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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-12-2012, 07:51 AM
This FE was good but.... welll.... I got *beamed* inside a Voth city ship in the foundry.
My entire star-ship appeared to get beamed somewhere.

I've been through time loops in Foundry missions even.

I haven't yet met a single Cryptic made mission (outside the Romulan FEs) that could stack up to the better foundry missions I've played.

Admittedly I'm most excited about this FE not for the episodes, but for the new gear and cosmetic stuff it comes with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-12-2012, 09:20 AM
There was a lack of creativity in this first episode I'm afraid.

Voice acting and cut scenes aside, I imagine that a fair few of our favourite authors could re-make this first episode themselves in The Foundry, and give the characters much better dialogue and make the episode 'flow' better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-12-2012, 09:22 AM
Quote:
Originally Posted by Starfish1
There was a lack of creativity in this first episode I'm afraid.

Voice acting and cut scenes aside, I imagine that a fair few of our favourite authors could re-make this first episode themselves in The Foundry, and give the characters much better dialogue and make the episode 'flow' better.
Can you imagine what those authors could do if they had the same cutscene tools and perhaps an automated VO system that turns text to voice?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-12-2012, 09:36 AM
the quality of the mission is higher because the devs have more tools. thats not in much doubt. that extra polish in terms of cut scenes, new locations ete etc really makes them shine. no matter how hard and author tries he can make a shanty town look as good as the one from mine enemy or a Romulan city as good as cutting the cord.

i would say the best foundry missions have some better action and story than cryptic's from what i've played, but one of the reasons is that there are just so many of them from so many different writers.

There are thousands of them and the more missions there are the more chance that really great ones are going to be made. im sure if cryptic could make a thousand missions there would be some truly epic ones in there as well, coupled with their higher production values and better toolsets.

i would say thought that cryptic's missions is of a steady quality throughout. there are no god awful ones. the foundry for all its great eps, has plenty of average and terrible ones in there as well.

it would be awesome if the foundry authors had access to cut scene tech although i would personally hate voice over work to be added. cryptic's VO is ok without being great. I imagine foundry VO would be very substandard quality and could ruin many good missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-12-2012, 09:42 AM
Quote:
Originally Posted by Captain_Revo

it would be awesome if the foundry authors had access to cut scene tech although i would personally hate voice over work to be added. cryptic's VO is ok without being great. I imagine foundry VO would be very substandard quality and could ruin many good missions.

I get what you're saying, but I'm not so convinced. The text to voice technology is really evolving. If there was an option for players to turn VOs on and off, while letting foundry authors specify: this text is this female tone or this male tone, etc, then a nice voice to text system could be great.

If I recall, Galactrix's VOed trailer for Syndicate was entirely done with a freebie text to voice program. It sounds great.

This would also hugely benefit Cryptic. It one big sweep, they'd add VOs for every mission in the game, from episodes to patrols.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-12-2012, 09:48 AM
Quote:
Originally Posted by Leviathan99
I think it would have paced better if they opened the Bajor social hub upon completion and had us beam down and speak to someone who would get the process started of investigating. It would also give people the option of, well, not going back to DS9 as much through the week.
This, very much. Another immersion breaker IMO. Some of us would like to be able to RP the aftermath between now and next week. Being able to socialize on Bajor would of been perfect, a follow up to a 2409 version of Pearl Harbor. Yet again Cryptic comes up short. :/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-12-2012, 10:06 AM
Quote:
Originally Posted by Sprint01
This, very much. Another immersion breaker IMO. Some of us would like to be able to RP the aftermath between now and next week. Being able to socialize on Bajor would of been perfect, a follow up to a 2409 version of Pearl Harbor. Yet again Cryptic comes up short. :/
I found myself moving to K-7.
Its about the only logical move. oh well.

To make matters worse if I get the rare armor tech I'm trying for, I have to re-visit DS-9 to turn it in.

This is one of those times where a bold action would have been nice, EG once you do the mission you loose access to DS-9 till its retaken, and they move its unique services temporarily to Bajor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-12-2012, 10:09 AM
Quote:
Originally Posted by Kirkfat View Post
I get what you're saying, but I'm not so convinced. The text to voice technology is really evolving. If there was an option for players to turn VOs on and off, while letting foundry authors specify: this text is this female tone or this male tone, etc, then a nice voice to text system could be great.

If I recall, Galactrix's VOed trailer for Syndicate was entirely done with a freebie text to voice program. It sounds great.

This would also hugely benefit Cryptic. It one big sweep, they'd add VOs for every mission in the game, from episodes to patrols.
i guess an on/off feature would be ok.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-12-2012, 10:50 AM
This opening mission stacks up really well (content wise at least) to the Breen FE's first mission.

That mission consisted of a boring escort through a debris field. A "hi how ya doin" conversation that led to an ambush on the ground in the middle of a crowd of non-plussed potential victims of crossfire. A quick roundup of the rest of the breen in the town square, sans torches or pitchforks, an introduction to the overpowered ground combat tactics the Breen would use at the end of the ruins and then a quick space battle with lessons in SNB and Tractor Beams at the end.

This mission consisted of a series of optional treasure hunts while doing DOFF and Dabo sidequests, a much more fleshed out conversation at the diplomatic conference, a baby version of the old DS9 Fleet Action on the station, which led to a baby version of the other old DS9 Fleet Action in space that has a fun fight against a big huge overpowered dreadnaught, and of course the same old space lesson about SNB and Tractor Beams.

This one has more stuff in it than the Breen one. So I think once the bugs are fixed, it will stand the test of time, as long as the next four parts of the story move forward.

As compared to the best Foundry missions I've done? It comes down to the quality of writing, and the Foundry occasionally blows my mind with high quality writing. This mission would be an ok foundry mission but not the best for me because as much as I like the conference scene and some of the stuff in Ops with Andrews, there's too much of this mission that plays like stuff I've already played (the aforementioned DS9 FAs). My favorite foundry missions are written so well that even when I do stuff that seems like I've done it a million times already I don't notice that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-12-2012, 11:04 AM
I think a large part of it for me is that there isn't anything really new, such as locations, that we haven't seen before. DS9 despite a few upgrades, like the conference room, is quite a familiar place to me by now and it really didn't help that a large chunk of this mission is running around on errands.

Helping the Belfast's captain using the DOFF system was good, but everything else felt a little old hat. We want new things; you can't sell the same old thing to the same old crowd forever. Hopefully the spacewalking sections in one of the next episodes will fill that gap, but they really needed something special for the first episode to sell it, especially after such a long wait.
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