Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
01-22-2012, 11:18 AM
Yeah kinda sad and one reason I love KDF ships more is because of the cannons issue and soverign and ships like it are not heavy enough on DPS. It's like you play a KDF ship and you get on a fed ship and you attack a ship, go do laundry, mow the yard, pick up the kids from soccer practice, cook supper, and then wait for the last 10% of the target to be destroyed. Plus I'm not real keen on flying in a circle to destroy my targets pretty much while yer doing all that the finger nail clipper in the keyboard cuts out a lot of the annoyance of that. Just my opinion but possible a better situation would be adding in new arc elements for up and down instead of just horizontal so that ships make better use of their weaponry and maybe some possible extra slots that benefit purely from that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
01-22-2012, 12:35 PM
Quote:
Originally Posted by Yreodred
I am not the biggest fan of that ship, but i think it should have its own place along the other Cruisers and it could be real fun to fly with.

Just my 0,02 :

I think the Sov should have at least 2 Lt Tac BO slots, instead of just 1 Lt. and 1 Ensign. Additionally it should be just as maneuverable as a Tier 5 Excelsior.
(BTW, some good looking pylons without holes and some wider engineering hulls wouldn't hurt either )

The Assault Cruisers aren't neary as "assaulty" as they should be IMHO.
The responsible dev should really take a look at this ship, because it's a shame this ship class is neglected for such a long time.

I think that i am not the only one, but i am waiting for a ship that is able to stand on its own, while doing some noticable damage (of course not as much as a escort, but just enough that leaves a grin on your face. ). I have tried a Advanced Escort equipped with Dual Beams, but this gives you only trouble with others when doing STFs, plus it isn't nearly as durable as a Cruiser.

The Assault Cruiser could be a ship that could combine both firepower, durability and maneuverability (of course well balanced and not too strong so no ones needs to cry ).


Live long and prosper.
Which ship are you not a biggest fan of????
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
01-22-2012, 04:13 PM
Quote:
Originally Posted by RAJ_2011
Which ship are you not a biggest fan of????
I wanted to say that, i don't like the looks of the Sovereign class very much, which doesn't mean that i want it to be a bad ship in this game.
I am using the assault cruiser myself, some ship parts are Majestic, some are Noble, and the Nacelles are from the Imperial class. But thats not very important for this Thread.

Much more important is that the assault cruiser desperatly needs more tactical options in my opinion.

The Assault cruiser should have a BO Layout like that:
Tactical: Lt.
Tactical: Lt.
Engineering: Cmdr.
Engineeing: Lt.
Sci: Lt.

Additionally it's base turn rate (according to the ship requisitions data) should be increased from 7 (now) to 9 or 10 (similar to a DSSV).

Maybe it sounds crazy for some but, for a ship that is called "ASSAULT cruiser" this would make much more sense in my opinion


Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
01-22-2012, 09:51 PM
Quote:
Originally Posted by Yreodred

The Assault cruiser should have a BO Layout like that:
Tactical: Lt.
Tactical: Lt.
Engineering: Cmdr.
Engineeing: Lt.
Sci: Lt.
Respectfully, Yreodred, the above only further damages the Sovereign in the areas where it's already falling short of the field.

One of the key problems I (and my fleet) have seen with the Sovereign is its lack of tanking ability next to ships in its equivalent tier. Reducing an exceptionally useful LtCdr Engineering station to Lieutenant, while providing a half-thought improvement to its Tactical stations (Lieutenant pales in comparison to what the Retrofit Excelsior is fishing out with Lieutenant Commander, bringing with it access to Beam Overload 3, High Yield 3, Torp Spread 3, Attack Pattern Omega, and Beam Fire at Will 3.

Now consider that the present gears in PVP (and this is where Balance is dictated) suggest that survivability is in Shield tanking. Right now, the ships that do this best (while still retaining the ability to kill things) are the Fleet Escort and Advanced Escort. High-end engineering skills offer nothing here which you cannot effectively cover at Ensign and Lieutenant levels. (A popular Fleet Escort build relying on overlapping EPTS1 with RSP1, with Transfer Shields 1 in the Science station)

Because of the severe firepower overmatch you get in an Escort, the reality right now is that ships like Fleet Escorts are out-tanking the Sovereign. The Sovereign lacks the sustained firepower to even break a well-built Escort's shields, let alone keep them down long enough to work on the hull. At the same time, the Escort has probably busted the Sovereign's shields and started pounding its hull in to oblivion. No amount of heals (miracle worker, Eng team, hazards, Aux to SIF) will help save the ship against that kind of DPS, with the number of Criticals that an Antiproton weapons array will be delivering.

This is amplified when you consider that the new MACO MkXI Shield is essentially an Aegis on steroids. It's got 10% resistance against all energy weapons types, a capacity at higher marks that *exceeds* the Cap[x3] Covariant, and benefits from better regeneration rates and only 5% bleedthrough. If Sovereigns struggled to break escort shields before, they will find it impossible when the MACO is considered the norm.

If you want to future-proof the Sovereign, then it needs a serious boost to its tactical abilities (Lieutenant Commander Tactical) or its science station (Lieutenant Commander Science.)

