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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-08-2012, 06:30 PM
Quote:
Originally Posted by ZeroniusRex
We would really love balance testing on the consoles.
Looks Like Im buying a bunch of Tribble ships for my KDF then, because none of the Federation consoles interest me at all (It'll be cool to be able to subspace jump a cruiser or carrier, or to put Vent Theta on a Vor'Cha Refit, etc)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-08-2012, 06:46 PM
Yay the geo in ops is fixed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-08-2012, 06:47 PM
Quote:
Originally Posted by ZeroniusRex
We would really love balance testing on the consoles.
getting caught in theta radiation is almost a guaranteed death sentence. it drains your shields, blinds you, and grinds you to a halt giving you a defense penalty. its a completely broken console.

the Aceton Assimilator thing is bad too, it can only be hurt by torpedoes, a very slow firing and low arc weapon and it generally takes more then 1 torpedo to kill it. half of cruisers don't run torpedoes, and cant turn fact enough to kill them quickly. fire off FAW around one and its like getting hit by a tactical ship using FBP1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-08-2012, 06:49 PM
Oh crap. I can already see a wing of decloaking BoPs firing off Isometric Charges.

Carrier captains, however, will rage as every Fed ship ends up carrying the Point Defense console. Intrepid-Rs with both torpedo ability consoles? Escorts using antimatter spread in their strafing runs? Oh my, this will be fun.

And the new prize boxes with the cross-faction consoles just became a lot more valuable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-08-2012, 06:51 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
getting caught in theta radiation is almost a guaranteed death sentence. it drains your shields, blinds you, and grinds you to a halt giving you a defense penalty. its a completely broken console.

the Aceton Assimilator thing is bad too, it can only be hurt by torpedoes, a very slow firing and low arc weapon and it generally takes more then 1 torpedo to kill it. half of cruisers don't run torpedoes, and cant turn fact enough to kill them quickly. fire off FAW around one and its like getting hit by a tactical ship using FBP1
We want to make sure that there aren't any extremely OP combinations of consoles. We know how each console functions on its own.
Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-08-2012, 07:11 PM
Quote:
Originally Posted by ZeroniusRex
We want to make sure that there aren't any extremely OP combinations of consoles. We know how each console functions on its own.
Thanks!
Well I can already see Subspace Jump + Graviemtric Pulse being OP: Teleport behind your enemy and then turn rate nuke them?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-08-2012, 07:12 PM
I have a very bad feeling about this...

I can already now see myself using my Bortas as a super death machine now that can dominate escorts by just jumping in behind them and opening up with my 4x DHC and 4x turrets on them....
Only thing that gives them even a fighting chance against this monster is their greater maneuvrability, which would be pretty much negated by this console.

But its pretty clear now that Cryptic does not really care about PvP.
As its now all about consoles and their fancy gimmicks rather than actual skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-08-2012, 07:18 PM
Quote:
Originally Posted by ZeroniusRex
We want to make sure that there aren't any extremely OP combinations of consoles. We know how each console functions on its own.
Thanks!
any Combination of mutliple kdf consoles are OP, thats why this is not the greatest Idea. Saying nothing about AMS on sci ships and escorts...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-08-2012, 07:20 PM
Well with the impulse burst console the Odyssey can finally escape...

Anyway this could be fun, Now I have to go dig through all my consoles to see what might be usable on the old Defiant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-08-2012, 07:20 PM
Quote:
Originally Posted by atatassault View Post
Well I can already see Subspace Jump + Graviemtric Pulse being OP: Teleport behind your enemy and then turn rate nuke them?
Honestly it would not be much different from for example if I were to do something like that there is no huge difference between using a teleport console which is already available to bops and putting an omega set using its 3rd set skill does almost the same thing. Although i'm more resourceful so I haven't found much merit in buying it for 1200 c points... I'd prolly get it if it was 800. Just me but I don't find the 1200 c point ones any better than the 800's.
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