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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-19-2012, 11:14 PM
Let us run some numbers.

If you reduce the RoF of a quantum torpedo once (highest probability for that even with three DOffs), you get one volley every 3.5 seconds. With Photons, it is one volley every 1.5 sconds. That means you ROF is now more than twice as high, as opposed to only 30% higher without the DOffs.

Quantums are better as soon as two DOffs are triggered, but each DOff is triggered only with a 20% chance. So, the chance that neither of the three DOffs is triggered after a torpedo shot is 0.8x0.8x0.8=0,512, or 51,2%.

The chance that you trigger only one torp is 3x(0.2x0.8x0.8)=0.384, or 38.4%, and the chance to trigger two of them is 9.6%. The chance to trigger them all three is thus 0.8%. The minium recharge time seems to be 1 second, if I am not mistaken.

Now, this means that with Quantums, you have an average ROF of 8.5x0.512+3.5x0.38.4+1x0.104=5.8 seconds per volley. With Photons, the numbers add up to 4.776 seconds per volley. Taking into account the base damage of 3313 per volley for a Quantum torpedo and 2980 per volley for a Photon torpedo, that's 571 dps for Quantums and dps for 623 for Photons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-19-2012, 11:28 PM
Quote:
 Originally Posted by sophlogimo Let us run some numbers. If you reduce the RoF of a quantum torpedo once (highest probability for that even with three DOffs), you get one volley every 3.5 seconds. With Photons, it is one volley every 1.5 sconds. That means you ROF is now more than twice as high, as opposed to only 30% higher without the DOffs. Quantums are better as soon as two DOffs are triggered, but each DOff is triggered only with a 20% chance. So, the chance that neither of the three DOffs is triggered after a torpedo shot is 0.8x0.8x0.8=0,512, or 51,2%. The chance that you trigger only one torp is 3x(0.2x0.8x0.8)=0.384, or 38.4%, and the chance to trigger two of them is 9.6%. The chance to trigger them all three is thus 0.8%. The minium recharge time seems to be 1 second, if I am not mistaken. Now, this means that with Quantums, you have an average ROF of 8.5x0.512+3.5x0.38.4+1x0.104=5.8 seconds per volley. With Photons, the numbers add up to 4.776 seconds per volley. Multiplied by the base damage of 3313 per volley for a Quantum torpedo and 2980 per volley for a Photon torpedo, that's 571 dps for Quantums and dps for 623 for Photons.
I would suggest that if anyone would like to run Photon Torpedoes instead, on this build, then perhaps they should remove one or two of the Projectile Duty Officers.

I run two Quantums so that each one has three chances to reduce Torpedo cooldown. If two Projectile Duty Officers proc with Photons equipped, the second proc goes to waste, whereas when two Projectile Duty Officers proc with Quantums equipped, the second one does actually reduce the cooldown farther. Since when two proc, which happens often, and guaranteed with High Yield or Spread, the cooldown for Quantums is at their lowest possible point, then their greater damage makes them more valuable to me than Photons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-20-2012, 04:40 AM
Moving on from that, good to see you you over 4k. I will say that your build and a 3dhc 1quan come out close to the same numbers though.

I am a bit confused as to why you spent points on Threat if you are flying an escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-20-2012, 05:03 AM
Im sorry OP, This doesn't make sense to me

As even with only MK X AntiProton DHC's X 3 they are all constantly pullin 1500-5500dmg per hit (2-3 Hits per Second, so like 4,500 - 15,000 Damage a Second Variable.
and Running CRF III & CRF II not many ships outlive these 2 volleys that are only 5 seconds apart.

Then Add torp HY III to the Trico i carry on back and that hits for avg of 40,000-180,000 Damage Per Hit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-20-2012, 08:01 AM

You only counted chance for 1 launcher. Now take into account that he is using 2 torp launchers and also every 15 sec HY 2 and HY 3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-20-2012, 11:17 AM
Quote:
 Originally Posted by Berlorian Im sorry OP, This doesn't make sense to me As even with only MK X AntiProton DHC's X 3 they are all constantly pullin 1500-5500dmg per hit (2-3 Hits per Second, so like 4,500 - 15,000 Damage a Second Variable. and Running CRF III & CRF II not many ships outlive these 2 volleys that are only 5 seconds apart. Then Add torp HY III to the Trico i carry on back and that hits for avg of 40,000-180,000 Damage Per Hit.
Hmm, I think that you should parse yourself some logs for proof. Sure those numbers are easily possible in normal, but you will not see them on Elite. I have included logs from Elite STF runs.

You're talking about using MK X and such, I can't really take you seriously, I think that you are seeing normal run numbers from underpowered Borg or others?

You're citing non-log parsed numbers from your imagination.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-20-2012, 11:17 AM
Quote:
 Originally Posted by begerac You only counted chance for 1 launcher. Now take into account that he is using 2 torp launchers and also every 15 sec HY 2 and HY 3
High Yield III every 30 seconds, 15 if I'm using Tactical Initiative.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-20-2012, 11:21 AM
Quote:
 Originally Posted by warduke73 Moving on from that, good to see you you over 4k. I will say that your build and a 3dhc 1quan come out close to the same numbers though. I am a bit confused as to why you spent points on Threat if you are flying an escort.
Thanks,

Threat Control gives a bit more base resists for PVP. In PVE I gain threat regardless because of my damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-20-2012, 11:48 AM
Quote:
 Originally Posted by Zahalu High Yield III every 30 seconds, 15 if I'm using Tactical Initiative.
It was a shortcut. What I meant was that 1 sec===>HY 3, 16 sec===> HY 2, 31 sec===>HY 3 etc

I did some math and more or less you time on torpedo is 2,8 sec with two Quantums.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-20-2012, 01:00 PM
Quote:
 Originally Posted by Zahalu High Yield III every 30 seconds, 15 if I'm using Tactical Initiative.
I like your setup. It is unique and has merit.

Why 2 Tac teams instead of a HY 1? HY X & HY Y = HY every 15 seconds when you do not have initiative going (and you just use HY 3 when you do).

What other DOFFs do you use besides 3 Proj Officers?

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