Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-25-2012, 09:40 PM
The shuttle races alone have my attention. Do want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-25-2012, 09:48 PM
shuttle races sound interesting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-25-2012, 09:50 PM
Quote:
Originally Posted by Ashur1
I guess a runabout interior would be nice for roleplayers as well.....
A full interior, and a new accurate skin for the exterior. I might use it then, instead of my Delta.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-26-2012, 05:01 AM
Atmospheric fights/flights.

You know, like the ones from Star Trek Insurrection or DS9's episode "The Siege"?

First off, not all starships have the ability to enter a planet's atmosphere, so such missions would give players a reasonable excuse to change ship to a shuttle or a fighter.

Second, these could be both combat and/or scan/puzzle oriented, depending on preferences. As much as I enjoyed fighting in a shuttle, neither The Vault nor Operation Gamma gave me much opportunity to do so. Funny when you think how many "destroy X waves of enemies" types of missions there are in the game for starships...

Third, new areas and surroundings would be a great change for STO, and I don't really think they would require THAT much work. They would basically be big "space" maps with a ground texture at the bottom, while the rest could just be invisible walls, as in any other map. Depending on a mission, there wouldn't be a need to create complex ground environments (mountains, trees, buildings), at least at the beginning, as most of the action would happen in the sky, with the landscape being only a cosmetic.

Fourth, some new mechanics could be added to spicen up the gameplay, like clouds or ion storms (depending on the planet) having various status (and visual) effects when entered (similar to the nebula static effect in The Vault). Would be especially great for shuttle PvP. Also, if you're worried about players reaching the ground, just add an explosion/insta-death effect there (again, I don't believe this should be difficult, especially for a flat surface).

Fifth, just imagine all the ideas for the missions you could do! Not sure how many of you played the Ace Combat series, but those games had really great and varied mission types. Dogfights, military installation bombardment or defense, fightinig an enormous spacecraft that has entered the atmosphere, and many more.

Just a thought, but in all honesty, this is my number one thing I would like to see done for shuttles in STO. Not shuttle pvp or some other racing thingy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-02-2012, 09:49 AM
Quote:
Originally Posted by Terra_Revived
Shuttle Racing Type 1
To some maps you could simply add Navigation points first one to hit all Nav points (In Order) wins the match
Again Daily/Event listing for repeatable goodies Dilithium/Level appropriate Item etc.
A good example of an existing map would be the One with the swarms and asteroids from the New FE put Nav Points at the entrance and Exit of several asteroids (This keeps a semblance of a track as you can't just skip out big bits of the map)
Have all weapons/abilites turned off a straight race, best pilot wins.
Each Factions respective fighter shuttle are the only ship that would win, as they are both the fastest and most maneuverable ships in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-02-2012, 09:52 AM
Shuttle racing sounds amazing!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-02-2012, 10:06 AM
This would be much fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-02-2012, 10:09 AM
/ want.

Cool idea!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-02-2012, 10:22 AM
I'd like a sort of "scramble all fighters" version of Starbase 24.

Instead of warping in with a fleet of bigger ships to stop the Klingons trashing SB24, you're already on SB24 and have to help AI fighters or drones fight them off until help arrives.

There'd have to be enough AI drones to stop the players being focus-fired to death in their tiny craft.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20 Things to do in a shuttle
03-02-2012, 01:27 PM
A exculsive shuttle interior for the delta flyer as seen in Voyager.
http://www.ex-astris-scientia.org/ar...r-interior.jpg

Also a ground Shuttle PVP map would be awesome
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