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Thanks SO MUCH for all your support, and we'll see you in-game!
There is the most awful noise playing on Deep Space Nine. The only ways to get away from it are to either turn your sound off, beam out, go to the exchange area, or go to the shipyard. This has been going on since your patch 2 days ago and the frequency of the sound has actually induced nausea and vertigo in me. I don't know if its affected anyone else in this way but I have been told other people have been hearing it. It should have been fixed the moment it was discovered as it is a potential health hazard for some people because it is a well known fact that certain frequencies of sound can induce my symptoms and even seizures in some people. Please fix this quickly! Thank you.
Actually this has been going on since F2P launched. They just have not fixed it. if you can take the grill off your speakers take a look at what this is doing to the cones. Would not be surprised if it done blow out some people speaker systems.
I have the same issue using a 4 speaker set up on Win 7 64 bit, Asus Xonar DX card with updated drivers. If I switch the set up to 2 speakers the buzzing goes away, but when using 4 speakers I get the buzzing.
Changing other settings ( sample rate, number of channels, 7.1 / 5.1 emulation, Dolby etc ) had no effect on removing the buzz.
The audio team has informed me that they have isolated and fixed the problem you are experiencing -- the fix should make its way in-game in a future patch. In the meantime, as a workaround, you can fix the issue by switching your headsets or monitoring systems from a 7.1 surround setting, to a 5.1 or stereo setting.
Finally, it would be helpful to the audio team to let them know if this problem is occurring anywhere else in-game. If you do happen to encounter this problem, please respond to this thread with the name of the location you are at, including the map name if possible.
Currently, sounds are volume-levelled as if they are being heard by the disembodied third person camera, not not the ship or player character. This weakens immersion and can occasionally be rather annoying.
You are standing three meters away from a noisy machine or console. Your camera is zoomed out three meters from your character. Without moving your character, you spin the camera around. When the camera is positioned close to the machine, the sound is at its loudest. When the camera is positioned six meters away from the machine, the sound is at its quietest. The player character's ears haven't moved, but the "ears" of the game have.
A torpedo hits another ship's shields, ten kilometres from your ship. Your camera happens to be positioned next to that ship. The sound of the explosion is deafening (especially if you are using headphones or bassy speakers with the volume up). Then a torpedo hits your own ship's shields. It isn't anywhere near as loud.
Hearing centred on the player's avatar, completely ignoring the current position of the camera, makes more sense and would be much more immersive.
Even if it is not changed globally for everyone, an option in the audio options menu for those that want it would be nice. A similar option was added in a patch for one of the Tomb Raider games and with the sound centred at the character instead of the camera the game felt so much more impressive and polished. It is like actually being the character, instead of being an invisible spectre stalking them.
I made a thread on this about a year ago, but it didn't get beyond a single page and didn't get any Dev response. The few people who commented seemed to support it though.