Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-19-2012, 06:13 AM
Quote:
Originally Posted by LordOfPit View Post
I'm saying that a way to battle-test our builds before we commit to those builds, is something that CO had before STO even went into Closed Beta, and hence I figure STO should've had it before launch.

To me, a build-testing feature, especially in a game where respecs aren't trivial, is as major as PvP is or the KDF faction is, simply because anyone who'd play PvE, Fed or Klingon... or would PvP, could benefit from a build-testing feature. You know?
I doubt there was time for a code merge with Champs as the first one of those was, what? Season 2? Season 4?

The same engine, yes, but reconciling the codebases is a mammoth undertaking because every feature makes them a little less compatible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-19-2012, 07:08 AM
Quote:
Originally Posted by LordOfPit View Post
Cryptic, take the Power House feature from CO and put it into STO as a Holodeck Combat Simulator. Make It So. Please!
I agree completely. This would be a welcome feature and allow us to pick the difficulty of our opponents as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-19-2012, 07:12 AM
Quote:
Originally Posted by Leviathan99 View Post
I doubt there was time for a code merge with Champs as the first one of those was, what? Season 2? Season 4?

The same engine, yes, but reconciling the codebases is a mammoth undertaking because every feature makes them a little less compatible.
And that's all because they simply have no manpower. I wonder when will that ever change, you know?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-19-2012, 07:26 AM
i agree, the game needs new weekly or biweekly content updates, new features can be added on the side.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-29-2012, 07:59 AM
I wholeheartedly agree with the idea for two reasons:

1. Holodecks are an essential element of the Star Trek-lore. A Star Trek-MMO just has to use this tech in some way.

2. But I understand, that it's not easy to give holodecks a real purpose. Well, one purpose could be testing grounds for character builds, equipment and ships, and not only for equipment and ships you already own, but first and foremost for equipment and ships you might want to buy.

I'm a tactical cruiser captain, but I'd like to explore escorts and the playing style that comes with them. But I don't want to spend tons of dilithium and real money just to find out, that I might not like escorts and how they work. Give me a holodeck with the mentioned features and I'll check it out and I might spend a fair amount of money for one the high end-escorts and additional stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-29-2012, 10:37 AM
Yes I agree about priorities but the game needs both new contact and new systems.

Quote:
Originally Posted by Askray View Post
While I agree with Cosmic, which should come first, I'd like to see some simulators as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-29-2012, 10:54 AM
Quote:
Originally Posted by Cosmic_One View Post
Please, no more mechanical updates! The game needs Missions: leveling, end-game, PvP, and FEs.
^^ this

Don't need any more gimmicks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-29-2012, 11:25 AM
CO also has a thing where when you have your bank open, you can right-click an item in your inventory and select deposit or something and it matches items for you. This game my bank is like a mini-game of Concentration as I have to match up items. And some of those special scan ones are a PITA to do.
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