If one of these two things is done, then I could understand reducing the Lt. Cdr Engineering down to Lieutenant, but that sort of a reduction in Engineering has to come with an improvement to one of the two other areas of the ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
01-23-2012, 04:49 AM
the original tier 5 ships with just the extra ensign in their secondary focus is week sause, 3 low level powers cannot create an effective offense. a ltc power helps, but that's still just 3 powers. honestly, a ltcom station isnt enough for something called an assault cruiser, it should be the commander station that gets the secondary focus, for all the original tier 5 ships. so a sovereign gets a commander tactical, a fleet escort gets a commander engineering, etc. a sovereign would still be left with a ltc, lt and ens engineering stations, and a fleet escort would still have ltc, lt and ens tactical stations, so they are still definitely focused on their original station type. loosing the commander station they used to have would hurt, but it would also lead to a lot of really interesting builds, and it would be something new and interesting in a stale station setup system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
01-23-2012, 07:20 AM
Quote:
Originally Posted by Koppenflak
Respectfully, Yreodred, the above only further damages the Sovereign in the areas where it's already falling short of the field.
In my opinion, there are enough Cruisers who excel in tanking. I see the Assault Cruiser as something in between cruisers and escorts.
You are right, one Lt. Tac should be at least a Lt. Cmdr.

Quote:
Originally Posted by Koppenflak
One of the key problems I (and my fleet) have seen with the Sovereign is its lack of tanking ability next to ships in its equivalent tier. Reducing an exceptionally useful LtCdr Engineering station to Lieutenant, while providing a half-thought improvement to its Tactical stations (Lieutenant pales in comparison to what the Retrofit Excelsior is fishing out with Lieutenant Commander, bringing with it access to Beam Overload 3, High Yield 3, Torp Spread 3, Attack Pattern Omega, and Beam Fire at Will 3.
Absolutely right.


Quote:
Originally Posted by Koppenflak
Now consider that the present gears in PVP (and this is where Balance is dictated) suggest that survivability is in Shield tanking. Right now, the ships that do this best (while still retaining the ability to kill things) are the Fleet Escort and Advanced Escort. High-end engineering skills offer nothing here which you cannot effectively cover at Ensign and Lieutenant levels. (A popular Fleet Escort build relying on overlapping EPTS1 with RSP1, with Transfer Shields 1 in the Science station)

Because of the severe firepower overmatch you get in an Escort, the reality right now is that ships like Fleet Escorts are out-tanking the Sovereign. The Sovereign lacks the sustained firepower to even break a well-built Escort's shields, let alone keep them down long enough to work on the hull. At the same time, the Escort has probably busted the Sovereign's shields and started pounding its hull in to oblivion. No amount of heals (miracle worker, Eng team, hazards, Aux to SIF) will help save the ship against that kind of DPS, with the number of Criticals that an Antiproton weapons array will be delivering.

This is amplified when you consider that the new MACO MkXI Shield is essentially an Aegis on steroids. It's got 10% resistance against all energy weapons types, a capacity at higher marks that *exceeds* the Cap[x3] Covariant, and benefits from better regeneration rates and only 5% bleedthrough. If Sovereigns struggled to break escort shields before, they will find it impossible when the MACO is considered the norm.

If you want to future-proof the Sovereign, then it needs a serious boost to its tactical abilities (Lieutenant Commander Tactical) or its science station (Lieutenant Commander Science.)

If one of these two things is done, then I could understand reducing the Lt. Cdr Engineering down to Lieutenant, but that sort of a reduction in Engineering has to come with an improvement to one of the two other areas of the ship.
I do 100% agree with you.


Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
01-23-2012, 02:32 PM
an extra science console would be good. Plus having the power levels increased and turn rate I think is a must.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
01-24-2012, 05:35 AM
Bah make a Sov Retrofit as a new and much needed T6 Class with 5/5 weapon slots .

I mean it would only be following Cannon, with the sovereign refit that happened. Here's an excerpt from the Memory alpha:

"Sometime between 2375 and 2379 the Enterprise underwent a major refit. Four additional aft-facing photon torpedo tubes were added, along with one more forward-facing tube: a twin launcher aft of the bridge, a single launcher above the aft hangar deck, and a single launcher at the forward base of the bridge terracing. The bridge was refitted with handrails and the consoles were improved across the port and starboard walls with more detailed displays. Additionally, new nacelle pylons were fitted at that time, slightly longer, broader and more sharply swept than the originals, and fitted with four additional phaser arrays."

Would be nice if they had the original model fixed to reflect this and have the retrofit with the detail changes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
01-24-2012, 08:13 AM
Quote:
Originally Posted by Soul-76
Bah make a Sov Retrofit as a new and much needed T6 Class with 5/5 weapon slots .

I mean it would only be following Cannon, with the sovereign refit that happened. Here's an excerpt from the Memory alpha:

"Sometime between 2375 and 2379 the Enterprise underwent a major refit. Four additional aft-facing photon torpedo tubes were added, along with one more forward-facing tube: a twin launcher aft of the bridge, a single launcher above the aft hangar deck, and a single launcher at the forward base of the bridge terracing. The bridge was refitted with handrails and the consoles were improved across the port and starboard walls with more detailed displays. Additionally, new nacelle pylons were fitted at that time, slightly longer, broader and more sharply swept than the originals, and fitted with four additional phaser arrays."

Would be nice if they had the original model fixed to reflect this and have the retrofit with the detail changes.
yep alot of players including myself would like too see this happen. It has been mentioned sooo many times and nothing has happend.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:46 PM.