Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Marauder Patrol Cruiser builds
02-24-2012, 12:28 PM
Right now I'm running 3 SCs and a Bio-Neural Warhead on the bow, with 3 turrets and a Tricobalt on the rear. Full borg set. All plasma guns.

I'm trying to figure a proper tactical build for this beast. I'm ok with my current performance, but I'd like to do better if possible. Anyone have any suggestions?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-24-2012, 02:36 PM
As an eng in that thing I rip through anything. Using the omega set and plasma leach and a bunch of toys I can solo a tac cube on elite stf.
I just don't like it. Looks horrible with the borg engines.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-26-2012, 04:34 AM
You can disable the look of the items installed on your ship.

Right click, and select disable visuals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-27-2012, 06:45 AM
No offense, but... what? I'm a tactical officer, looking to better gear and or skill spec for the Marauder Flight Deck Cruiser. If anyone else has any tips or experiences in say, pvp, with this ship I'd love to hear about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-27-2012, 09:00 AM
A tactical in a marauder?
No clue. As an eng:
Omega set with plasma leech.
Commander eng: eng team, emp shield, rsp, aux2strut
Lt com eng; emp2weap 1&3, direct energy
Sci stuff: ph, jam, he
Tac: tac team and faw

Weapons, let's say 5 wide range beans, one straight, and, bioneural in back, and some other torp in the front
What pets? Big things use the suiciding think from the carfy but it usually is better using its default pets
Doffs: the reduce emergency power time and improve emergency power as well as improve torp time.

Doing this from memory so....

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