Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello.

The Ensign Boff abilities are somewhat limited.

By limited I mean there are not that many to choose from and this means that I might have two people with BEAM Array overload ... or 2 with torp high yield.

Do they have identical cool downs? ... ie does triggering one ... stop you using the second?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-18-2012, 05:37 AM
Quote:
Originally Posted by Omega273
Hello.

The Ensign Boff abilities are somewhat limited.

By limited I mean there are not that many to choose from and this means that I might have two people with BEAM Array overload ... or 2 with torp high yield.

Do they have identical cool downs? ... ie does triggering one ... stop you using the second?
They have a "global" cool down. On some powers it is short enough to rotate 2 of them and allowing one power active all the time. This is because the global cool will be shorter than the used cool down. Emergency Power to Shields is one example.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-18-2012, 08:24 AM
The global system cooldowns are much shorter than the ability cooldowns. Most ensign powers *can*sprint he stacked, although some you wouldn't want to.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-18-2012, 06:43 PM
Typically you can have 2 copies of a power which improves your overall usage rate of that power due to their global cooldown. The global cooldown varies, but for tactical powers I believe all of them are 15s.

This means that if you use say tactical team, it goes into cooldown for 30s. But the global cooldown being just 15s means you can use another tactical team when that global cooldown is up, which means 15s after you activated the first.
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