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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 151
04-06-2011, 06:54 AM
I currently have 3 beams up front, 2 beams + turret in the back (plus torps in both spots) on my cruiser. I do see some significant drain on weapon energy in some situations (usually if I am broadside). I keep the weapon setting base to 90 energy and let the bonuses etc take me over 100. (I always keep a turret mainly for destroying incoming heavy torpedoes since beams take so long to retarget)

However, to counter this I keep Emergency Power to weapons running whenever it is available. When it is not available I use Nadion Inversion and/or EPS Power transfer to counter the energy loads.

In that way, unless I just forget to activate an ability for some reason I always have 80+ power available to weapons at all times.

I have thought about training another energy boosting ability to a BO , such as another EPW but I havent got around to it yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 152
02-14-2012, 10:28 AM
Quote:
Originally Posted by Nagorak View Post
Even at 100 weapon power there is only a small increase in damage by going from 5 beams to 6, and almost no increase going from 6 beams to 7. Equipping 8 beams actually results in a slight decrease in damage output, although it is so minor as to be nearly inconsequential! Increasing weapon power to 125 allows you to use up to 8 beams effectively, but there are still serious diminishing returns toward the far end of the DPS curve.
Is there a noticeable increase in damage going from 6 to 7 beams at 125 weapon power (on an escort)?

Since your graphs indicate having 4 DHCs and 3 turrets, do you find that this particular build has a greater DPS versus a 3 DHC, 3 turret, and 1 torpedo configuration?

I used to run an all cannon escort, but switched to a 3 DHC + 1 quant torp configuration, at the recommendation of several people), and I'm note entirely convinced my DPS is better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 153
02-14-2012, 11:10 AM
Excellent information, especially for new or returning players. Thanks for your post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 154
02-14-2012, 11:25 PM
Quote:
Originally Posted by Shook-Yang
Is there a noticeable increase in damage going from 6 to 7 beams at 125 weapon power (on an escort)?

Since your graphs indicate having 4 DHCs and 3 turrets, do you find that this particular build has a greater DPS versus a 3 DHC, 3 turret, and 1 torpedo configuration?

I used to run an all cannon escort, but switched to a 3 DHC + 1 quant torp configuration, at the recommendation of several people), and I'm note entirely convinced my DPS is better.
It's hard to say, really. Your second to second DPS will be lower, but you'll have much higher burst DPS when their shields go down. Especially if you use THY, I think you'll take enemies down faster with the torpedo in the front.

On the other hand, if you want to try something really weird, I suppose you could go with 4 DHCs in the front, with 2 turrets and a Quantum torpedo in the rear. Once the shields are down, do a quick 180 and fire. It would be kind of awkward, but if your turn rate was good enough, it might work.

One way you can test is to use the mission replay. Select a mission with some specific enemies. It's better if they appear right at the start of the mission and slow ships are better because it makes it less likely that you'll lose the firing arc on them. Get a stop watch and fight the enemy ship 5 times with and without the torpedo, and see if your times are much different (after destroying the enemy once, just warp out and wair 5 minutes for the instance to reset and then re-enter).

Another option would be to find a friend to test with in PvP. Just have them sit there for you while you try different configurations.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 155
02-15-2012, 08:10 AM
Quote:
Originally Posted by Nagorak View Post
It's hard to say, really. Your second to second DPS will be lower, but you'll have much higher burst DPS when their shields go down. Especially if you use THY, I think you'll take enemies down faster with the torpedo in the front.

On the other hand, if you want to try something really weird, I suppose you could go with 4 DHCs in the front, with 2 turrets and a Quantum torpedo in the rear. Once the shields are down, do a quick 180 and fire. It would be kind of awkward, but if your turn rate was good enough, it might work.

One way you can test is to use the mission replay. Select a mission with some specific enemies, it's better if they appear right at the start of the mission and slow ships are better because it makes it less likely that you'll lose the firing arc on them. Get a stop watch and fight the enemy ship 5 times with and without the torpedo, and see if your times are much different (after destroying the enemy once, just warp out and wair 5 minutes for the instance to reset and then re-enter).

Another option would be to find a friend to test with in PvP. Just have them sit there for you while you try different configurations.
Thanks.

So, in combat space, does hovering the mouse over the weapons (to show actual DPS) have any merit?

I did some STF missions last night, and kept switching between a mk XI [borg] quantum torpedo and mk XII [borg] DHC. To me, it looks like the DPS for the 4th DHC does not go below 700. Where as, my quantum torpedo's DPS is below 500. I should note that I have none of my skill points in projectile weapons, and these numbers are prebuffed. If I use some buffs (AP:A, AP:O, Tactical Team, Fire On My Mark), the lowest DPS my cannons will go is 1800+, versus the 800+ DPS of the quantum torpedo.

What is THY?

And what are your thoughts on all beam array ships?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 156
02-15-2012, 09:53 AM
EPS consoles D:

Bane of my life these bloody things, for a while they didnt seem to help my DPS, then for a while they seemes to help and asking around it's pretty much a 50/50 split between people that do or don't think EPS consoles improve DPS, but you may be just the guy to ask.

(And sorry if I've asked before, I do tend to ask this question somewhere on the forums every 6 months but like I say, no definative answer)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 157
02-15-2012, 11:44 AM
Quote:
Originally Posted by Shook-Yang
Thanks.

So, in combat space, does hovering the mouse over the weapons (to show actual DPS) have any merit?
Yes. It's a more or less real time display of the current base damage stats of your weapons. The numbers adjust in response to any things which affects their damage: Weapon Power level, any current damage buffs, debuffs, etc.

Quote:
What is THY?
Torpedo: High Yield (Tactical BOFF ability.

Quote:
And what are your thoughts on all beam array ships?
[/quote]

Beams are stead and constant DPS. Not typically a load out for Escorts. You can't really afford steady and constant DPS. Cruisers can do it. Escorts need to kills things quickly before they get overwhelmed. Heaving a Beam weapon or two on an Escort can be good if you have Beam Over. It's nice spike damage on shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 158
02-15-2012, 12:04 PM
Quote:
Originally Posted by fuzun View Post
Beams are stead and constant DPS. Not typically a load out for Escorts. You can't really afford steady and constant DPS. Cruisers can do it. Escorts need to kills things quickly before they get overwhelmed. Heaving a Beam weapon or two on an Escort can be good if you have Beam Over. It's nice spike damage on shields.
Right, but the escorts are terrible tankers in STF (or even in PVP). I like to keep my impulse at maximum speed, so I can get the higher evasion rate. But, that makes things a little difficult keeping targets in my front firing arc.

So, I was thinking of flying circles around my targets and broadsiding them, keeping my DPS constant and keeping my evasion higher.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 159
02-15-2012, 01:25 PM
Quote:
Originally Posted by Shook-Yang
...So, I was thinking of flying circles around my targets and broadsiding them, keeping my DPS constant and keeping my evasion higher.
If you want to broadside, you should do it in a Cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 160
02-15-2012, 02:52 PM
Quote:
Originally Posted by PatricianVetinari
If you want to broadside, you should do it in a Cruiser.
True, I could do that. However, the defense % is lower in a cruiser, yes?
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