Lt. Commander
Join Date: Dec 2007
Posts: 120
People will make broken or exploitive missions regardless of how many Foundry features are kept out of their hands, if they have the inclination to do so. Why keep various tools out of the hands of the many people who will use them well because only a few will misuse them? Wouldn't it be much better to add said Foundry features in and then take action against the ne'er do wells? In fact, it may not even be necessary for there to be GM intervention, what with how permanent bad ratings are. I know I would first check with the author of a broken mission to see if it was a mistake, and then I would only report/downvote it if they refused to fix the problem.

I say let authors do things like beaming out contacts, because the playerbase will weed out the bad eggs while the Foundry stands to prosper from the enhanced tools that would be available.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-13-2012, 07:45 PM
The reason contacts can't beam out has nothing to do with abuse. The statements to that effect never made any sense. The same abuse is possible with objects which we have full control of showing and hiding.

I think it was some technical limitation of the Foundry tools at the time, and someone blurted out a weird justification without spending 2 minutes thinking over whether it made any sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-14-2012, 05:31 AM
Well I was going to post a link to the original post detailing that, be it seems potentially this post no longer exists (Massive archiving searches shall continue)

If I am to take what you say then Nagorak, then I very much invite someone from the Cryptic side of things to just say that. IF something cant be done with hte current iteration of the codebase, I would rather be told that then some excuse or something. Now Im sure what I ask is too simplistic a view and that more likely then not its best policy not to admit to shortcomings. so who knows if an answer will be forthcoming
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-14-2012, 06:07 AM
Well, I'll admit this is all speculation on my part. I'm not a betazoid, so I don't know for sure. But I'm also not inclined to believe an explanation that doesn't make any sense either.

If the ability to hide contacts was really disabled due to fears of abuse then that doesn't say much for the logical reasoning of the staff at Cryptic. I remember it was posted in the forumsd, but it just doesn't make any sense. If that was their thinking then it needs to be rethought in any case.

If the next season's update has the ability to hide contacts I won't care what the story behind it was. I'll be happy either way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-14-2012, 07:35 AM
Well I have always maintained that if a author does something that breaks their mission for others, then the PLAYER WILL NOTE IT. lord knows we get enough 1 stars when cryptic breaks something after all....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-18-2012, 07:02 PM
Quote:
Originally Posted by castmodean View Post
Well I have always maintained that if a author does something that breaks their mission for others, then the PLAYER WILL NOTE IT. lord knows we get enough 1 stars when cryptic breaks something after all....
This is why I made this thread. Why limit the tools that the GOOD authors NEED because a few bad authors would exploit and abuse them, *especially* when the people who play the missions are already vicious enough as it is about faults in the Foundry missions that they play?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-18-2012, 07:06 PM
Yes the justifications don't make sense, but they probably also made no sense to whoever had to think of the justifications. 12 months later, here we are.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-19-2012, 08:33 PM
Re-listen to Primetime-UGC's interview with H2orat. When they discuss those things he's mentioned FSMs and the one that was there (back in early beta) to de-spawn NPCs was extremely buggy and as a result it was ditched from the system and as yet have not been fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-20-2012, 12:41 PM
Yet they use it in a game in some missions where you interact with contact and after that they beam out... But of course the "negative word here" tool that we use is not good enough to have that option as many other... :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-22-2012, 07:04 AM
You know what's funny? I discovered the current contact spawn behavior actually makes missions uncompletable.

If you set a contact to spawn based on "This Objective In Progress", but you have multiple objectives where you talk to the contact, the mission breaks because the contact doesn't spawn until the LAST Objective where you need to to talk to them. Which, of course, you can't get to, because the contact isn't there for the previous objectives.
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