Lt. Commander
Join Date: Dec 2007
Posts: 120
# 241
02-04-2012, 08:30 PM
Ok, I've done testing on Tribble, and now Holodeck, with a couple of my characters, including those with and without Power enhancing traits, various ranks/skill levels, and ships/devices. I'm fairly confident this is a workable Unified Power Formula:

((WCE/533.33)*max(75-Power,0))+(WCP/20)+(XP/9.99)

WCE = Warp Core Efficiency
WCP = Warp Core Potential
XP = Subsystem X Performance

I have started revamping the spreadsheet, and hope to have it completed and posted in the next couple days.

BTW, here's the breakdown on Performance skill:

Subsystem X Performance
1.....|..101..|..51..|..26
2.....|..103..|..53..|..28
3.....|..105..|..55..|..30
4.....|..106..|..56..|..31
5.....|..107..|..57..|..32
6.....|..108..|..58..|..33
7.....|..108..|..58..|..33
8.....|..109..|..59..|..34
9.....|..109..|..59..|..34
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 242
02-05-2012, 06:58 AM
Do these figures "cap?" For example, on my engineer with the Warp Theorist trait, will I be getting a bonus if I boost Warp Core Potential from level 7 to 9, resulting in a stat of +109, or will it stay at +99? What about Efficient Captain?

BTW, this is really awesome. I've only been on STO a month and trying to piece together the calculations myself for the past two weeks or so. It's nice to see at least some of my theories have been validated, and thanks for making this neat tool!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 243
02-05-2012, 11:34 PM
Quote:
Originally Posted by Red_1999
Do these figures "cap?" For example, on my engineer with the Warp Theorist trait, will I be getting a bonus if I boost Warp Core Potential from level 7 to 9, resulting in a stat of +109, or will it stay at +99? What about Efficient Captain?

BTW, this is really awesome. I've only been on STO a month and trying to piece together the calculations myself for the past two weeks or so. It's nice to see at least some of my theories have been validated, and thanks for making this neat tool!
There is no cap on your skill level. 109 is possible, sure.

There is a hard cap on the resulting power levels. You can not have power levels go above 125.

Glad you're finding the info useful. The updated spreadsheet will be Coming Soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 244
02-06-2012, 01:23 PM
Quote:
Originally Posted by Red_1999
Do these figures "cap?" For example, on my engineer with the Warp Theorist trait, will I be getting a bonus if I boost Warp Core Potential from level 7 to 9, resulting in a stat of +109, or will it stay at +99? What about Efficient Captain?

BTW, this is really awesome. I've only been on STO a month and trying to piece together the calculations myself for the past two weeks or so. It's nice to see at least some of my theories have been validated, and thanks for making this neat tool!
Cryptic generally doesn't hard cap anything as a rule. . What they will is use diminishing returns with skills bonus total. Or they will limit the number of things sources of buffs (i.e. slotted DOFF/BOFFS or Console slots). Basically so long as you as able to add to the skill bonus total, you'll get some benefit from it.

I don't think they'd added sort of soft cap to the ship power skills. The sources for skill bonus are limited. (i.e. Captain and slotted Boff traits and ranks in Captain skills)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 245
02-07-2012, 08:30 AM
Thanks for the information so far. Particular thanks to PatricianVetinari, and looking forward to seeing your finished work. Finding information relevant to post-Season 5 changes is still quite difficult. I'm still pretty new to this game and though I enjoy researching and calculating game systems, I could see plenty of people being put-off by the complexity and lack of information.

Using the formula PatricianVetinari has provided, I've been playing around with a very messy spreadsheet of my own. I know a lot of people will balk at the idea of this much maths, so for some a simple answer might help.

Warp Core Efficiency (WCE):
Tier 2 (Lt. Commander); 1,500 skill points per rank.
Power distributed among lower-powered systems. Total benefit varies depending on power settings.
Ranks 1-3 give a total of 3.4 to 4.2 power per rank. No brainer.
Ranks 4-6 give a total of 1.9 to 2.3 power per rank. Definitely worth it.
Ranks 7-9 give a total of 0.9 to 1.2 power per rank. Definitely worth it.

Warp Core Potential (WCP):
Tier 3 (Commander); 2,000 skill points per rank.
Equal boost to all systems. Boost is small, but synergises very well with WCE and rounds off fractions left by Performance skills (see below).
Ranks 1-3 give 0.9 power per system per rank; 3.6 power total. No brainer.
Ranks 4-6 give 0.5 power per system per rank; 2 power total. Definitely worth it.
Ranks 7-9 give 0.25 power per system per rank; 1 power total. Worth it.

Starship <system> Performance (SXP):
Engine (SEP) and Shield (SSP) are Tier 4 (Captain); 2,500 skill points per rank.
Auxiliary (SAP) and Weapon (SWP) are Tier 5 (Admiral); 3,000 skill points per rank.
Large boost to a single system.
Ranks 1-3 give 1.8 power per rank. Definitely worth it.
Ranks 4-6 give 1.0 power per rank. Worth it.
Ranks 7-9 give 0.5 power per rank. Probably not worth it.

Fractions are hidden within the game, but do apply across the different skills. The way things work out, at 6 ranks of a SXP skill you get approximately 8.4 power in the relevant system. 9 ranks in WCP will give you approximately 4.9 to all systems, so together you get 13.3 power (visible as 13 in the game). The boost from WCE will vary from nothing (on systems set to 75 or higher) to 9.3 (on systems set to 25). Most of the time, another 0.5 from a 7th rank of SXP will not result in reaching another full point, hence I don't think it's worth the skill points.

