Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-21-2012, 06:26 PM
Quote:
Originally Posted by kellar21
Where do I find that damn EPtS3 it always elude me
What about High Yield Torpedo??
Another question does the quantum chamber really helps, I know the Sovereign is much more manouverable than the oddy but isn't more beneficial to have a third beam Relay(in my case Anti-Proton Mag Regualator).
Anyway thanks for the quick reply,by what you are saying when it comes to the borg it's better to kill then faster ,heh makes sense they are the borg after all.

Thanks again.
EPTS3 is a skill trainable by Engineers. Ask around Spacedock, or your fleet if you're in one, and someone should be able to train your officer for you. High Yield and Torpedo Spread 2 are trainable by the BOFF trainer on Earth Spacedock, but 3 is unavailable to the Sovereign as it's a Lieutenant Commander ability.

I'm using a Zero Point module because I rely on Quantum torpedoes fairly heavily. Torpedo Spread can quite easily obliterate clusters of Borg probes and other unshielded enemies if you use it correctly (Try stripping their shields with Power to Weapons followed immediately by Beam Fire at Will, or combining it with a Science captain's Gravity Well. )

As far as the Borg are concerned... Yes. I do firmly believe that the only way to deal with them is the Blitzkrieg approach, which is why I use escorts when doing Elite STFs. As a rule, cruisers simply don't have the sustained firepower necessary to wipe out critical targets like Tactical Cubes and Transformers with any expediency, and as STF optional objectives are time-sensitive, it can rapidly snowball out of control if you have a fleet full of cruisers with no real firepower to back them up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-21-2012, 06:55 PM
It is possible you could adapt the Galaxy-R I'm using in STF's to great effect, but you'll loose the Saucer seperation which tends to be very important. Anyway this is what I've been using.

Galaxy R

Weapons
Fore- 1 Dual disruptor beam bank, 1 Disruptor Cannon, 1 Disruptor array, 1 quantum torpedo
Aft- 3 Disruptor array, 1 quantum torpedo
Shields- Maco (reman before that)
Warp- Borg OLD STF
Deflector- Borg OLD STF
Devices- any really
Consoles
Saucer Seperation (I'd use an armor to replace it), anti-matter spread, Graviton Pulse Generator, Enhanced Plasma Manifold
Science Shield regen upgrade, and capacity upgrade (sorry I don't know the name, but I'll fill it in later), borg console (from STF set)
Disruptor Relay, auto turret thing
Bridge officer powers
Emergency power to aux I, engineering team II, Eject Warp Plasma I, Auxiliary to Structural III
Emergency Power to Shields I, Reverse Shield Polarity I, DEM II
Emergency Power to Engines I

Beam Array: Fire at Will I, Torpedo: Spread II
Polarize Hull I, Feedback PulseI

The idea is its an AOE killer. Broadside allot, and use Fire at will when you have enemies in range. Use your shield power often, and don't feel bad about going out of range to refill, you will get allot of flak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-21-2012, 07:08 PM
Quote:
EPTS3 is a skill trainable by Engineers. Ask around Spacedock, or your fleet if you're in one, and someone should be able to train your officer for you. High Yield and Torpedo Spread 2 are trainable by the BOFF trainer on Earth Spacedock, but 3 is unavailable to the Sovereign as it's a Lieutenant Commander ability.

I'm using a Zero Point module because I rely on Quantum torpedoes fairly heavily. Torpedo Spread can quite easily obliterate clusters of Borg probes and other unshielded enemies if you use it correctly (Try stripping their shields with Power to Weapons followed immediately by Beam Fire at Will, or combining it with a Science captain's Gravity Well. )

As far as the Borg are concerned... Yes. I do firmly believe that the only way to deal with them is the Blitzkrieg approach, which is why I use escorts when doing Elite STFs. As a rule, cruisers simply don't have the sustained firepower necessary to wipe out critical targets like Tactical Cubes and Transformers with any expediency, and as STF optional objectives are time-sensitive, it can rapidly snowball out of control if you have a fleet full of cruisers with no real firepower to back them up.
Well ,always loved torpedos,will experiment on that to.Will Explore the Escort approach on STFs,Probably on an MVAM.


