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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-24-2012, 07:55 PM
The amount of ships you are up againts is stunning in this mission. I guess that was cloak is for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-24-2012, 08:18 PM
Quote:
Originally Posted by cosmo945
The amount of ships you are up againts is stunning in this mission. I guess that was cloak is for.
Cloak, pah !

Annihilate them !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-25-2012, 09:06 AM
Quote:
Originally Posted by Ashur1
Cloak, pah !

Annihilate them !
This, they are totally unable to withstand an angry DHC armed KDF vessel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-27-2012, 02:19 PM
Things to watch out for on this mission are:

TURN AWAY TEAM TO PASSIVE when you beat on the captain. If you kill him after he gives you the codes, the mission gets messing up. Which is funny cause after you zone out, you blow up his ship anyways

And of course, talk to the raiders after you blow up his ship.

In the next part, use cloak to get to each comm stations and park below it when disabling. You don't have to fight anything that way.

Remain cloaked till about 1k from each ship you need to kill and evasive maneuver away after you blow each one. Return to cloak.

Can do the entire mission in under 20mins.

That is all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-28-2012, 02:14 AM
Hi Guy's,

Thank you for all your help and advice. I dropped the mission and went back to it later, so mission complete!

I rather enjoyed romping through the mars ship yards and causing carnage! I think I may go back and do it again!

Cheers
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-28-2012, 07:35 AM
Quote:
Originally Posted by cosmo945
The ratio of 1 KDF ship to 8 feds is a little much.
Yes, the poor feds are a little outnumbered in that mission - 8 puny little fed ships against one battle hardened Klingon warrior and his cannons = no chance for the feds
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-28-2012, 09:33 AM
Meh, there's a lot of ships running around, but most of them are shuttles, runabouts, or Peregrines. You can wipe out an entire pack within a couple FAW1 cooldowns, leaving just the one escort or cruiser - which are not hard to beat one-on-one.

It's annoying to have so many phaser procs going off, but that's about it - they don't have the firepower to burn you down even if they do get your shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-28-2012, 10:32 AM
Quote:
Originally Posted by NeilCell View Post
The trick is, after destorying the DeWitt, DO NOT WARP OUT! Simple. Just fly back up to the station. I have played and replayed this mission numerous times without issue.
Yeah I keep wondering why people leave the system.

Quote:
Originally Posted by warduke73 View Post
Things to watch out for on this mission are:

TURN AWAY TEAM TO PASSIVE when you beat on the captain. If you kill him after he gives you the codes, the mission gets messing up.
I killed him and nothing went wrong with me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-28-2012, 04:51 PM
Last time I killed him,the mission bugged out on me. Maybe I was just unlucky?
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