Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-12-2012, 04:22 PM
i dont know where my post went but i had listed all kinds of things so heres i try again-

dual heavy cannons- as is
dual cannons- as is
heavy single cannon- like cannon 12 power to fire, 2 bolts per cycle. 90 degree arc
single cannon- as is
turret- as is

dual heavy bank- like dual beam banks but escorts only 12 power, 2 shots per cycle
dual beam bank- as is
heavy beam array- 180 arc, 12 power all ships 3 shots per cycle
beam array- as is
360 beam- 10 energy, all ships, dmg about same as turret


more alternatives = more fun right? the heavy weapons are more power at more energy of course so i thin kthats a trade off.

whats wrong with this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-12-2012, 05:15 PM
Quote:
Originally Posted by matteo716 View Post

whats wrong with this?
Dual heavy beams need to go on KDF battlecruisers too. *Takes cover*

:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-13-2012, 04:44 AM
the weapons that should be in game are as follows

duel heavy canons- same

quad cannons- takes the place of duel cannons, basically looks like 4 duel cannon shots, not the over the top look of the new item. its current animation is a bit much, make it look like duel cannons firing 3 shots per cycle

duel cannons- changed to a 70 degree fireing arc, less dps then the above 2

single cannon- should use 1 of the duel heavy cannon's shot animation so you can tell the difference between it and a turret shot, 3 shots per cycle.

turret- same

duel beam bank- same

single beam bank- new, should basically replace beam arrays on non starfleet ships. 200 degree fireing arc, 3 shots per cycle. its basically what every alien of the week was equipped with, a single beam attack, its that or an old ball turret phaser from the tos era

beam array- should be an exclusive starfleet only weapon, should not be firing up to 8 at once, 1 at a time instead, regardless of fore and aft. fireing arc should be nearly 360. perhaps every beam array you have equipped adds to the power of the 1 shot your ship does shoot. it basically needs a complete rework and rebalance, so it looks more canon and works correctly in game. n/a with beam overload or something
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-13-2012, 07:11 AM
More, if properly balanced to not make other waepons obsolete, would be awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-13-2012, 07:21 AM
Add a 'point-defense' weapon with built in FAW that gets a bonus in clearing spam.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-13-2012, 07:34 PM
Quote:
Originally Posted by Naevius
Add a 'point-defense' weapon with built in FAW that gets a bonus in clearing spam.
they already have that as a console.... the point defense turret.
Reply

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