Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-17-2012, 01:35 AM
Anyone know why we still can't craft disruptors of any sort in the R&D?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-17-2012, 03:22 AM
Quote:
Originally Posted by fauxpasiii View Post
I actually did some calculations just a couple days ago during the Time to Craft event. I have a bank packed to the rafters with anomalies, so I disregarded their cost, and I assumed you only craft when it's Time to Craft.
  • Antiproton ship weapons yield about 143 EC per dilithium. DHC and Beam array are the best choices.
  • Top-tier tactical consoles (antiproton and phaser) get 139 EC per dilithium
  • Aegis parts, engines were most expensive at the time, get 147 EC per dilithium.

On that basis I crafted a few of each category. The antiproton weapons and console sold more or less immediately; the Aegis parts have not yet all sold. So on that basis, I'd say watch prices for Antiproton beams, dhc's and consoles, and based on the input from this thread I'm going to start eyeballing quants also.
Checked the exchange. XI Weapons need 15230 Dil to craft. Crafted antiproton XI weapons (beam and DHC) sell for ~1.300.000 on the exchange. That is 85 EC/DIL. AEGIS stuff sells ~1.500.000 that is 98 EC/DIL.
And I did not add the value of the samples to the equation.

Keep in mind that you can sell the unreplicable materials on the exchange. The uncommon goes for around 100.000 EC/piece. So if you buy uncommon unreplicables and sell them on the exchange without any crafting you get 100 EC/DIL. Common unreplicables go around 2500 EC/Piece. That is 250 EC/DIL.

Bottom line is: the raw ingredients worth 100k-300k EC more than the complete product... So much for crafting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-17-2012, 03:32 AM
Quote:
Originally Posted by BlackV7

(Whatever happened to the rare drops being better than what is offered from the mission rewards?)
You will have to buy them in the C-Store from now on is the way I think its going to go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-17-2012, 04:21 AM
Quote:
Originally Posted by Blackgoofguy
Anyone know why we still can't craft disruptors of any sort in the R&D?
Disruptors are Klingon only, Phasers are Fed only.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-17-2012, 04:59 AM
Quote:
Originally Posted by Blackgoofguy
Anyone know why we still can't craft disruptors of any sort in the R&D?
Because these are Klingon only. EDIT: Dammit, oh, someone already posted this

But why can't we craft split-beam rifles?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-17-2012, 05:03 AM
Quote:
Originally Posted by Pendra80 View Post
Bottom line is: the raw ingredients worth 100k-300k EC more than the complete product... So much for crafting.
It's always been like that in my experience. Crafting was never profitable even before the changes. You were actually better off buying most items on the exchange because they sold for less than the components going in. Even if you were to farm the anomalies, you could simply sell the anomalies for more than the completed items.

It's possible that a few things like the Aegis set actually sold for more than it cost to make, but I'm not even sure about that. With the current dilithium added to the cost of crafting, I think it's a waste of effort to try to sell the stuff on the exchange. You'd be better off taking dilithium and converting to c-points to buy keys to sell.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17 It actually varies
02-17-2012, 05:24 AM
There is a lot of good info in this thread, but I have a couple things to add. First, you have to be aggressive to make money on the exchange. You have to check prices often and adjust your prices down to beat other people who just undercut your price. Often I would put items on the exchange, check back 10 minutes later and find someone had put a dozen items that were all above mine on the search list. Since there is no difference between my crafted items and yours the only way to get yours sold is to sell for a lower price.

But if you are willing to play hard at it you can get "rich" in a relatively short time.

Also the items that sell for the most change sometimes. Lots of people sell phaser consoles and the prices of those drop to maybe half that of antiproton consoles, yet since more people use phasers since before the skill revamp they were the best in terms of value per skill point, more people buy them.

Also, if you are willing to spend real life money, you can buy cpoints, sell them on the exchange for dilithium, and use that for your crafting to keep up a high number of items. You can sell up to 40 items per character at a time on the exchange, and mail the excess items to your other characters so they can each put 40 items up. Selling lots of different items makes sure you're not competing with yourself when you're selling lots of stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-17-2012, 10:28 AM
Quote:
Originally Posted by Nagorak View Post
It's always been like that in my experience. Crafting was never profitable even before the changes. You were actually better off buying most items on the exchange because they sold for less than the components going in. Even if you were to farm the anomalies, you could simply sell the anomalies for more than the completed items.

It's possible that a few things like the Aegis set actually sold for more than it cost to make, but I'm not even sure about that. With the current dilithium added to the cost of crafting, I think it's a waste of effort to try to sell the stuff on the exchange. You'd be better off taking dilithium and converting to c-points to buy keys to sell.
In my experience, crafting before the great dilithium nerf was highly profitable. If you kept current with exchange trends, you could identify areas where the supply was a little low, and as long as you looked for deals on materials (people often put stacks of 10 or more going for the same price as singles) to supplement your own supply gained via missions and exploration, you could easily make huge amounts of EC. You just mainly had to know what to craft.

Now it's not even worth the bother. The only thing I've crafted since S5 was a couple of nanoenergy capacitors, after which I promptly stopped once I saw that you could buy them direct from the exchange for much less than the cost of crafting materials.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19 That's not quite true
02-17-2012, 10:55 AM
Quote:
Originally Posted by Stormnnorm
In my experience, crafting before the great dilithium nerf was highly profitable. If you kept current with exchange trends, you could identify areas where the supply was a little low, and as long as you looked for deals on materials (people often put stacks of 10 or more going for the same price as singles) to supplement your own supply gained via missions and exploration, you could easily make huge amounts of EC. You just mainly had to know what to craft.

Now it's not even worth the bother. The only thing I've crafted since S5 was a couple of nanoenergy capacitors, after which I promptly stopped once I saw that you could buy them direct from the exchange for much less than the cost of crafting materials.
If you own the anomalies already it's still profitable to use them. I had spent most of my credits helping friends out so when the Galor hit the exchange I went back to crafting. I had already spent most of my dilithium too buying cpoints so I bought most of my unrep mats. Within 2.5 days I had enough ec to buy a Galor on the exchange.

I still felt a little dirty buying the ship that way but at least I never paid for a key or participated in the grab bag for one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-17-2012, 10:59 AM
I make bookoo bucks from just reselling stuff I get from the STFs.
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