Lt. Commander
Join Date: Dec 2007
Posts: 120
# 121
02-14-2012, 08:05 AM
Quote:
Originally Posted by Jonathan_Kent View Post
You know what this feels like?
This feels like the alternate Federation from "Yesterday's Enterprise."

We're all still a part of the Federation, but a Federation harried by the constant specter of war.
In this universe we carry utility knives on our belts,
we again fight the Klingons,
Captains go on away missions carrying assault rifles,
we sit around and discuss the merits of our vessels as battleships and how long they can hang in a firefight,
we wear slightly different uniforms, we fly old ships desperately retrofitted to fill gaps in the fleet...

...and behind it all looms the secret spoken only in classified briefings; the Alpha quadrant will fall into ruin within 3 years if something doesn't change.

Seem familiar?
I've never seen it that way, but now you are saying it... seems prety accurate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 122
02-14-2012, 08:10 AM
Quote:
Originally Posted by ProfessorSTAFF
I really like Star Trek Online but I really dislike the dark, depressing hopelessness that seems to be its most prevalent themes.

Star Trek has always been about hope, and optimism, progress and peace.

When I was playing "Second Wave", an episode that I thought they did a really good job on, I despaired at the admiral saying "The Federation has about 3 years left before we are completely destroyed by the borg!"

THAT IS SO DEPRESSING! 3 years??? Do you know how bad that makes things? That is all but hopeless. That is not humanity reaching out to the stars and evolving to the next level, it is our inevitable doom.

Now, I am not complaining about this one line, but I think it represents what Star Trek Online is thematically all about: we're at war WITH EVERYONE, we're killing and being killed, and we're doomed.

I remember when the game launched and I'd get those missions in nebula where you investigate an empty base. As you read the reports on the terminals, in each every single one, you learn that EVERYONE YOU'VE COME TO RESCUE IS DEAD. This is what eventually was called a "diplomacy" mission. The scientists opened a wormhole to the Delta Quadrant? Dead. The advisors on the Gorn border? Dead. They're all dead, never saved at the end by your team. One group died ina cave-in. How horrible and sad!

I'm not saying we shouldn't fight the borg. I'm not saying we need non-violent missions. Obviously these things should be what the game is about. But I'd like to see more of an emphasis on hope and optimism.

I'm still hoping that the 3800 end up allying themselves with the Federation at the very end of the saga and flying off to fight the borg to help save everyone. I want to see an entire series about Deffera joining the Federation. Throw in attacks and battles, but have the objective be us fighting for unity, not just fighting a hopeless battle to survive.

Does anyone else agree? Again, I am focussing on theme, aesthetic, and feel. I'd like more of this game to feel like Star Trek and not Starship Troopers.
Do keep in mind the Admiral that stated that projection Rightfully Died. I solod the entire jemhadar battlefleet and didn't die. That Admiral was clearly off his meds or hasn't been paying attention cause we've been face rolling the enemy away for 2 years now.
I say the second episode of this series should be leading the ground assault to take back DS9. Cause that battlefleet? It's dead already :p

I hate the at war with -everyone- thing too. That was clearly done so they didn't have to use the same ships throughout the entire level range. Which is stupid cause not a single one of the enemies in this game is a threat anyway. I don't care what it looks like cause I just facerolled it and finished it in one pass. There's only two exceptions to this... Elite STFs where you can get One Shot by tac cubes, and the Jem hadar battlefleet that was loaded with battleships. I had to several pass them because they have them all tac cube (kerrat tac cube) levels of hp.

I'll agree we need more non violent missions in this game but I'm going to throw in a caveat here and it's an important one. Because this one directly affects pvp. The violent missions need to be harder. Give the enemy ships more abilities, stop running their weapons power at 50, and force people to build better ships.. PvE is such a farce that any impact the story's writing has is completely negated by how mind numbingly easy it is. The ease of difficulty (even on Elite) is so pathetic that it encourages people to fly ships that are frankly unviable, they then take these horrible ships to pvp and get blown away in seconds flat, then pronounce all pvpers as hackers, exploiters and any number of insults there after.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 123
02-14-2012, 09:48 AM
I was playing as a KDF once and after interrogating the captain of a captured Starfleet ship, one of my officers killed the UNARMED man. I was shocked and could not believe it. I thought KDF officers were supposed to be honorable.