Quote:
In the future I intend to swap the maco engines for the assimilated engines and the assimilated shields for the maco shields when I get the tech drop, but the three piece borg set bonus goes a long way towards fixing the vulnerability problems inherent in only having four engy powers and spending two of them quite greedily on EPTW. The lack of Hazard Emitters has been far less of a problem than I could have imagined in the normal STFs given how necessary it was when I was flying my escort. APB/FAW is a pretty amazing combination, especially if you throw in your tactical career powers in a glorious burst. APB + FAW2 + APA + Tactical Fleet + Go Down Fighting + EPtW2 doles out some respectable damage in short order. The sheer depth of the Odyssey's hull and shields, especially when you've got loads of resists for both from neutronium, aux to sif, subspace field modulator, and on the shields side EPTS3 and TSS2, gives Go Down Fighting a whole new dimension of awesomeness. Having your fleetmates synchronize their activations of FOMM and sensor scan and APB to hitting your Go Down Fighting lets you jump from 700 damage a beam shot to 7000, before crits.

I would be extremely hesitant to take this build anywhere near an Elite STF at this time; I've heard that a properly built tanking cruiser can withstand firepower of that magnitude but believe me my odyssey is nothing like a properly built tanking cruiser and will likely go splat in short order in an Elite STF. That said, it's an absolute blast to fly this ship in normal STFs; torp spread 3 and the fire at will 2 combo of doom + the thunderchild point defense gun gives you concentrated damage vs a single target and lots of area damage vs a swarm of probes or nanite generators or whatnot.

Hope this helps!

EDIT: For emergency power to <x> 3, you have to trade the BOff to an engineering captain for training. I tried out high yield tricos, I wouldn't recommend it really. I prefer spread; it does nearly as much damage to way more targets and frequently you need to hit lots of targets in STFs. I may be imagining things, but I believe Torpedo Spread also has a wider arc than high yield or standard torp attacks, so it helps some in hitting hard to reach targets.
Yeah thats why I am inclined to get an escort for Elite STFs,good skill combo btw.
What is FOMM?whoa 7k damage thought this was only possible with DHC's Escorts.
The neutronium plating it adds to general resist like for shields too or only to the hull?I think its genreal but as it is a plating.
I looked for info onthe +1 Oddysseys but could only find about Saucer Separation,will it cost the 2k C-Points?Bonus Weapon Power setting?

Thanks for your patience on aswering my questions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-21-2012, 10:08 PM
FOMM is just an abbreviation for the tactical captain skill Fire on My Mark. It's a big debuff to enemy resists - and it stacks with itself, Attack Pattern Beta, the disruptor proc (I believe) and science captains' Sensor Scan ability.

7000ish damage a pulse is my record, and I would be astonished if it was noteworthy compared to what is possible. Stacking up multiple copies of AP:B, FOMM, and then activating tactical fleet, attack pattern alpha, emergency to weapons, and go down fighting at low health allows for utterly magnificent damage. Frankly, DHCs can get tens of thousands of damage on a crit with similar -debuff stacking so it's not like this technique is special and allows people to rival DHCs with beam arrays.

Neutronium only gives you general resists for your hull, but you have LOTS of hull in an odyssey - at any rate, I enjoy it greatly. I hear that it's more important to have EPS consoles to quickly shift modes on elite though. The only way to boost shield resists is transfer shield strength, emergency power to shields, someone else casting extend shields, the engineering captain power "rotate shield frequencies", and straight-up boosting your shield power level manually (making EPtS a double whammy).

Nobody has any concrete information on the +1 Odyssey, though it will likely be similar to the Galaxy-R once separated. It's also possible that it will split up into three pieces; the escort, the saucer, and the main hull like the MVAE. Both would be extremely interesting, but without concrete information we can't exactly do build planning

Hope this helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-21-2012, 10:42 PM
Quote:
Originally Posted by Talhydras View Post

Nobody has any concrete information on the +1 Odyssey, though it will likely be similar to the Galaxy-R once separated. It's also possible that it will split up into three pieces; the escort, the saucer, and the main hull like the MVAE. Both would be extremely interesting, but without concrete information we can't exactly do build planning

Hope this helps.
That's not entirely accurate.

CaptainGeko leaked a screenshot of the ship a while back. It has a universal Lieutenant Commander, and a Universal Ensign.

On top of that, Geko basically completely ruled out the prospect of anything resembling MVAM, as he said it would "Take away from the Prometheus something that was unique." (Interview on STOked)
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