pain for him though, I wouldn't be resting on just a single DOFF with TSS. A less-than-half chance to clear boarding parties with an ability you want to save for when you need your shields buffed is going to be of limited use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-17-2012, 12:24 AM
Quote:
Originally Posted by Koppenflak
If you're flying a cruiser, most especially a Sovereign, without Tactical Team... You're doing it wrong. :p.
Yeah. Though TT is nearly useless for shield management in RAs because you will never have shields anyway. HE has a 15 second uptime and 30 second downtime. In that 30 seconds you will get 2 stacks of shield neutralizers. At least they don't spam it in STFs. They do spam Tractor Beam though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-17-2012, 05:56 PM
I can understand that, but keep in mind, all assests major and minor have to be used to give any chance of extending the ship's survival.

Quote:
Originally Posted by Koppenflak
TrueWarper, well, DOFF assignments aside, I was referring to Bridge Officers. If boarding parties are that much of a pain for him though, I wouldn't be resting on just a single DOFF with TSS. A less-than-half chance to clear boarding parties with an ability you want to save for when you need your shields buffed is going to be of limited use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-17-2012, 10:09 PM
Quote:
Originally Posted by KitsuneRommel
Yeah. Though TT is nearly useless for shield management in RAs because you will never have shields anyway. HE has a 15 second uptime and 30 second downtime. In that 30 seconds you will get 2 stacks of shield neutralizers. At least they don't spam it in STFs. They do spam Tractor Beam though.
Unless there has been a change I'm not aware of, which there very well could be, Tac Team is specific to remove the boarding parties and the shield neutralizer is removed with Hazard Emitters.

To the OP, afaik, there is no eng ability to remove those.

Also, my experience has been that if you have any shield strength remaining, the tac team ability is incredibly useful for getting sheilds to the quadrant taking damage. Much faster than doing it manually and it's automatic, so you can focus on other things for those 10 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-18-2012, 01:33 PM
Quote:
Originally Posted by CptBANG View Post
the Borg Spam boarding parties in every STF and Red Alert...

going into any of those without a counter will just turn out badly because these things slow down EVERYTHING on your Ship.
No, not one random thing like the usual Boarding Party skill players can use, but EVERYTHING at once.

so what counters Borg Boarding parties?

- Tactical Team ( every Escort player has one or two of those) so escorts are fine.
- AFAIK there is a DOff who has a CHANCE to clear boarding parties when you activate the SCI ability "Transfer Shield Strength"
i have no idea how reliable that works
and getting your hands on that DOff can turn out to be rather difficult too i guess (at least getting a purple one).
and this is probably better for SCI ships to have, they have a few more SCI slots ;P



soooo... what about my Cruiser? (i am talking strictly Sovereign here, other cruiser may have a slot more or less somewhere, i won't switch because of that)

My Cruiser only has 3 Tac Slots which are desperately needed for firepower abilities (a cruiser just can't be without Beam Overload and Beam Fire at Will, and i LIKE having at least one Torpedo skill too, so there isn't really any room to fiddle around with funky TAC abilities or attack patterns...


And 2 low level SCI slots which are forced to be Hazard Emitters and Polarize Hull
because those 2 are NEEDED to counter the other 2 uber abilities of the Borg, Tractor Beams, and that OP Shield Drain.


So do i see this right that Cruisers and probably Sci-Ships too, have to waste a precious TAC slot for TAC Team because there is just no other (reliable?) way to counter these pesky boarding parties?

I'd think both those Shiptypes have enough Shield Heal possibilities so that the TAC Team's shield rebalance speed boost has little to no positive effect and the 10% dps boost for a few seconds isn't something that i would file under "worth one of three slots" either.
I personally run 2 tac teams on every ship I fly for all 6 of my characters. If you don't wish to use the abilities that are provided by the game that's your loss. So you trade out some DPS for the ability to remove boarding parties (Of course tac team does increase your weapon stats so not muck of a DPS drop). Cruisers were not made to tank and do DPS at the same time. You can't have everything on one ship....

My suggestion is for you to run at least one tac team to counter act the boarding parties that still gives you 2 tac abilities to have your beam and torp skills.
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