Something like that makes one think and thinking is a good thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 124
02-14-2012, 09:54 AM
Quote:
Originally Posted by Pollywog View Post
I was playing as a KDF once and after interrogating the captain of a captured Starfleet ship, one of my officers killed the UNARMED man. I was shocked and could not believe it. I thought KDF officers were supposed to be honorable.

Something like that makes one think and thinking is a good thing.
Did you reprimand or delete the offending officer whom fired on a game mechanics whim when a target was put before it?

Me, I killed the cowardly captain myself and then destroyed his ship as it would have given him honor to die a hero and defy my desire to have the codes instead of crumbling like a targ in heat under a few persuasive disruptor shots. That choice was mine.
Unlike the following the suspiciuos order of a Star Fleet Admiral and massacering romulan civilians becuase one was ordered too do so in the line of duty.
Now that makes one think....

Quote:
Originally Posted by Mavairo
I'll agree we need more non violent missions in this game but I'm going to throw in a caveat here and it's an important one. Because this one directly affects pvp. The violent missions need to be harder. Give the enemy ships more abilities, stop running their weapons power at 50, and force people to build better ships.. PvE is such a farce that any impact the story's writing has is completely negated by how mind numbingly easy it is. The ease of difficulty (even on Elite) is so pathetic that it encourages people to fly ships that are frankly unviable, they then take these horrible ships to pvp and get blown away in seconds flat, then pronounce all pvpers as hackers, exploiters and any number of insults there after.
I agree completely. The federation gameplay needs more missions that reflect thier ideology and offer options to completion of said missions along those lines.
The PvE combat diffently needs to be enhanced to be challenging beyond just more HP and damage.

As well players must expect PvE missions that reflect the faction they are playing and not assume that becuase the feds may stop and ask first before shooting that the KDF will as well or that the Romulans would not take an interily different approach. STO may be a single game but it is represented several differeing views on how things should be done. Its time the game reflects that more not less.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 125
02-14-2012, 10:25 AM
Quote:
Originally Posted by Scoaler
I don't believe "Star Trek" means the same to you as it does to me. It seems you have an emphasis on The Next Generation or The Original Series of Star Trek, and Teflon Star Trek is not the only Trek out there.
Um, TOS was not "Teflon Star Trek ", I mean they had Kirk turn a prewarp planet into Vietnam 2.0 for pete's sake. Heck I like DS9 becuase it was more like TOS.

Quote:
Originally Posted by VangarVega
This.
The whole war setup is ridiculous, plus the inconsisteny in said "war" which is *permanently* set aside to ally against a bazillion bigger foes really makes the whole "Fed-Kling war" obsolete.

I'm not against the darker tones of Star Trek, DS9 being my favourite. But I don't like the bending and bashing on the established Star Trek canon just to make more bugs out of c-store-pew-pew things.
I would have perfered a Cold War set up with the klingons myself.

Quote:
Originally Posted by aestu
Consider Starfleet Command - it was set during the 2260s, in a time period similar to STO - after TOS but before TNG and Undiscovered Country - when the galaxy was in a state of chaos.
This is one of the reasons why my 2409 Fed alt. is Kirk-like.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 126
02-14-2012, 11:11 AM
One of my biggest beefs with STO and the feel of the game has always been the music. A lot of the music is either trying to sound like TOS (opera singers! bad opera singers!) or is just generally very drum heavy. Most of the time in sector space you get this drum based track and it sounds very military and kind of boring.

