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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Bio-Neural Warhead: 2 issues
02-24-2012, 03:13 AM
Heya,

I just bought this beauty of a torpedo. The problem is that very occasionally when I try to fire it, it won't appear yet the counter will reset to 60 seconds as if it had.

I know that there's a min 2.5km limit from your target, but it shouldn't reset as if it had fired while I'm <2.5km from my target.

Also, for some reason is has a shared reset counter with my Tricobalt mine. i.e. when I fire my torp I need to wait 30 seconds before using my mine, and vice versa. Why is this? This doesn't happen with any other weapons. It's not as if Tricobalts are OP, they are easily destroyed and already have a 60 second reset time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-24-2012, 03:22 AM
Quote:
Originally Posted by saiphox
Heya,

I just bought this beauty of a torpedo. The problem is that very occasionally when I try to fire it, it won't appear yet the counter will reset to 60 seconds as if it had.
That is an issue with torpedos in general, happens a lot to my Quantums...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-24-2012, 03:42 AM
Bugger. Well it's even more apparent when there's a 60 second cooldown rather than 10. Especially when I paid $ for this thing.
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