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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-08-2012, 07:26 PM
Quote:
Originally Posted by ZeroniusRex
We would really love balance testing on the consoles.
Anti-matter Spread on ALL Starfleet ships? No, no, no.

Nadeon Detonator?

Emission Seeking Torpedo?

On all ships? Really? And pushing this onto Holodeck without even 24 HOURS of testing? This needed at LEAST a week to test how badly this will break PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-08-2012, 07:32 PM
Quote:
Originally Posted by FrostyJones View Post
Anti-matter Spread on ALL Starfleet ships? No, no, no.

Nadeon Detonator?

Emission Seeking Torpedo?

On all ships? Really? And pushing this onto Holodeck without even 24 HOURS of testing? This needed at LEAST a week to test how badly this will break PvP.
It may or may not break pvp being a mainly KDF player too there are some pretty crafty console setups we can use too so in the end it will probally balance itself out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-08-2012, 07:32 PM
There are some OP combos for now. But after the inevitable balance tweaks, it'll make everyone choose between a bunch of +1 abilities or resists/counters to those abilities. In the end it'll make every console slot more valuable. Plus more bang for your c-store buck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-08-2012, 07:39 PM
Personally, i think they need to add a specific slot for these special consoles, and only allow one to be equipped per ship.
That would solve the problem of people having any OP combo's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-08-2012, 07:40 PM
Well, this will be interesting. More on the Klingon side than Fed, since the Fed consoles aren't as cool IMO. The only thing I like is the burst one on my Fed ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-08-2012, 08:52 PM
WOAH.. the view screen on DS9 changes images now, between the wormhole and two shots of the station
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-08-2012, 09:00 PM
Looking at this, I think they should open the quad cannons up.

For ships that can equip DHC, they aren't the best because they stop scaling at Mk X, Dmg isn't the most desirable stat to boost, and the -10 to engine power.

They'd be pre-balanced on cruisers. That -10 engine power counters an already low turnrate and beam arrays are close.

Quad cannons would actually be pretty worthwhile on science ships. Just enough turnrate to make use of them.Maybe a bit of an upgrade over beam arrays. The -10 engine power and Dmg modifier would be nice but still fairly balanced for a PvE Science ship looking to deal some extra damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28 Wow
02-08-2012, 09:32 PM
I got a ton of ships to grind now...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-08-2012, 11:32 PM
Quote:
Originally Posted by jkstocbr
Why stop at Tier 4 ... :p
Give it time. Personally I like this change and if this goes well I suspect it will include at least some of the tier 5 ones eventually. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-08-2012, 11:44 PM
Those Gorn sci vessels are about to get fun...
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