Lt. Commander
Join Date: Dec 2007
Posts: 120
# 231
01-24-2012, 01:16 PM
Hi all,

Beta and launch player who dropped off since I can only afford one MMO at a time. I thoroughly enjoyed STO at launch and for a few months and am back now and loving the changes.

However, I am WAY out of the loop now and especially so since I have switched from a cruiser to an escort. I can't believe I never made the switch earlier. I bought the escort retro and love it.

I am a Lt. Commander (tactical) on the cusp of ranking up to Captain. I have read the tread and taken some of the advice and tested it out and had a few questions:

1. I did have phaser and disruptor cannons mixed at first, but remedied that with all phaser cannons (and a turret). I also got the appropriate phaser based consoles. While I like the bonus to taking out subsystems wouldn't our enemies (and correct me if I'm wrong) have builds specifically designed to diminish phaser damage? I would think most ships are designed to resist damage from their primary enemy, just as getting disruptor mitigation would make sense if I went up against Klingon ships a lot. Is there a benefit to me getting all disruptor cannons as my enemies might expect phaser damage from me? (a Fed player)

2. I removed "Target Subsystem Shields" on a BO to go with a second Tac Team ability (as suggested by the OP). If I do happen to go disruptors and loose my subsystem bonus from phasers, should I get "Target Subsystem Shields" again? I felt I was able to drop enemy shields MUCH faster before and while the other Tac Team is ok, I'm not sure I'm getting the full benefit I would as from a quick fight.

3. (stupid question #1) Are cannons considered beam weapons? I had a beam array skill and I wasn't sure if it was being used properly since I had all cannons and a turret.

4. (stupid question #2) Is "Mask Energy Signature ??" a cloak? I read replies on here stating that one of the defiant class ships is the only one to have a cloak, but I remember using MES on my cruiser and it seemed to act very much like a cloak.

Thanks, and I'll be keeping my eye on this thread for more great advice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 232
01-24-2012, 01:39 PM
First of all, just need to remind you that this thread is for an STF build for fighting the borg in the STFs. It is not a PVP build, although it will certainly be ok for most other PVE missions. It applies to T5 ships and above. Answers below are in yellow.

Quote:
Originally Posted by BumblingBee
Hi all,

Beta and launch player who dropped off since I can only afford one MMO at a time. I thoroughly enjoyed STO at launch and for a few months and am back now and loving the changes.

However, I am WAY out of the loop now and especially so since I have switched from a cruiser to an escort. I can't believe I never made the switch earlier. I bought the escort retro and love it.

I am a Lt. Commander (tactical) on the cusp of ranking up to Captain. I have read the tread and taken some of the advice and tested it out and had a few questions:

Are you LtCom going to Commander? Or are you Commander going to Captain?

1. I did have phaser and disruptor cannons mixed at first, but remedied that with all phaser cannons (and a turret). I also got the appropriate phaser based consoles. While I like the bonus to taking out subsystems wouldn't our enemies (and correct me if I'm wrong) have builds specifically designed to diminish phaser damage? I would think most ships are designed to resist damage from their primary enemy, just as getting disruptor mitigation would make sense if I went up against Klingon ships a lot. Is there a benefit to me getting all disruptor cannons as my enemies might expect phaser damage from me? (a Fed player)

The borg do not have phaser resists as far as I know. If you are talking PVP, then yes, you may run into players with Phaser resist armor.

2. I removed "Target Subsystem Shields" on a BO to go with a second Tac Team ability (as suggested by the OP). If I do happen to go disruptors and loose my subsystem bonus from phasers, should I get "Target Subsystem Shields" again? I felt I was able to drop enemy shields MUCH faster before and while the other Tac Team is ok, I'm not sure I'm getting the full benefit I would as from a quick fight.

The tac team is for shield tanking the borg. You cannot target subsystems if you use cannons.

3. (stupid question #1) Are cannons considered beam weapons? I had a beam array skill and I wasn't sure if it was being used properly since I had all cannons and a turret.

Cannons are not beams. Turrets, however, are cannons.

4. (stupid question #2) Is "Mask Energy Signature ??" a cloak? I read replies on here stating that one of the defiant class ships is the only one to have a cloak, but I remember using MES on my cruiser and it seemed to act very much like a cloak.

The defiant-retrofit ship has a cloaking device (console). It does not use MES ability. If you have high aux power and MES 3, it is very close to the cloak you get from the cloaking device. But otherwise, I think MES is meh, and certainly not useful in borg STFs.