Specifically, I am talking about the track in this video: http://www.youtube.com/watch?v=FPLy0a18VnY

On the other hand, music in TNG was like this: http://www.youtube.com/watch?v=606Vk2iSFNk

In some cases of having action, the music still was more upbeat. An example: http://www.youtube.com/watch?v=PTZuHGM6xCE (although that was an alternate and wasn't used).

If something dramatic happened they also had a more subtle and dramatic tone: http://www.youtube.com/watch?v=8kfTd...eature=related (Same episode, music that was used)

Don't get me wrong, I can like some militaristic music and in some cases it makes sense (fighting klingons, klingons in general, etc) but the problem is that the music usually just randomly picked and it will pick battle music when flying around in sector space instead of picking something that makes you think "i'm exploring", "i'm helping the universe" or whatever.

While we're looking at alternate examples of the difference between something that is driving a military feel vs an exploration feel, i present this, which is the travel music for Mass Effect: http://www.youtube.com/watch?v=Lpu5cTk_qvI
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 127
02-14-2012, 12:37 PM
No complaints, no arguements... Everyone has their opinions about what they want. As grand as the Star Trek vision is, there are ALWAYS going to be people out there that want to destroy it. Earth may one day achieve a "Utopian Society" But what happens when the Borg stop by and pull an Alderaan?

I don't want to get into a socio-political debate. But no matter what the outcome of society, you are ALWAYS going to have aggressors, you are ALWAYS going to need people willing to fight, and kill and die to protect what they have. One day your country has peace, another is going to come along and spill your milk. Soon the planet will be at peace, only a matter of time before another planet comes and stomps on your flower bed.

That is the nature of the universe.


from MY point of view as far as the game is concerned, I didn't sign on to play Farmville, I don't want to head out picking Tulaberries with Klingons, and I don't want to invite the Borg over for tea and biscuits while we watch the "Man U vs The Collective" match. Yes there is a lot of killing and blowing things up in STO, because it's not "Peace Online" it's about ACHIEVING that peace.

For the record, I DO do my share of diplomacy


What's the funniest Duty Officer out there? A Nausiccan Botanist.... that is the BEST.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 128
02-14-2012, 12:44 PM
Quote:
Originally Posted by Pollywog View Post
I was playing as a KDF once and after interrogating the captain of a captured Starfleet ship, one of my officers killed the UNARMED man. I was shocked and could not believe it. I thought KDF officers were supposed to be honorable.

Something like that makes one think and thinking is a good thing.
KDF honourable do you not remember this http://www.youtube.com/watch?v=ibZCXhYeQCw
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 129
02-14-2012, 12:44 PM
Quote:
Originally Posted by dkshadow9498
No complaints, no arguements... Everyone has their opinions about what they want. As grand as the Star Trek vision is, there are ALWAYS going to be people out there that want to destroy it. Earth may one day achieve a "Utopian Society" But what happens when the Borg stop by and pull an Alderaan?
The great great great great great great great grandson of Charlton Heston starts handing out those firearms he had hidden in the basement to all his up-until-the-moment-happened pacifist nieghbors.
Millions of Star Wars fans are caught unaware of the invasion thinking its the lastest George Lucas release in Uber-mega 3-D.
Somewhere a Klingon conspiracy thoerist fan on life support and many organ transplants laughs once haughtedly then dies.
Then the planet goes PoP after a bunch of screaming?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 130
02-14-2012, 12:47 PM
Quote:
Originally Posted by Pollywog View Post
I was playing as a KDF once and after interrogating the captain of a captured Starfleet ship, one of my officers killed the UNARMED man. I was shocked and could not believe it. I thought KDF officers were supposed to be honorable.

Something like that makes one think and thinking is a good thing.
I had real trouble with that mission. I'm surprised more people haven't chimed in about it. Loaded words aside, how was that a good situation?

Quote:
Originally Posted by Mavairo
Do keep in mind the Admiral that stated that projection Rightfully Died.
Wait, pardon? What does 'rightfully died' mean?
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