Note that Efficient Captain and/or a Bridge Officer with the Efficient perk, while definitely useful, do not significantly change these results.

Warp Core Efficiency and Warp Core Potential are cheap. Max 'em. At worst you'll be wasting 1,500 skill points. If you're that worried about optimising your 300,000 Space Skill Points, then simple answers are not for you!

Up until 6 ranks of a System Performance skill (Starship Engine Performance, Starship Shield Performance, etc.) you get 1 or 2 points of power per rank. Well worth the higher skill cost, get them all to 6. Beyond this, ranks only yield points if you're lucky with rounding errors, so again we're beyond the scope of a simple answer.

In summary:
Warp Core Efficiency to rank 9.
Warp Core Potential to rank 9.
All four System Performance skills to rank 6.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 246
02-14-2012, 06:30 AM
Quote:
Originally Posted by PatricianVetinari
Ok, I've done testing on Tribble, and now Holodeck, with a couple of my characters, including those with and without Power enhancing traits, various ranks/skill levels, and ships/devices. I'm fairly confident this is a workable Unified Power Formula:

((WCE/533.33)*max(75-Power,0))+(WCP/20)+(XP/9.99)

WCE = Warp Core Efficiency
WCP = Warp Core Potential
XP = Subsystem X Performance

I have started revamping the spreadsheet, and hope to have it completed and posted in the next couple days.

BTW, here's the breakdown on Performance skill:

Subsystem X Performance
1.....|..101..|..51..|..26
2.....|..103..|..53..|..28
3.....|..105..|..55..|..30
4.....|..106..|..56..|..31
5.....|..107..|..57..|..32
6.....|..108..|..58..|..33
7.....|..108..|..58..|..33
8.....|..109..|..59..|..34
9.....|..109..|..59..|..34
Weird. I got other results. Doesnt matter on which powerlevel, to me it gives always +10 at max lvl of the skill.

Apart from this: I tested every lvl of the skills and got different results for some lvls of the skill on a fed/kdf char.

Example:

+2 +1 +2 +1 +1 +1 +1 +0 +1 ---> Federation Engineer Shield Performance
+2 +2 +1 +1 +1 +1 +1 +0 +1 ---> Federation Tactical Shield Performance
+2 +2 +2 +1 +1 +1 +0 +1 +0 ---> Klingon Engineer Engine Performance <--- wouldnt make any sense to take the last lvl

I dont really get why the skills behave different from each other. Every Performance skill should give the same results.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 247
02-14-2012, 09:37 AM
Quote:
Originally Posted by ParadePartizan View Post
Weird. I got other results. Doesnt matter on which powerlevel, to me it gives always +10 at max lvl of the skill.

Apart from this: I tested every lvl of the skills and got different results for some lvls of the skill on a fed/kdf char.

Example:

+2 +1 +2 +1 +1 +1 +1 +0 +1 ---> Federation Engineer Shield Performance
+2 +2 +1 +1 +1 +1 +1 +0 +1 ---> Federation Tactical Shield Performance
+2 +2 +2 +1 +1 +1 +0 +1 +0 ---> Klingon Engineer Engine Performance <--- wouldnt make any sense to take the last lvl

I dont really get why the skills behave different from each other. Every Performance skill should give the same results.
The differences you are seeing are during to rounding (or truncation. don't know which) when power is displayed. You have to be very careful and account for bit of power bonus. It's best eliminate any power bonus before doing your testing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 248
02-14-2012, 11:03 AM
Quote:
Originally Posted by ParadePartizan View Post
Weird. I got other results....
What Mr. Fun Zone says could very well be the deal, uh, sorry, I mean fuzun. (Heh, whenever I read one of fuzun's posts I always pronounce it "Fun Zone" in my head ).

Also, I wonder if any of your characters are Efficient (or have Efficient BOs), Warp Theorists, or Joined Trill Symbiotes. These traits will bump the power levels a slight amount, providing just enough to extra power to push the increase over the "Round Down" effect of the UI display.

It also could be your equipment. An Aegis Shield, for example...

I've been testing the Power Calc I've got on each of my characters (I've got 18) and so far it's been spot on. It's nearly done, I'm just re-working some of the formatting. Once I get the Calc done, I'd encourage you to try it out and see if it matches your complete build at that point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 249
02-14-2012, 08:05 PM
Quote:
Originally Posted by PatricianVetinari
What Mr. Fun Zone says could very well be the deal, uh, sorry, I mean fuzun. (Heh, whenever I read one of fuzun's posts I always pronounce it "Fun Zone" in my head ).
If you must know, it's pronounced few-zhun (Fusion). Fusion is the name I wanted for the City of Hero's closed beta. But of couse the name was already taken. So I came up with Fuzun. He was going to be a through away character to just learn the game. But I really got to like the big lug, so he became my first character, my first level 50, and my handle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 250
02-24-2012, 12:27 PM
I'm sorry if I misunderstand your work, but I am not seeing the same results.

I am a level 19 Lt Cmdr. I have SS WCE maxed, and, along with two consoles for +1.8 Weap and +1.5 Shield Power, and Warp Theorist Captain, on the Cruiser Refit, My power levels are 106/56/30/30

That's roughly half the increase I should be seeing. Does the increase scale with level?
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