Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-01-2012, 03:05 AM
after some quite extensive practice with cannons vs beams i can only come to the following conclusions:

#1. Unless you have the ability to regen your hull and shields and an effective way to compensate for a distinct lack of broadside coverage do not run anything larger than a very fast turning escort that can bring fore cannons and aft turret(s) to bear quickly.

#2. Torpedoes are not a gunboats friend as it steals a fore weapon slot, stick to mines (one slot on the back) so you have a way to run the heck away when things go badly or against faster or incredibly well shielded ships (see bugged M.A.C.O. shields for details)

#3. Burst DPS and RUN! go in fire and be prepared to hit "fire at will" as you attempt to get away or you may as well call it a day in both PVP and PVE.

#4. There is ALWAYS an exception to the Small Gunship rule but to date only one cruiser offers the sheer raw power to pull it off namely the Galaxy-X (the guide is in the forums will link when i locate it again) although for earlier levels the standard Galaxy cruiser is a good way to get used to the size and turning issues if this is the way you wish to play at VA level.

#5. you are going to die...a lot......no really a LOT, despite all the practice in the world you are always going to be vulnerable at some stage to a ship that can match your peed and keep out of your firing arc. as i said before mines and tractor mines can limit this but you need to be aware of your biggest weakness.


so to all those tactical and engineers out there give it a shot, to scientists i would say not so much but if you want to play that way then so be it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-01-2012, 03:41 AM
Quote:
Originally Posted by RAJ_2011
really, well just now finished a pvp match most of the imponants were using cannons, i did evasive manuvers and the cannon fire was fellowing me like a torpedo even though i was 20 km area. They sereiously need fixing.
This is because when you were fired at you were in range and the shots take time to get to you, so going out of range they'll chase you like torps, this isnt broken because you were in 10k range when you were shot at, and you're not being shot at above 10k range its just what happened catching up.

When I used to play WoW spells would have the same system and I could have lets say a shadowbolt (a purple blob) chasing me whilst I was mounted when I flew past casters etc after getting within aggro range.

Basically you were in range, everything is how it should be, give me a vid of you at 20k and then someone shoots you thats broken.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-01-2012, 03:48 AM
Quote:
Originally Posted by Aries2507 View Post
#1. Unless you have the ability to regen your hull and shields and an effective way to compensate for a distinct lack of broadside coverage do not run anything larger than a very fast turning escort that can bring fore and aft cannons to bear quickly.
What 'aft cannons' are you talking about? if you mean turrets, they're always in arc.. and as for fore cannons, do you mean the duals or singles? Even a cruiser shouldn't have *much* trouble keeping something in a single cannon arc using some tricks.

And, you can run Single Cannons fore and Beam Arrays aft which give you a 35 degree broadside. Again, not as wide as 70 degrees, but certainly more damaging than just running all beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-01-2012, 04:11 AM
Quote:
Originally Posted by Destinii
What 'aft cannons' are you talking about? if you mean turrets, they're always in arc.. and as for fore cannons, do you mean the duals or singles? Even a cruiser shouldn't have *much* trouble keeping something in a single cannon arc using some tricks.

And, you can run Single Cannons fore and Beam Arrays aft which give you a 35 degree broadside. Again, not as wide as 70 degrees, but certainly more damaging than just running all beams.
quite right i did mean to say aft TURRET in order to give yourself a fighting chance when running away

as for doubles or singles, honestly whatever works for you and your play style, i have noticed that the old rule still applys though, go one energy type or go home, in my case its phasers due to the energy specific buff consoles i already owned
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