Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-29-2012, 12:15 AM
Quote:
Originally Posted by Mavairo
Frigging glider is actually more punch per shot than a Tetryon Weapon Proc. By a Crap Ton.
It actually makes Tets pointless (unless you are combining Tets with the glider)

It needs to just be removed from the game. It's stupid beyond words and there's no point in pvping without it on your ship. Borg? Junk. Maco? Junk, Aegis? LOL, (not even going to mention the breen cause that set is true fail to the point that even standard gear is better)
glider out damaging the tetryon proc? maybe if you don't spec into flow capacitors. my tetryon weapons proc at like 263. glider aint gonna do that per shot, though it applies less damage more often, a lot more often.

some one with power insulators relatively maxed needs to shut the glider down, and all the other draining skills. those not wise enough to invest in these defensive skills need to feel the brunt of these skills. of course these defensive skills need to actually WORK first, then skills can be nerfed as needed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-29-2012, 05:36 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
glider out damaging the tetryon proc? maybe if you don't spec into flow capacitors. my tetryon weapons proc at like 263. glider aint gonna do that per shot, though it applies less damage more often, a lot more often.

some one with power insulators relatively maxed needs to shut the glider down, and all the other draining skills. those not wise enough to invest in these defensive skills need to feel the brunt of these skills. of course these defensive skills need to actually WORK first, then skills can be nerfed as needed.
Divide your damage over your proc chance. (so / 40) your proc deals on average 6.575 shield damage per shot.

Let's assume full speccing and good consoles now. 320 damage a shot.. comes out to 8 even per shot on average.
Glider? 100 damage per shot.

Still think the glider isn't as strong as a tet proc? This is why the tet glider is brokenly overpowered.
That's Each Shot dealing 100 damage that ignores resistance. so lets say a 3 DHC DBB and 3 turret escort for example. Each smash of the space bar deals 700 resistance ignoring shield damage.
700. The best regen shields in the game (borg) only spring back around 1.5kish every six seconds. You generally get 3 shots or more in those six seconds. so in six seconds roughly 2100 shield drain.

That isn't "fine" or "only broken when in a five man team!" that's insanely broken, that's dealing more damage than a low auxed CPB2 (infact it's almost comparable to an auxed up cpb2) Every Six Seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-29-2012, 06:13 AM
Well, I don't have it in me to grind that many stfs. But then again I get accused for using it when I don't so maybe I should get it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34 My two cents
02-29-2012, 07:44 AM
I think both don'tdrunk and Mav are right.

It's hard to take the glider to task about being OP when powers that should mitigate it appear not to be working as intended.

However, that can't be an excuse for holding off on fixing something that's clearly overpowered and seems to only add pain and discontent.

Tone down the glider and then adjust it once the useless aspects of the skill tree are fixed.

On a side note, I hear ya crimson. On my main, Easy, I have the Maco shield but I just don't have the willingness/desire to grind to get the rest of the set. Let alone to wash and repeat that experience for all 7 or 8 of my toons.

Heck, I still have to take six of them through the entire new FE before whatever the final bonus reward expires.

Oy
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-29-2012, 07:50 AM
Give it a proc chance and timer instead of being a 24/7 passive.

That would fix it to be back on par with borg and maco where it should be.

Even if they did fix power insulators, the glider would still be incredibly powerful compared to its counter parts without the fix I propose.
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