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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Grav Well // *answered*
02-26-2012, 03:19 PM
Hi

Yeah, Gravity well appears to be doing much less dmg than revealed in the tool tip.
For instance, I was able to do ~1400dmg per tick according to the tooltip, yet it remains at the ~500 to 700dmg range.

Did several tests.
I assumed it would be resistances but I tried with a buddy who only had 2% resist to kin.
Maybe I am missing something or is this thing just weak?

Grav Well III btw.
Not to mention that Grav Well is actually useless due to the borg heal procs xD but I still wonder where that extra dmg went.


Answered by Gypsy_Blade


Quote:
GW was recently changed to have Grav Generators increase the Radius.... to balance this out the damage was lowered.

Tooltips are notorious for being wrong in this game.... don't trust them...

You also need to factor in kinetic resistance of the target in the GW as it is Kinetic damage

GW is a snare that happens to do damage...
It was never intended to be damage that happens to snare...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-26-2012, 04:32 PM
I agree with you, my test done the same result, damage are between 500/700 per second...most of the time nearly 550...something is broken with gravity well, and its certainly not doing the damage annouce in the tooltip.

Its need a fix asap...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-27-2012, 09:57 AM
Pretty sure that damage drops off as the square of the distance.... ie. tooltip damage = point blank, sitting on the singularity. As a practical matter, it won't happen unless you disable their engines?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-27-2012, 10:12 AM
No it isn't the damage who is scale to the distance, it is the repel.....
And my test were at the epicenter of the grav well....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-27-2012, 10:30 AM
Gravity Wells damage is low as long as the enemy shields are up. Take out at least 1 shield facing and you'll see higher damage numbers. Of course things like Sensor Scan, APBeta/Delta or FOMM help to increase its effectiveness.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-27-2012, 10:32 AM
Again my test were on unshield target, i use tachyon drone
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-27-2012, 11:02 AM
i have beeon on 30 stfs the past 2 days with my KDF carrier toon who uses GW and in all attempts they all come up around 500 damage. its probably a mislabeled tooltip or incorrect damage ratio.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-27-2012, 12:36 PM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-27-2012, 01:23 PM
I will repeat...

For me, with this settings :

max out graviton generator and particle generator skill ( im science officer)
2 console particule generator
125 auxiliary power
Target unshielded with tachyon drone
Target being pull on epicenter

The tooltip say : 1425 damage per sec.

Result :

Pulling is ok until the mass of the target isn't more than a sphere. It will not affect cubes for example ( its obvious why, i think)

But damage are staying between 500 and 700.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-27-2012, 01:29 PM
Quote:
Originally Posted by Chleops
I will repeat...

For me, with this settings :

max out graviton generator and particle generator skill ( im science officer)
2 console particule generator
125 auxiliary power
Target unshielded with tachyon drone
Target being pull on epicenter

The tooltip say : 1425 damage per sec.

Result :

Pulling is ok until the mass of the target isn't more than a sphere. It will not affect cubes for example ( its obvious why, i think)

But damage are staying between 500 and 700.
im only using one particle console and i 'repeat' im getting 500 damage per hit and thats with power on aux at 37.
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