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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-03-2012, 08:30 PM
Quote:
Originally Posted by Rehpic
Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the patch notes above will be coming soon.

(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
LOL i think it's understandable for this weekend since its a weekend long party to celebrate 2 years of awesome hard work. CHEERS
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-03-2012, 11:52 PM
Quote:
Originally Posted by ZeroniusRex
Sorry guys, the incorrect patch notes were posted. The only change in this build are infrastructure changes to help performance of the servers under heavy load. The items mentioned in the previous patch notes will be coming soon.

(edit: It was not Zero's fault, we changed plans and didn't tell her soon enough)
(blames Zero anyway having nothing better to do and walks of snickering)...lol....j/k.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-04-2012, 05:32 AM
When will auto fire get fixed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-04-2012, 05:45 PM
That might require a lot of work :p.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-04-2012, 06:18 PM
WTF is autofire? Neverheard of that feature.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-04-2012, 06:24 PM
Quote:
Originally Posted by Faelandaea View Post
WTF is autofire? Neverheard of that feature.
Lima Mike Foxtrot Alpha Oscar. ..... LOL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-04-2012, 11:46 PM
To be honest, until I saw about the autofire being broken on here, I never even knew there was an option for it in the first place! lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-05-2012, 07:57 PM
Quote:
Originally Posted by Akumatron1701
To be honest, until I saw about the autofire being broken on here, I never even knew there was an option for it in the first place! lol
Its been here for ages. It was that thing that if you right-clicked a weapon in your HUD in space, it would turn green (or turn not-green) on click and you wouldn't have to mash spacebar or mad-click "fire all weapons" for that gun. :p Thus autofire.

But apparently since tribble seems deserted these days, nobody noticed when this old function was busted good by the latest patch until it hit holodeck.

Now we're using a workaround chat command plus weapon right-clicking to force it to autofire when we should only have to use right-click alone to toggle it on and off on an individual weapon basis.

So I too will ask: How long until the autofire fix is pushed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-06-2012, 07:22 AM
Can we get Defend the Sector missions back?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-06-2012, 02:04 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
when is auto fire getting fixed?
Quote:
Originally Posted by SkeeterUK View Post
when is auto fire getting fixed?
Quote:
Originally Posted by superherofan1701 View Post
Yes, please, fix auto fire ASAP!!!
Quote:
Originally Posted by castogere View Post
But please tell me your gonna make things a wee more stable? Oh yea and not to break with the theme of replys....

What about autofire?
Quote:
Originally Posted by Sparhawk_Mike
So auto fire isn't fixed then?
Quote:
Originally Posted by Alecto View Post
Looks like auto-fire will be installed on Tuesday (j/k) :p

I'm sure we'll get an answer as soon as they have an answer to give us, we'll just have to be patient use this workaround (here: click) until then.
Quote:
Originally Posted by krtr
When will auto fire get fixed?
Ummm... All of the above.
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