Lt. Commander
Join Date: Dec 2007
Posts: 120
Since this isn't strictly feedback on what we got, I figured I'd toss out what my version of the ship would be like.

I started off imagining a straight down the middle Star Cruiser/Advanced Heavy Cruiser Retrofit Hybrid. But when looking at the conflicts between how those two ships alot BOs, I thought it would be most interesting to, in the case of any conflicts, go the third route that neither of the two opted for. Both ships have a Commander Engineering so this ship gets one. However, since the Excelsior's LtC slot is Tactical and the Star Cruiser's is Engineering, I figured this one's would be Science. That way, this ship is like those ships in every way that they alike but in every way that they are different, this ship takes a third route so as to make neither of its forebearers useless.

I'm going to toss out the idea of universal Bridge Officer slots for the moment, not saying that none of them would be, but simply because it makes the design easier to look at.

In the case of power bonuses, since I'd imagine this as a hybrid warship/science ship, the cruiser stat bonus is replaced with half an escort bonus and half a science bonus. This mirrors the idea in its console distribution that it attempts to have the strengths of both an attack oriented cruiser and a science ship at the expense of an engineering console.

The crew is 50% more than a Sovereign. The other stats are averaged halfway between an Excelsior and a Star Cruiser.


Quote:
Requires: Vice Admiral rank (level 50)

Crew: 1200

Weapons: 4 Fore, 4 Aft

Device Slots: 4

Console Upgrades: 3 Tactical, 3 Engineering, 3 Science

Bridge Officer Stations:
1 Ensign Tactical, 1 Lieutenant Science, 1 Lieutenant Science, 1 Lieutenant Commander Science, 1 Commander Engineering

Hull Strength: 39,000

Maximum Warp: 9.996

Turn Rate: 7.5

Inertia Rating: 27.5

Impulse Modifier: 0.15

+7.5 weapons power, +7.5 auxillary power
Now, that winds up science heavy, so... Make one of the Lt. slots Universal.
Quote:
Requires: Vice Admiral rank (level 50)

Crew: 1200

Weapons: 4 Fore, 4 Aft

Device Slots: 4

Console Upgrades: 3 Tactical, 3 Engineering, 3 Science

Bridge Officer Stations:
1 Ensign Tactical, 1 Lieutenant Universal, 1 Lieutenant Science, 1 Lieutenant Commander Science, 1 Commander Engineering

Hull Strength: 39,000

Maximum Warp: 9.996

Turn Rate: 7.5

Inertia Rating: 27.5

Impulse Modifier: 0.15

+7.5 weapons power, +7.5 auxillary power
Now, working backwards, I'd wind up with the following two versions:

Free version, designed to have the more interesting BO loadout:

Quote:
Requires: Vice Admiral rank (level 50)

Crew: 1200

Weapons: 4 Fore, 4 Aft

Device Slots: 4

Console Upgrades: 3 Tactical, 3 Engineering, 3 Science

Bridge Officer Stations:
1 Ensign Universal, 1 Lieutenant Universal, 1 Lieutenant Science, 1 Lieutenant Commander Tactical, 1 Commander Engineering

Hull Strength: 39,000

Maximum Warp: 9.996

Turn Rate: 7.5

Inertia Rating: 27.5

Impulse Modifier: 0.15

+7.5 weapons power, +7.5 auxillary power

Comes with "Console - Universal - Advanced RCS Accelerator"
C-Store version:

Quote:
Requires: Vice Admiral rank (level 50)

Crew: 1200

Weapons: 4 Fore, 4 Aft

Device Slots: 4

Console Upgrades: 3 Tactical, 3 Engineering, 3 Science

Bridge Officer Stations:
1 Ensign Tactical, 1 Lieutenant Universal, 1 Lieutenant Science, 1 Lieutenant Commander Science, 1 Commander Engineering

Hull Strength: 39,000

Maximum Warp: 9.996

Turn Rate: 7.5

Inertia Rating: 27.5

Impulse Modifier: 0.15

+7.5 weapons power, +7.5 auxillary power

Comes with "Console - Universal - Multi-Vector Auxillary Craft Maneuvers"
MVACM and ARCSA would be part of an item set. Having both equipped on either version of the ship would enable you to launch a special ability that is a subsystem targeting cannon attack (the ship itself can't equip cannons but the special ability is treated as a cannon attack). 2 min. cooldown, 30 second shared cooldown (as opposed to the 15 that sci vessels get).

I can't imagine this will make any difference in what we get at this point but I figure this helps illustrate the kind of expectations I had built up for the Odyssey.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2012, 09:50 PM
First, I'd start with a very big dry-dock at Utopia Planitia.

Then, I think I'd work on getting the keel lai... oh wait, this probably isn't what you meant..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2012, 09:54 PM
My mental image was pretty simple: I took an Excelsior Retrofit, and changed the Lieutenant Commander Tactical Boff station to a Science one.

That would've made the Odyssey kind of like the C-store MVAE was to the Prometheus.

It wouldn't have been a powerhouse, but it would've kept on with the exploration theme, would have covered a Boff placement not yet covered in cruisers, and since it would've moved decently well it probably would've been a blast to fly.

I didn't need it to be extraordinary. I just needed it to be pleasant to use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2012, 01:37 AM
Quote:
Originally Posted by Destinii
First, I'd start with a very big dry-dock at Utopia Planitia.

Then, I think I'd work on getting the keel lai... oh wait, this probably isn't what you meant..
Dammit. I was going to say that.

Leviathan... eh. One of the big things I dislike with your setup is the 3/3/3. To my mind - and this is just to my mind - cruisers that large should have that fourth engineer console. That's their role in the trinity - tank. That having been said, I see why you went 3/3/3: that whole flexibility thing, and pretty much all of the other VA ships have 4/3/2 in some combination, thus, the Odyssey becomes demonstrably different. (And now that two of the most popular engineer consoles are now science consoles...) But it's not the way I'd have gone.

Granted, I'm not sure what way I'd have gone - it's 0335 and for some God-awful reason I'm still awake, and I've never been a good armchair game designer to begin with. But still... no. I just am not a fan of that console arrangement. I think what we got, as far as consoles went - was fair enough.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2012, 09:04 PM
The first thing i would do is, not put random hollow areas on the hull, of which it has two* in the "neck". But, thats just me.

*turns out its a hollow bar.
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