Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Question about mines
02-27-2012, 04:20 PM
Simple question: Are mines considered projectile weapons?

Why I ask: There are skills & devices that increase projectile weapon damage, and other devices that increase kinetic damage. Now in the case of launchers, both should apply since they are obviously both kinetic damage & projectile weapons. Mines are also kinetic damage, but do they count as projectile weapons as well?

More confusing: Let's say I'm using the Breen mine-launching-torpedo-thing. Is that considered a projectile weapon, or a mine layer? It fires out a torpedo that bursts open into a dozen or so transphasic mines. So would a console that increases transphasic projectile damage give those mines it's bonus?

Right now I have a console that increases all forms of kinetic damage, which I'm assuming includes my mine because it just says kinetic damage and doesn't mention projectiles. But I also have another console sitting in my bank that boosts projectile damage - and the same kind of damage type that my mines are. Should I mount that console or not? Would it have any actual effect on my mines?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-28-2012, 01:17 AM
Not many people use consoles that boost mine or torp damage, so you might be waiting a while for a definitive answer. For me, I don't have space for one after my 3 phaser relays and plasma defense turret. The 2 skills that affect projectile damage definitely affect both mines and torps though, not sure about the different consoles. Bottom line, don't worry about it, unless you are running a full torpedo boat you needn't be using consoles that boost mine/torp damage anyway.

As for the Breen transphasic weapon, don't worry about it, it's crap anyway Use quantums.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-28-2012, 05:36 AM
For all intents and purposes Mines and Torpedo's are the same. But your better off powering up say Quantum than kinetic in general. Anything that is not energy and therefore launched is on the same level. It would probaly be better described as launched.

The Transphasic Mine Launching torpedo, can not be modified by Mine skills or Torpedo Skills. That being said it is effected by Transphasic Consoles, Kintetic Consoles and Projectile weapons skills.

I hope this helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-29-2012, 07:48 AM
Quote:
Originally Posted by aashenfox
Not many people use consoles that boost mine or torp damage, so you might be waiting a while for a definitive answer. For me, I don't have space for one after my 3 phaser relays and plasma defense turret. The 2 skills that affect projectile damage definitely affect both mines and torps though, not sure about the different consoles. Bottom line, don't worry about it, unless you are running a full torpedo boat you needn't be using consoles that boost mine/torp damage anyway.

As for the Breen transphasic weapon, don't worry about it, it's crap anyway Use quantums.
Quantum is just the middle ground between photon and tricobalt. Photon is low damage, but fast firing. Quantum is medium damage with a slower rate of fire. Tribobalt is massive damage but takes forever to reload. If you crunch the numbers, as Cryptic has, you'll find that they pretty much even out in the end.

As for the mine launcher, it's not crap - just replay the mission & get a new one at your actual level. I've had plenty of fun keeping it on as an aft mount, right beside my actual mine dispenser. This let's me smack down two minefields simultaneously on anything that tries to get on my tail; there is no cool-down separating them because they're technically different systems. Usually they get visually overloaded by all the transphasics popping up right in their face to notice that one lone tricobalt in the middle... until it's too late.
Ensign
Join Date: Jan 2014
Posts: 4
# 5
02-19-2014, 05:46 AM
chroniton mines are affected by chroniton projectile consoles
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,243
# 6
02-19-2014, 06:15 AM
I want to point you that you've just necroed a thread. This is considered as as bad behaviour.
Either when the last activity is older then 30 days, or when the OP is called "Archived Post" it's better to leave it alone.
^^ I am Stoutes, and I approve of my message ^^
Community Moderator
Join Date: Jun 2012
Posts: 4,346
# 7 Closing Necro Thread
02-19-2014, 01:21 PM
Necropost (nee-kro-post)

1. (noun) A post which revives an inactive ("dead") conversation on a message board. It generally attracts others who attempt to kill it by fire.

2. (verb) The act of creating a necropost. DON'T DO IT!

Synonyms: Spamming


Please remember to check the dates of threads; and if you find an old thread which violates the PWE Community Rules and Policies or has been inactive for over 30 days before someone replied to it just report it and avoid posting in it.

Please bear in mind that re-posting in "necro'd" threads is considered a form of spamming.

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