Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Solution for Stagnate Queues.
02-11-2012, 12:22 PM
The solution as i see it would be to enable a 'PVP seeker' or LFB - [looking for battle] status, so that way when a match is close to complete or filling up then it can send you a 'would u like to queue for this match' dialogue along the current number of people on each side seeking to join this match.

Because a lot of ppl like myself enjoy pvping between missions or anomaly runs, but often neglect to requeue after every match - or just get side tracked with quests or working on ship builds. If there was a way to let ppl know when a queue is filling up - there could even be a dropdown box threshold for the dialogue (ask me when a queue is 1, 2, or 3 players away from meeting minimum requirements, along with preferences for notification of Space, Ground or Both)

If this was incorporated I think the queues would become somewhat less stagnate.


The idea crossed my mind when I was in memory alpha crafting and some were complaining about waiting an hour for 1 more person to check the queue and join. It's one of my pet peeves too when i'm in the mood to battle or test a pvp build somewhere other than the war zones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-11-2012, 02:52 PM
Just merge the queues. FvF, FvK, KvK into one queue, and allow for mixed teams when nothing else is available.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-11-2012, 04:25 PM
Quote:
Originally Posted by dribyelruh View Post
Just merge the queues. FvF, FvK, KvK into one queue, and allow for mixed teams when nothing else is available.
yeah that idea was tossed at them by us a while back. never heard anything on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-11-2012, 07:28 PM
Mixed teams would be a development for the better, and add a mixed system to kerrat also, there are just not enough klingon numbers and I doubt there ever will be considering your average mmo player wants to be kirk/picard etcetc.
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