Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-11-2012, 05:22 PM
Quote:
Originally Posted by Cross82
It would be better to give something on the lines of a EDC. say you get 1 if you lose the match and 2-3 if you win the match. Splitting gear into PvP and PvE is not something I was never big on.

What should be done is have zone with pvp and whatever said side owns the zone then they they can buy stuff cheaper. Say a MACO MK XII shield for 20 ECD and not 40. Give them something REALLY worth fighting over and not just gear sets alone.
Speaking of... I could see them doing something like that with the territory control system (if it ever comes to be). Maybe even new sets that are awarded for capturing key systems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-11-2012, 05:25 PM
Quote:
Originally Posted by Manx View Post
Speaking of... I could see them doing something like that with the territory control system (if it ever comes to be). Maybe even new sets that are awarded for capturing key systems.
Take at little more and make in the game ships cheaper as well. right now a T5 ship goes for i think 120,000 D that would be knocked down to say 60,000 for the owning side. The zone would have its own star base as well for thing kind of thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-11-2012, 05:30 PM
Or how about giving pvp its own darn sets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-11-2012, 05:40 PM
I'm still trying to figure out why there is task-exclusive gear at all.

Having the best gear exclusive to a specific task devalues all of the other high end gear that's available for DIlithium and crafting (which, oh yeah, uses DIlithium). This in turn devalues Dilithium, which isn't a great idea since the Dilithium Exchange is supposed to be our method of attaining CStore stuff in-game, thus the idea should be to avoid doing things which compromise the worth of DIlithium.

STFs already offer repeatable avenues for Dilithium which Explores and the like don't offer, and the same could be applied to PvP (beyond the few avenues it already has). Those rewards could even be increased. Might even make sense to have some kind of rare token drop in Elite STFs and to regularly high performing PvPers which might, when used, allow for added Dilithium to be refined per day to further increase the associated benefits. Thus the more difficult content has a "leg up" in collecting Dilithium, and would be rewarded with greater purchasing power which could go toward the top gear via Dilithium vendors, or into the Dilithium Exchange allowing them to take greater advantage of the CStore.

That would give adequate compensation for the task without compromising the value of Dilithium, thus harming the DIlithium/CPoint exchange rate.

This would also help alleviate the rather nasty feedback concerning the salvage drop rate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-11-2012, 05:49 PM
Good idea mvs, I too would like to see something added as a reward towards preformance or Winning in space/ground pvp, sets dont have to be broken because they are better for pvp you can add some sort of buffs that is just working in pvp.

Another thing I would like to see is the PUG que where you can only que up solo to fight against other people who have qued up solo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-11-2012, 06:18 PM
I think it's a good idea. I think the more sets the better, so there are choices at endgame, depending what the player likes to do. I think the idea of having 1 token if you lose and 2-3 if you win is a good idea (and absolutely no lotto element). It also gives you a reason to keep playing and make you feel like you've accomplished something when you finally get the set (again, as long as there is no lotto element to it).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-11-2012, 07:10 PM
ive never been a fan of these sets AT ALL, they make every other piece of ship equipment nearly worthless by comparison.

but sets arent going anywhere, and pvp deserves attention, so their should be sets associated with it. as far a sets go, 3 sets total, 1 focusing on attacking, tanking and debuffing might be good. mixed and matched with ship and captain type could create some interesting combinations.

unique bonus could include attack pattern debuffs effecting shields too, and any other number of things that slightly boost station powers. nothing needs to be over the top, and it would be best if the bonuses specifically boost you in ways only useful in pvp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-12-2012, 06:54 AM
Here's a thought; what if, instead of 'sets' in the traditional sense, it catered more to the build tweaking habits of PvPers?

Say there were are selection of engines, deflectors, and consoles, which could be used in pretty much any combination; and then 'blank' shields, which have no special traits of their own, but which gain qualities depending on what other PvP gear you have equipped. Some of these qualities could be pretty generic, while others would be specifically designed with PvP in mind.

You want something that just has cap, regen, and resists equivalent to PvE sets? You can do that. You want something that'll give you a resistance to more exotic things like sub-nuc, or theta? You can do that too. Want something that'll do a bit of both? Sure, why not.

Kinda like the custom kits the devs have talked about from time to time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-12-2012, 07:19 AM
Quote:
Originally Posted by Manx View Post
Here's a thought; what if, instead of 'sets' in the traditional sense, it catered more to the build tweaking habits of PvPers?

Say there were are selection of engines, deflectors, and consoles, which could be used in pretty much any combination; and then 'blank' shields, which have no special traits of their own, but which gain qualities depending on what other PvP gear you have equipped. Some of these qualities could be pretty generic, while others would be specifically designed with PvP in mind.

You want something that just has cap, regen, and resists equivalent to PvE sets? You can do that. You want something that'll give you a resistance to more exotic things like sub-nuc, or theta? You can do that too. Want something that'll do a bit of both? Sure, why not.

Kinda like the custom kits the devs have talked about from time to time.
That's an interesting idea, never thought of that before.

It'd be awesome to be able to swap out your shields depending on what you're facing, but not lose your set bonuses. Regeneratives vs heavy shield drain, Resilients vs sustained DPS, etc etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-12-2012, 07:35 AM
Quote:
Originally Posted by RCO
so you want an win Button only gear for pvp. so much for balance
Dude, balance went out the airlock a long time ago. I second the ops idea.
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