Lt. Commander
Join Date: Dec 2007
Posts: 120
We will be bringing down the shard for a minor update on Tuesday, January 31st from 7:00AM to 9:00AM Pacific Time (1500 to 1700 UTC).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-30-2012, 06:00 PM
Chroniton particles detected in this post

Hmmm they seemed to have disipated now...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-30-2012, 06:13 PM
Quote:
Originally Posted by 2CrypticOps
We will be bringing down the shard for a minor update on Tuesday, January 31st from 7:00AM to 9:00AM Pacific Time (1500 to 1700 UTC).
woot woot they be putting in my new ship! lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-30-2012, 06:16 PM
nope they are adding some NEW CONTENT.....a post tutorial mission that points in the direction of the tailor! Just what we've been waiting for since last feb!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-30-2012, 06:21 PM
Release Notes --> this way

Quote:
General:
  • The MACO Resilient Shield Array will no longer have incoming shield damage set to 10% instead of reduced by 10%.
  • The HP bar for the Jem Hadar attack ship is now a Founder-approved purple.
  • In the status window, class-exclusive skills should now only display for the appropriate class.
  • The Undine Cruisers power Undine Hull Regeneration has been tuned so it no longer heals 100% hull every tick.
  • Undine Hull Regeneration now displays an icon when it activates.
  • There is now a post tutorial mission the points players to the tailor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-30-2012, 06:43 PM
wow really a marker to take you to the tailor, Elem would be so proud.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-30-2012, 08:11 PM
We have a tailor?!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-30-2012, 08:48 PM
Quote:
Originally Posted by x.j
We have a tailor?!
Not only that... but Eenglase ees Our Sea-coned Land-guayge...

•There is now a post tutorial mission the points players to the tailor.

<chuckle>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-31-2012, 04:15 AM
As well as a post tutorial explaining that we have a tailor, I think there should be a post tutorial explaining how to disable the visual effects of armour and kits. It's rather nuts the number of people who don't realise you can do that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-31-2012, 04:43 AM
Quote:
Originally Posted by khamseen View Post
As well as a post tutorial explaining that we have a tailor, I think there should be a post tutorial explaining how to disable the visual effects of armour and kits. It's rather nuts the number of people who don't realise you can do that.
So THAT's why ESD is full of clowns in red, yellow and blue suits!
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