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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-17-2012, 08:29 PM
Quote:
Originally Posted by ZeroniusRex
This sounds like a Holodeck issue, not a Tribble one, is that right?
I think the Lamps on SB-39 are SUPPOSED to be floating where they are...

They have always been like that.

It might look peculiar, but they do have Anti-Grav Equipment in Star Trek...,

Floating lamps shouldn't be all that strange.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-17-2012, 08:47 PM
Quote:
Originally Posted by tobar26th
Can I just bring up some performance issues I've had with my DX9 setup since DX11 went live? Seems to jump/lag in gameplay for a split second every now and again, I can't pinpoint a cause. Anyone else reported this at all?
I've been seeing about a 500ms lag every time I change what I'm targeting when in ground mode. This even happens when I'm not in combat. This started after I tried the DX11 beta, but I've not been able to shake it even after trying to revert my video settings.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-18-2012, 01:08 AM
Quote:
Originally Posted by ZeroniusRex
  • Server stability improvements.
I hope this fixes the ESD and DS9 hangups.

Also any word on a fix for the bugs that wiped out people's respec tokens that they been saving? I had like 14 Respec tokens and now down to 6. Don't think CSR is going to restore them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-18-2012, 07:02 AM
Quote:
Originally Posted by Tuskin
I'd like that, I think the breasts get too big.
Sorry for saying this but YOU ARE NOT A MAN!!!

Furthermore I wish to point out some shadow issues on Cardassian Mission maps while DX 11 is chosen it happen the most on the mission map of A Crack in the Mirror
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-18-2012, 09:35 AM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120104b.19

General:
  • Resolved an issue that prevented silver players from getting their third costume slot.
  • Server stability improvements.
Ok Zero, aside from showing me how little I'm loved, surely sneaking the STF ground set changes onto this release wasn't COMPLETELY out of the question?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-18-2012, 10:56 AM
Quote:
Originally Posted by DKEV
Ok Zero, aside from showing me how little I'm loved, surely sneaking the STF ground set changes onto this release wasn't COMPLETELY out of the question?
Yes, it was. They are completely untested. Be patient, cadet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-18-2012, 02:47 PM
Quote:
Originally Posted by DaveyNY View Post
I think the Lamps on SB-39 are SUPPOSED to be floating where they are...

They have always been like that.

It might look peculiar, but they do have Anti-Grav Equipment in Star Trek...,

Floating lamps shouldn't be all that strange.
While I don't have a snapshot to back me up, I do remember that when the Romulan FE came out the lamps were not like how they are now.

The lamps that currently are in the way on the ground were placed in between the benches near the outer windows exactly how the other lamps appear in the rest of 39, and the "Floating" lamps were on the 3rd level and on that levels platform near the Deferi Ambassador.

It looks to me that all the lamps in that room are linked and for what ever reason they all got knocked back towards the center of 39 while it was being tribble tested ( I filled out reports about it then too ).

Its easy to forget about 39 since only a small population really uses it, which is probably the reason its still broken.
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