I get this whenever I use the DX11 shader. For completeness here is my console when it hangs:
Quote:
Waiting for compiles/loads to finish...done. (0.55)
done (148 full, 17 alpha, 11 sys, 3681 shaders). (1.73)
Finishing shader pre-loading...Memory allocated from DynFxFastParticleSet, which
does not belong to any budget. Allocations must be assigned to budgets. See Me
moryBudget.c(456) for details
Memory allocated from RdrDrawablePrimitive, which does not belong to any budget.
Allocations must be assigned to budgets. See MemoryBudget.c(456) for details
Memory allocated from GeoRenderInfo, which does not belong to any budget. Alloc
ations must be assigned to budgets. See MemoryBudget.c(456) for details
Memory allocated from RdrGeometryDataDX, which does not belong to any budget. A
llocations must be assigned to budgets. See MemoryBudget.c(456) for details
Memory allocated from ShaderAssemblerTreeNode, which does not belong to any budg
et. Allocations must be assigned to budgets. See MemoryBudget.c(456) for detail
s
Memory allocated from ShaderAssemblerTreeNodeConnection, which does not belong t
o any budget. Allocations must be assigned to budgets. See MemoryBudget.c(456)
for details
|
Looks like sloppy memory management is the culprit.
Computer Specs for the computer it hangs on:
Intel i5 655K @ 4.2GHz
ASUS P5Q57-M DO motherboard
Auzentech X-Raider sound card
BFG GeForce 280 GTX graphics card
Mushkin Radioaactive Cas6 1333MHz DDR3 ram (16GB)
Western Digital 500GB HDD x4 in RAID0 storage
All drivers are updated.
The game does eventually load but it takes 2-3 mintues, which isn't a worldbeater I guess but it's certainly unacceptable for an overclocked i5 system with cas6 RAM.