Thanks, and I'll be keeping my eye on this thread for more great advice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 233
01-24-2012, 01:45 PM
Ahhh, awesome. The STFs are new to me so I think I was jumping the gun on builds for where I WILL be someday, not where I am (Lt. Commander about to go Commander, my bad).

I'll go back and do some more jiggering with the setup and see if I can incorporate some more suitable setups. Mostly solo and PVP player here so I'll look for more along that line in the threads.

I just know what Borg missions I have done recently (not STF I am assuming) have just kicked my butt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 234
01-24-2012, 01:50 PM
Quote:
Originally Posted by BumblingBee
Ahhh, awesome. The STFs are new to me so I think I was jumping the gun on builds for where I WILL be someday, not where I am (Lt. Commander about to go Commander, my bad).

I'll go back and do some more jiggering with the setup and see if I can incorporate some more suitable setups. Mostly solo and PVP player here so I'll look for more along that line in the threads.

I just know what Borg missions I have done recently (not STF I am assuming) have just kicked my butt.
FYI, this thread is for Admiral level builds in STF's.

Setting up Lt. Commander and Commander level ships for normal duty is a completely different topic.

My only suggestion is to not worry about your builds at lower levels and instead focus on leveling as quickly as possible via the Episode missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 235
01-24-2012, 08:27 PM
Quote:
Originally Posted by USS_Ultimatum


So...maybe I want 4 x AP MAG Consoles.
Yes, 4xAP mag regulators, Borg Console, Plasma Distro Concole combined give high DPS. Heavy cannons in front with one quantum in front. Turrets in back. Try to max your weapons skills and as much as you can in the Projectile skills. Use the Projectile Weapons DoFF for your topedos and BOs which have traits that will enhace your fighting and defencive skills.

Two good Doffs to have are the Hazard systems officer and Shield Distrobution officer.

The Space Warfare Veteran trait BO is very imprtant followed by the Leadership trait and the Efficient trait.

If you follow the first guide in this sig and build your ship around that you'll end up being pretty happy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 236
01-25-2012, 07:31 AM
Quote:
Originally Posted by Jake81499 View Post
Yes, 4xAP mag regulators, Borg Console, Plasma Distro Concole combined give high DPS. Heavy cannons in front with one quantum in front. Turrets in back. Try to max your weapons skills and as much as you can in the Projectile skills. Use the Projectile Weapons DoFF for your topedos and BOs which have traits that will enhace your fighting and defencive skills.

Two good Doffs to have are the Hazard systems officer and Shield Distrobution officer.

The Space Warfare Veteran trait BO is very imprtant followed by the Leadership trait and the Efficient trait.

If you follow the first guide in this sig and build your ship around that you'll end up being pretty happy.

Most of that is very similar to what I'm running currently.


With Weapons set to max, they sit at 125 without a Plasma Distribution Manifold. I was under the assumption that adding more would not go beyond that.

However, not having experience with Elite runs, do people set their weapon power lower than max?


I'd love to get a Veteran BO, but unfortunately that is not an option.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 237
01-25-2012, 09:28 AM
Quote:
Originally Posted by USS_Ultimatum
With Weapons set to max, they sit at 125 without a Plasma Distribution Manifold. I was under the assumption that adding more would not go beyond that.

However, not having experience with Elite runs, do people set their weapon power lower than max?
You are correct. It does not go beyond 125. It used to be a 'soft cap' many seasons ago, but now it is a 'hard cap'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 238
01-25-2012, 11:56 AM
The last I knew it was a dps cap at 125 but you could draw power from beyond that if was their / you had it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 239
01-25-2012, 03:39 PM
Quote:
Originally Posted by Gurga
The last I knew it was a dps cap at 125 but you could draw power from beyond that if was their / you had it.
No you can't. It is now a 'hard cap'. There is no invisible power beyond 125 that you can draw from. This changed with season 2 or 3, I believe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 240
01-25-2012, 03:44 PM
Quote:
Originally Posted by USS_Ultimatum
Most of that is very similar to what I'm running currently.


With Weapons set to max, they sit at 125 without a Plasma Distribution Manifold. I was under the assumption that adding more would not go beyond that.

However, not having experience with Elite runs, do people set their weapon power lower than max?


I'd love to get a Veteran BO, but unfortunately that is not an option.
Hover your mouse over the weapons in the skill tray. Watch the DPS improve or reduce as you add or remove weapons buffs. Go for the max.
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