Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Boff skill questions
02-19-2012, 09:02 AM
Question 1: Availability of Rank 3 skills

Just wondering how much of a pain it is to get the rank 3 skills for my Boffs if I'm not the same career as them?

I.e. right now I have a science character, but after playing for a while I think I'm going to level up an Engineer instead.

If I'm an engineer, how difficult will it be for me to find the rank 3 skills for my science Boffs?

I know it's possible to find Boffs on the exchange and use them to train up your crew and/or have another player train a Boff. But overall is it a huge pain to do this?

For getting another player to train my boffs, what is the average fee that players charge for this? Is there a generally accepted fee/tip for this? I don't need an exact number, but are we talking like 10 million EC? 50,000 dilithium? Could somebody just give me a ballpark figure?

Basically I'm finding that I prefer the abilites that an engineer gets over a science character, but I like a lot of the science abilities so I'm thinking of playing an engineer that flies a science vessel. But I'm worried about being able to train my boffs as needed.

Second question - Boff skill point cap?

If I have 4 boffs right now and I put a ton of boff skill points into them, but down the road decide to ditch Science Team for Hazard Emitters (or whatever), will I ever hit a point where I won't gain boff skill points and have essentially screwed myself? If so, what is the boff skill point cap?

I know that my character caps out at 330,000 skill points or whatever the cap is, but do you actually have a limit on how many boff skill points you can gain?

Another example - I find a boff down the road that has more desireable traits and I want to use him instead, but I have to get rid of one of my existing boffs. While I be utterly screwed at some point doing this if there is an boff skill point cap?

Third question - am I gimping myself?

After some trial and error I'm pretty sure I'm going to fly an engineer in a science vessel. Is this generally a bad idea? As I said, I prefer the abilities you get from playing an engineer (Boarding Party, Orbital Strike, Nadion Inversion, etc), but love the science space boff powers (i.e. Tykens, Tractor Beam, etc).

I'm also leaning towards science ships because they are more maneuverable, get the 30% shield bonus, and the target subsystem abilities for free.

Will I be really gimping myself if I do this?

I'm mostly planning on PvE, but might dip into PvP eventually.

Last question - Aux bonus from science ships

I know that science ships get a bonus of 30 aux power. Does that mean that if I'm set to 50 Aux power, my ship will have 80 aux power? Or does it mean 30% bonus? (50 aux the becomes 65 aux)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-19-2012, 09:51 AM
To train your boffs, there is an officer in spacedock that can train any of your officers in any of the skills available to them.

Boff points will be never ending, which is good when you are VA and want to play around with your boffs (err that sounded a bit off lol)

You aren't gimping yourself per say when you play the 'opposite' of your class ship, you just won't be getting science space skills as your character levels up, you will be getting engineering skills like eps power transfer instead of deflector dish stun at lt. commander. So just learn how to use what you get and use boff officers to make up for the science skills. Im a tactical in a cruiser, and its working out great.

As for power levels, I believe someone else will have to chime in as im still a bit fuzzy on the inner workings of them myself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-19-2012, 10:08 AM
Quote:
Originally Posted by cjytopher
To train your boffs, there is an officer in spacedock that can train any of your officers in any of the skills available to them.

Boff points will be never ending, which is good when you are VA and want to play around with your boffs (err that sounded a bit off lol)

You aren't gimping yourself per say when you play the 'opposite' of your class ship, you just won't be getting science space skills as your character levels up, you will be getting engineering skills like eps power transfer instead of deflector dish stun at lt. commander. So just learn how to use what you get and use boff officers to make up for the science skills. Im a tactical in a cruiser, and its working out great.

As for power levels, I believe someone else will have to chime in as im still a bit fuzzy on the inner workings of them myself.
not to mention if your in a fleet, im sure some of the other members wold help train your BO's for you in rank threes of their path.... assuming those arent bound by being breen, reman borg, etc.

as for power levels. each ship gets a flat bonus, sci is aux, escorts are weapons, and cruisers are a little bit of everything. SHIP BASED bonuses are flat, same with borg console i believe, whereas the Efficient Engines from the City on the edge of never series are power level based, meaning higher powerlevels get a smaller boost while lower levels get a bigger boost.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-19-2012, 11:21 AM
Quote:
Originally Posted by cjytopher
To train your boffs, there is an officer in spacedock that can train any of your officers in any of the skills available to them.
I know where to train them, I've played around with the one at Earth Spacedock a lot lol. But I know that certain levels of certain abilities can only be trained by other Boffs or players (i.e. Tachyon Beam III requires a science player with 6 points in a Starship Flow Capacitors or whatever the skill is calledl, etc). My concern is the difficulty with getting those skills on my boffs if I'm not a science character.


Quote:
Originally Posted by Tenkari
as for power levels. each ship gets a flat bonus, sci is aux, escorts are weapons, and cruisers are a little bit of everything. SHIP BASED bonuses are flat, same with borg console i believe, whereas the Efficient Engines from the City on the edge of never series are power level based, meaning higher powerlevels get a smaller boost while lower levels get a bigger boost.
So with a science vessel, if I run 50/50/50/50 with no other modifiers I should end up with 50/50/50/80? Since all science ships get +30 to Aux power. Or am I reading it wrong?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-19-2012, 12:20 PM
OK, I managed to answer my question about the aux power, it's % base, not flat.

I grinded my science character to Lt Cmdr and got the science vessel.

Linky: http://img267.imageshack.us/img267/4580/ussroflmao.jpg


On the left is 50/50/50/50, on the right is full power to Aux.

This character has Efficient Captain, which seems to be giving it +1 to each stat (bit of a letdown there, I thought it would be a bigger bonus for that trait).

On the left image (50 to each system), it's giving a bonus of 15 points (30%).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-19-2012, 03:40 PM
If you want a full explanation of Ships Power. Take a look at my Beginners Guide to Ship's Power. Link is below in my sig.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-19-2012, 08:01 PM
um, i believe only the tier 5 ships give the +30 Bonus.... because the bonus starts out small, 5-10 and works its way up as you get higher tiered ships. if you notice its a flat 15 in both images.


iof it said you were supposed to get 30 in that ship, it was most likely a typo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-19-2012, 09:21 PM
Quote:
Originally Posted by Tenkari
um, i believe only the tier 5 ships give the +30 Bonus.... because the bonus starts out small, 5-10 and works its way up as you get higher tiered ships. if you notice its a flat 15 in both images.


iof it said you were supposed to get 30 in that ship, it was most likely a typo.
All Science Ships get a Power Setting Bonus of +15 to Auxiliary Systems. It's a fixed bonus. Nothing affects the bonius. It's the same from T2 ships all the up through the T5 +1 ships.
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