Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-25-2012, 08:14 AM
Quote:
Originally Posted by Iamid
Your 1st analogy isn't really apples to apples. If there were ranged kinetic gun options in game it would be. But there really aren't many. Remember how effective Picard was w/a Tommy Gun compared to energy weapons vs the Borg? Or Data physically dismembering Borg?

I'd rather people have various degrees of kinetic/energy defenses for shields like armors have and limit the effectiveness of hybrid defenses, instead of a base physical damage absorbtion. In general I think energy shields should be more effective vs energy attacks, and physical armor should be more effective against physical attacks.
I see what you're getting at, but when the borg haven't adapted yet, a phaser does it in one shot, not emptying a clip of ammunition that has a relatively limited supply. But phaser's tend not to one-hit anything in this game, there are hitpoint pools and shields etc. I still feel the damage a phaser would do and a melee weapon would do are about in proportion to eachother. And bear in mind that most beings lack Data's physical strength.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-26-2012, 10:05 AM
[quote=Ebeneezergoode]I think it's about balanced to be honest. Think of the damage you do hacking at somebody with a sword, then thick of how much you'd do with a .44 Magnum or an AK47. That said, on some toons I do carry a melee weapon as my second form of attack, Klingon and Nausicaan since they're suited to it, but I also use sweeping strikes a lot on my Andorian when people get all in my face. Also, if melee damage were buffed too far, it'd be easy to just bypass somebody's shields and wail on them with a lirpa or batleth until they were dead. It's the equivilent of having a weapon that bypasses shields in space. I imagine if it were stronger it wouldn't take long before ground PVP turned into Braveheart.[/QUOTE

Actually a sword can kill you just as quick as a gun, the difference between the 2 has more to do with range than effectiveness. The person with the gun will be able to shoot the person with the sword before the sword weilder can come into range to use their weapon. That is the advantage to using a firearm. Some of the heavier bladed weapons could cleave a man in half. Studies done on the longsword (an average sized bladed weapon) using corpses and life like dummies with bones and flesh density of a human showed an average strength person could cleave through a persons collar bone down into the heart and lungs leaving a gruesome wound. So the damage that a sword and firearm can cause is about even. So there is an imbalance in melee vs firearms as far as damage in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-26-2012, 11:01 AM
Before they did the ground combat revamp, as some one stated earlier, melee was more viable in combat in general. It had 100% shield penetration as well as the guns weren't as quick on the damage. Early on I made my main fed as a melee character and he was a beast. Now, I'm still able to kick some Borg behind on elite, but it's no where near as good as it used to be. But again, as stated earlier, the Borg were impervious once the shield adapted, that is until you went melee in which case worf was able to literally disarm a drone with one swing from his mek'leth.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-26-2012, 12:54 PM
I think the viability of melee attacks should really depend on who you're up against. Sure, a main character with plot armor a foot thick can mix it up with a physically-superior Klingon or Jem'Hadar redshirt in a pinch, but let's be honest, some gaps are insurmountable. Anyone who's not Worf or the superhumanly-strong Data is in deep trouble if a Borg gets within arm's reach, and even those two were playing with fire, as demonstrated by Data eventually getting captured and Worf nearly dying against a single drone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-27-2012, 01:14 PM
Sadly, dedicated melee weapons are terrible and should be avoided at all costs, even against the borg. Ranged weapon melee is useful in a pinch, but shouldn't be relied on.

The only exception is Armek, who needs to be meleed by at least one character to prevent him from shooting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-27-2012, 01:27 PM
My advice to you is this..

Use ORIONS.

Bring two Orion Males and give them the Melee weapons.

Bring two Orion Females and give them Pulse Wave weapons.

Make sure TWO of the FOUR are Engineers with Quantum Mortars.


What does all this do?


Well the Orion Males have an innate boost to Melee, which is why you use them. (can use whatever though)
The Orion Females will stay in close to the Melee Orions and do a lot of AoE weapon dmg AND seduce targets to work for you.

The Quantum Mortars will blitz the entire group as they fight and kill targets like crazy.

You can do all your missions on Elite setting with this setup and it will feel like EASY MODE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-29-2012, 12:20 PM
Nausicaans beat Orions as melee (Physical Strength and Pirate).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-29-2012, 02:36 PM
true, but i am not a fan of Predator want-to-be's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-01-2012, 10:53 AM
Use a shotgun (pulsewave assault...) as melee weapon. Problem solved. :p
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