Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1031
02-06-2012, 07:23 AM
Gritz biskut Gravy to schooltime?

I said to JC yesterday.. STFS arent nice to fleets w more then 5 it defies the meanign of FLeet to limit
you end up seprate or round robin. making getting the match with your fa sickkickmore dificualt

if they had a Queue option for fleets like the PvE Crystal Enity it would e great
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1032
02-06-2012, 07:24 AM
hum45secseamslieksucha longtimeinposting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1033
02-06-2012, 08:09 AM
Quote:
Originally Posted by SenshiBat View Post
Gritz biskut Gravy to schooltime?

I said to JC yesterday.. STFS arent nice to fleets w more then 5 it defies the meanign of FLeet to limit
you end up seprate or round robin. making getting the match with your fa sickkickmore dificualt

if they had a Queue option for fleets like the PvE Crystal Enity it would e great
I think the reason they do this is because you can launch the Fleet Action with 8 people and they don't want you running STF's with less than 5 or multiples of 5. If they took the current Fleet Action lobby and applied that for a fleet instance with separate criteria, I think that would work nicely. Lets you sit and take the time to actually move around people to have a good balance of teams for all. Being able to launch each teams instance once they have 5 players would make it a done deal for me. For some reason though, I'm betting it's well beyond the limitations of their current implementation. Sadly, this seems to be the common answer when it comes to ideas I support or come up with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1034
02-06-2012, 11:36 AM
In honor of Hort's birthday, Q has decided to stick around until 10PM ET today to point and laugh at how ancient Hort is. [=
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1035
02-06-2012, 12:12 PM
i think it would be a great management tool like a whiteboard meeting rm in player before a SFC battle

we could have 6 player controlled and what 8 dif groups to flag friend or foe and hae player controlled
Starbases and pseudo fighters firing plasma
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1036
02-06-2012, 12:32 PM
Quote:
Originally Posted by JCSWW View Post
In honor of Hort's birthday, Q has decided to stick around until 10PM ET today to point and laugh at how ancient Hort is. [=
Mewwwwww :c
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1037
02-06-2012, 01:27 PM
Quote:
Originally Posted by hort_wort View Post
Mewwwwww :c
*Steps from the shadows* Birthday cake! *Stuffs hort in a tin* Ready in about 1 hour.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1038
02-06-2012, 01:28 PM
Player or Fleet Starbase's is something I'm looking forward to. I sure hope we can control the color scheme of some of the interior and assign offices to our toons. Half the fun, if that's the way things end up being will be... Who gets the bigger office, me or Z? Would really be nice if the place could be constructed by the Fleet highest ranking officers in a similar fashion to how building a house is in the Sims. I would also like to see this technique applied to all Foundry based interior content. Not only would it give things a sense of uniqueness, it would add more depth to what current Foundry authors could create.

What's the plan for your birthday, Hort? Where's the party? What time should we show up? What kind of cake should Dawson jump out of nude? :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1039
02-06-2012, 02:16 PM
Quote:
Originally Posted by Capulet View Post
*Steps from the shadows* Birthday cake! *Stuffs hort in a tin* Ready in about 1 hour.
I've never been frosted before, this should be interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1040
02-06-2012, 07:08 PM
Noooo I killed zero's thread.
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