Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21 Quad Cannons?
01-23-2012, 04:48 PM
Quote:
Originally Posted by alphawolf001 View Post
Thanks for this tool do you have any plans to include the quad cannons in any possible future updates?
thanks again
Yes, quad cannons would be a nice addition!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-23-2012, 04:54 PM
Yeah, I haven't tested the Quads yet, but I'll add them in the next update, coming probably around mid February or March at the very latest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-02-2012, 04:34 PM
will we see season 5 changes soon?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-02-2012, 04:50 PM
Quote:
Originally Posted by Cruis.In View Post
will we see season 5 changes soon?
Honestly, not for a couple of weeks. I made the mistake of having a "to be continued" Foundry mission, so I have to finish that up ASAP.

I hope to have that finished up by mid February, but I don't know if I can make it. I had to take a couple of days off due to being a bit burned out, and I'm also dealing with some RL business stuff that is taking up some more time.

Once I get Atlas Affair part 2 done, then I will pivot to working on the Starship Weapons Calculator, before going back and revamping Perilous Prize (another Foundry mission, which I sort of had to rush out for the Podcast UGC Jem'Hadar contest).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-27-2012, 11:39 PM
How goes the update? I hope you have finished "Atlas Affair" foundry mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-28-2012, 11:33 PM
I'm sorry because I hate to make excuses for myself, but the truth is lately I've been dealing with some health issues. That's gotten in the way of all my STO projects, but I feel if I don't set aside the time to address the problems I'm having, then I might not be around in the long run to work on any of these things.

Anyway, I don't mean to sound overly melodramatic, but there is a reason why I haven't gotten around to updating the calculator program.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-30-2012, 03:42 AM
Oh that would explain the absence. I remember seeing a post from you that it should be updated by this month and I didn't see changes so I thought I'd post here to see what's the situation. Anyways, I hope you get well soon!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-06-2012, 03:51 PM
hope you feel better soon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29 Beams and Torpedos
04-19-2012, 05:42 AM
Is there any way you can change the programming in order to allow selection of different types of beams and torpedos?

My ship has a mixture of Phaser and Antiproton beams, and Photon and Quantum torpedos.
I can only chose one type of beams and torps so I cannot get an accurate DPS reading.

Thanks

Theta Sigma
Lt. Commander
Join Date: Dec 2007
Posts: 120
As one programmer to another - thank you for taking the time to develop your calculator and for sharing it with the rest of us! I am looking forward to using it AND to trying out your foundry mission!
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