Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Scramble team III
01-24-2012, 10:30 PM
This skill is OP. It breaks up your team and forces a player to use ninja team III to counter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-25-2012, 01:51 AM
You mean you aren't running Aux to Science Emitters III? Clears that right up, man.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-25-2012, 07:09 AM
Only if you use Emergency power to tactical team first...

Speaking of that, emergency power to tractor beam needs a nerf
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-25-2012, 10:57 AM
Crap, I usually save my Ninja Teams for Boarding Party VII. Does Ninja Team II still have a chance to proc the clear for Scramble team? I also head they are thinking about adding an auto ninja team mod to the honor guard shield to help it compete with maco Hax.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-25-2012, 11:19 AM
Beware Seductive Wiles 3 and the attack of the Mary Kay Commando's.
They have pink phasers even.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-25-2012, 11:43 AM
Just run Extend Weapons III on your escort, you'll be able to give your cruiser buddies enough DPS they won't even need coordination to win.

It helps if they have Beam: Rapid Fire, though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-25-2012, 04:36 PM
Also, the ninja team increase in skill if you hit a target with Tachyon Overload III.
Be sure to have spare shuriken batteries...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-25-2012, 04:38 PM
Quote:
Originally Posted by CoreyTaylor View Post
Also, the ninja team increase in skill if you hit a target with Tachyon Overload III.
Be sure to have spare shuriken batteries...
Easily fended off with a Transport Spoons 3, as everone knows Ninja's are more afraid of you than you are of them.
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