Lt. Commander
Join Date: Dec 2007
Posts: 120
# 501
03-02-2012, 01:39 PM
Quote:
Originally Posted by AdamPD View Post
I always wondered why ships got so up close and personal with the borg during stf's, I guess now I know.

Escorts on the gate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 502
03-02-2012, 02:31 PM
Quote:
Originally Posted by difens View Post
Is this after the "fix" to the hybrids or before? They are losing their secret dmgx10 modified in the newest patch.
And where did you get plasma-disruptor turrets??????
Bad tired typing, they're straight up disruptor turrets from the DIL store. I did the testing on holodeck last night. I don't know when the newest patch posted, but I had thought it already had. If not, then the time I've spent over the past couple of days was a waste of time.

Edited to add: according to the release notes I am currently downloading the dmgx10 fix. I will rerun the test with the fix in as well as run it with Mk XI AP gear in an hour or so. Stay tuned.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 503
03-02-2012, 02:34 PM
Has anyone tried this layout?

Fore weapons - 4 Rapid reload transphasic torpedoes
Aft weapons - 3 Anti proton turrets (Mk XI borg ones)
Tactical slots - 4 26% transphasic damage increase consoles (Forget the star trekky name)

Breen deflector + Breen super cooled impulse drive, which gives you +30? to transphasic weapons

I'm wonder how that would fare against the borg STF space missions, given that the generators, gate and nanite gens, don't have shields

I "think" the rapid reloaders don't have shared cooldown, so potentially you'd be firing 4 torpedoes or more, at once? (feel free to correct me if I'm wrong heh)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 504
03-02-2012, 06:01 PM
I am seeing an increase in DPS with the plasma disruptor DHC after the patch. Not sure what is going on.
Last night I was getting just over 3100. Tonight I've done two runs and I've gotten 5,399 and 6456. The only thing I'm not sure of is range. Tonight I've done it just inside 4k. Last night I was doing it from 4k-5k. I knew that cannons do better at shorter range but I didn't think they could make that much of a difference.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 505
03-02-2012, 07:55 PM
Quote:
Originally Posted by bringram View Post
I am seeing an increase in DPS with the plasma disruptor DHC after the patch. Not sure what is going on.
Last night I was getting just over 3100. Tonight I've done two runs and I've gotten 5,399 and 6456. The only thing I'm not sure of is range. Tonight I've done it just inside 4k. Last night I was doing it from 4k-5k. I knew that cannons do better at shorter range but I didn't think they could make that much of a difference.
Google to the rescue again!

Perhaps this will help (with graphs even):

http://theenginescannaetakeit.wordpr...weapon-ranges/

Allowing for a margin of error in the data, then, it appears that beam weapons do maximum damage up to 1km, and then start to drop by around 4% damage per km, down to about 65% damage at 10km.

...

Once again allowing for a margin of error in the data, it appears that cannon weapons do maximum damage up to 2km then start to drop by around 8% damage per km, down to about 35% damage at 10km.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 506
03-02-2012, 08:14 PM
Quote:
Originally Posted by USS_Ultimatum
Your link goes to super redbellies feeding.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 507
03-02-2012, 10:08 PM
Quote:
Originally Posted by Asakara
Google to the rescue again!

Perhaps this will help (with graphs even):

http://theenginescannaetakeit.wordpr...weapon-ranges/

Allowing for a margin of error in the data, then, it appears that beam weapons do maximum damage up to 1km, and then start to drop by around 4% damage per km, down to about 65% damage at 10km.

...

Once again allowing for a margin of error in the data, it appears that cannon weapons do maximum damage up to 2km then start to drop by around 8% damage per km, down to about 35% damage at 10km.
Thanks for the link. I knew range had some effect on DPS, but I didn't have hard numbers and didn't realize it was that much difference. I was looking at my notes from last night. IIRC the max range I was at was 5k. But, I wasn't paying as close attention to it as I have been tonight. Since I didn't take detailed notes on my range I can't be sure what the difference is on the DPS on the Plasma disruptors after the patch.

I've got fairly good numbers on max DPS for a set of Mk XI AP gear. I'm going to try to get good numbers on what the plasma disruptor numbers are after the cooldown.

Previously I said that I thought the plasma disruptor set was the best, low cost, set until you could get the STF gear. I think that still holds true. Is anybody else digging around with these numbers?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 508
03-02-2012, 11:31 PM
The Hybrids are now just normal MK XI Disruptor canons, but with +7.5% accuracy (basically [acc] x 0.75) and the Plasma proc as well.

So ya, they suck now. Better off with a Purple MK XI anything else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 509
03-02-2012, 11:50 PM
Quote:
Originally Posted by kostamojen View Post
The Hybrids are now just normal MK XI Disruptor canons, but with +7.5% accuracy (basically [acc] x 0.75) and the Plasma proc as well.

So ya, they suck now. Better off with a Purple MK XI anything else.
edited.
I wouldn't say they suck. After all is said and done they do about 75% of the damage that my AP set does.
Considering how easy they are to get, I would say they are a good choice until you can get a set of purple Mk XI.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 510
03-03-2012, 08:42 AM
Quote:
Originally Posted by bringram View Post
I am seeing an increase in DPS with the plasma disruptor DHC after the patch. Not sure what is going on.
Last night I was getting just over 3100. Tonight I've done two runs and I've gotten 5,399 and 6456. The only thing I'm not sure of is range. Tonight I've done it just inside 4k. Last night I was doing it from 4k-5k. I knew that cannons do better at shorter range but I didn't think they could make that much of a difference.
It could be a mix of range and other players using debuffs.
I've seen some ridiculously high parses after running with a group where almost everyone was debuffing the crap out of everything. It turns my DHC's/turrets into jesus on wheels lol...

You might wanna checkout this program: Starship WeaponsCalculator
http://forums.startrekonline.com/sho...d.php?t=236545
Its got a distance calculator that from what I can tell is fairly accurate. As well as some other pretty cool features.

In elite pug stf's debuffing is often more helpful than self dmg buffs. Debuffing a target that's being focus fired helps the entire team.
Plus in pugs where half the team is usually buffless beam boats helping them all do more damage is far more helpful than the short burst of +25% dmg omega gives you as a single player.


Quote:
Originally Posted by Venturion
I'm still incredibly confused as to what I should get for my Prototype Borg Salvage. Should I get Antiproton DHC's or DC's? Are these viable weapons for PvP?
I'm honestly not sure! Can you guys provide any insight towards this question? Browsing around, I see a lot of people say that DHC's are better, but there are still quite a few people who swear by DC's.
Slightly OT:
As far as I know none of the [Borg] procs do anything in pvp. And for the most part in pvp you wanna shoot for massive burst damage which the DHC's do very well.

Back OT:
Personally I still use the Mk xi AP DHC [crtd]x2 [dmg] for both pvp and pve.
Imo in stf's getting 10k+ crits on a regular basis > 7.5% chance to do 1k radiation damage on a weapon that hardly shoots enough to proc.
But keep in mind I'm using 4x DHC's/all turrets. I run 0 torps. ->Increases the chance for big nasty +70% severity cannon crits.
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