Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 hull resistance
03-04-2012, 04:15 AM
From my observations with reactive shielding and comparing with and without hull plating engineering consoles, 40% resistance seems to be a cap that they won't let you exceed. Is that your experiance?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-04-2012, 04:59 PM
Quote:
Originally Posted by krenlik View Post
From my observations with reactive shielding and comparing with and without hull plating engineering consoles, 40% resistance seems to be a cap that they won't let you exceed. Is that your experiance?
There isn't a hard cap for hull resistance. The amount of damage reduction (simplified) is

net damage = base damage / ( 1 + <armor total>/100 ).

There is another factor which really flattens out the curve at high amounts of total armor. It's levels that most player won't reach in normal play. You have to literally stack almost every damage resistance buff, device, ability, etc in the game to reach those levels.

And for "proof" there isn't a hard cap. The Abilitive Amor console for the Intrepid Refit gets an effective 90%(?) damage resistance to damage when the armor is deployed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-05-2012, 07:10 AM
Quote:
Originally Posted by fuzun View Post
There isn't a hard cap for hull resistance. The amount of damage reduction (simplified) is

net damage = base damage x ( 1 + <armor total>/100 ).

There is another factor which really flattens out the curve at high amounts of total armor. It's levels that most player won't reach in normal play. You have to literally stack almost every damage resistance buff, device, ability, etc in the game to reach those levels.

And for "proof" there isn't a hard cap. The Abilitive Amor console for the Intrepid Refit gets an effective 90%(?) damage resistance to damage when the armor is deployed.

Thanks. I added a different ability and was able to get to 50%, so figured that part out. The fact that I had happened to hit a nice even number previously threw me I guess.

The equation you give must be incorrect though... net damage should be lower than base damage. The + should be a - I think.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-05-2012, 09:40 AM
Doh. You are right. should have been dividing and not multiplying
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:22 PM.